Ah, sorry. I'll try to explain what I'm doing a bit better.
For my project, I only have 1 copy of each materia obtainable. These materia are separated by element, so for example, I have 5 different materia that are based around the "fire" element.
Instead of gaining AP by battle, I want to have all "fire" materia to gain a set amount of AP every time you find another of the 5 "fire" materia. This way, all of your "fire" materia are essentially leveling up every time you find a new one.
I hope this makes sense. If not, definitely let me know, and I'll try to explain it differently.
For my project, I only have 1 copy of each materia obtainable. These materia are separated by element, so for example, I have 5 different materia that are based around the "fire" element.
Instead of gaining AP by battle, I want to have all "fire" materia to gain a set amount of AP every time you find another of the 5 "fire" materia. This way, all of your "fire" materia are essentially leveling up every time you find a new one.
I hope this makes sense. If not, definitely let me know, and I'll try to explain it differently.
Im wondering is how can the actor start with like two Materia when playing newgame.
ex: main character starts with Fire and Lightning Materia
ex: main character starts with Fire and Lightning Materia
EquipMateria actor equip slot materia
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Equips a materia on an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* materia : id of the materia.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Ex.: EquipMateria 1 1 2 15
* EquipMateria 4 3 4 16
* ------------------------------------------------------------------------------
*
* ------------------------------------------------------------------------------
* Unequipmateria actor equip slot
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Removes a materia from an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Ex.: Unequipmateria 1 1 2
* Unequipmateria 4 3 4
They are commands. You can read more in the plugin description. It toward the bottom