Alright... There's been plenty of fixes for 2.0.2.
@Lunesis I found the problem and fixed it.
@SigmaSuccour @ephesus I fixed the rotation issue.
@Technomel Fixed that one as well. If you happen to get some edge cases with missing tiles on loop points, there is an option called LOOP_MAPS_EXTEND_TILES. Try increasing it and it should cover the rest. I tried calculating mathematically to include extra tiles so the issue doesn't happen, but you never know.
@Aerosys I noticed and fixed a minor offset issue. All characters appeared to have been shifted to the left by maybe 2 or 4 pixels. Is that the issue you were referring to?
@Oscar92player You're the only one I have bad news for. ._. I couldn't figure out what was causing the problem. The VizuMZ core is obfuscated so my attempts to figure out what was going on ended in failure. There are 2 things that I noticed:
- The tiles seem to become increasingly transparent, but the lines that stay are totally weird. If you use a parallax, you can notice the transparency effect much better.
- There appears to be a sort of circular part in the lower half of the screen that displays the map normally. Does the core have some weird lighting code? That's the only thing I could think of that would cause a shape like this.
I think your best bet is to ask the devs to fix the problem. Since the core code is obfuscated it's basically impossible for me to fix it on my end unless I get the actual source code.
ALSO, the option for Fade-Z to appear on sprites and doodads. How it's so processor heavy and all that. Are there any workarounds for this that maybe haven't been thought of yet? I'm sure you've probably already thought of this but like how bitmap color tinting VS hue shifting (or something like that) is like night and day on memory usage. Or maybe using steps instead of dynamically changing the tinting ? Or maybe not using color at all but just going darker and lighter to just match the Z-fade's brightness?
So, I noticed that in MZ the issue has actually been resolved. So you might wanna consider upgrading. If not, maybe you can get somebody to backport the fix to MV and make a plugin.