Is this UM7 ???
Can do like this at next version UM7 plugin ?
Ultra Mode 7 [RMMV & RMMZ]
● ARCHIVED · READ-ONLY
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the second one already seems doable, the first one is probably a japanese plugin because that seems too 3d-ish for this plugin.
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Not sure if this is UM7, but you can do that easily in UM7. Just set the FOV to 0 and you'll get an orthogonal projection like that.
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@bblizzard but that one has different levels, didn't you say you didn't add those?
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I've seen that video before. It looks a bit different, because it only distorts the y axis?... i think. The plane is still perfectly rectangular even at 90° it might make mapping easier.
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translating the text, it is a plugin made by the tweeting person. the heights are adjusted through either regions or terrain tags, I am not sure.
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@Waterguy Oooooh, I see.now. I didn't notice that. xD You're right, this can't be done with UM7.
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Would it be a lot of work to make Soul's Thomas Edison compatible? It has the same issue as GALV Character Motion had.
I made a folder with the stuff I still have (before it was removed I guess): https://1drv.ms/f/s!AsqbW0RDykVggcZiDT973ujTmY-SFg
Side note: I believe I made a common event system in the game with Altimit Movement I sent you earlier that uses the extra images. I'm not sure anymore if I worked it out pretty wel though. Also it's not really important unless the player has the ability to place events (like I had before. After way too long I noticed it isn't viable to make a puzzle game like that in RPGMV, or even in 2D at all.) -
If you put together a demo, I'll look into it. :)
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Just as a note:
Soulpour's stuff was removed because a lot of those plugins/scripts were blatantly stolen code from other people. Even if Thomas Edison plugin wasn't stolen, considering the website was removed, I wouldn't use those plugins. I would imagine as well Soulpour probably doesn't want anyone using them either. -
@Johnboy Thanks, didn't know that. But do you have an alternative?
@bblizzard I made a demo in the same folder as the link I gave yesterday, it should be in there right now. -
@Arend Galenkamp That depends on your project really. Terrax system is a good system. Khas has a good one as well but you'll need to buy a commercial license. I'm not going to sift through 30+ pages but I assume this is likely compatible with Yanfly doodads plugin? If so you could create a set of animated doodads and use them for lighting, something similar to what this reddit user has done:
Credit to Narrowminded on reddit for the video. -
@Johnboy I added Doodad compatibility just recently. It should work fine.
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Any way to keep a parallax background centered on the screen? I'm trying to mimic a shuttle flying over a planet's horizon, but my background isn't playing nice in Mode 7. Works fine on normal 2D. I want the image to not move at all. No scrolling, no offset, not even the subtle mode7 scroll. I currently am using the plugin with stock default settings, and can't really find any documentation in the files, or the demo, to see what effect the parallax options have.
I also suspect it's due to my use of both Yanfly's Core to change the resolution settings, and a fullscreen toggle.
Thank you if you can figure out a fix!
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Isn't there an option in the map settings for that? Does it still move even when it's disabled from moving? If yes, it's a bug and I'll fix it.
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I've decided to abandon using this plugin for my current project. But I may still very well use it other, future projects.
In fact, I would like to request a useful addition to the plugin.
Basically I would like for a way to make an event render flat as opposed to popping up. I'm thinking a note tag you can use in a event comment, if you only want that to affect a certain page, or the events actual note field to affect the event on every page.
I personally would have great use for such an addition to the plugin. -
Well there's Shaz's Z Anchor plugin, lays the events sort of flat but the origin of the event will not be at the same place as where the picture is. You can find the plugin somewhere at the first page of this thread. If not, google is your bff.I've decided to abandon using this plugin for my current project. But I may still very well use it other, future projects.
In fact, I would like to request a useful addition to the plugin.
Basically I would like for a way to make an event render flat as opposed to popping up. I'm thinking a note tag you can use in a event comment, if you only want that to affect a certain page, or the events actual note field to affect the event on every page.
I personally would have great use for such an addition to the plugin.
Edit: And if you want to have flat ground but still a function, you could just use an empty event with the image placed in the tilesets. -
Well there's Shaz's Z Anchor plugin, lays the events sort of flat but the origin of the event will not be at the same place as where the picture is. You can find the plugin somewhere at the first page of this thread. If not, google is your bff.
Edit: And if you want to have flat ground but still a function, you could just use an empty event with the image placed in the tilesets.
I am afraid none of that will work for me for what I would like to do.
For example, a giant player walks into a building placed as an event, and in its place a crater appears beneath the player to show that the structure has been destroyed.