Ultra Mode 7 [RMMV & RMMZ]

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Started by bblizzard 1291 posts Page 28 of 65 View original ↗
  1. seaotter said:
    I still got blackline at 1.42
    View attachment 113678
    Judging by the way your tiles are laid out, something looks to be interfering with the way "shadows" are being generated as I noticed in another screenshot you posted that the exact same thing was happening.

    https://forums.rpgmakerweb.com/index.php?attachments/error-png.111590/

    As @bblizzard stated before, either check to make sure there aren't tiles overlapping each other or there is a plugin interfering with shadows.
  2. Oh yeah shadows aren't a thing yet. I remembered I had that problem too, just forgot how I "fixed" it. But that "fix" is no shadows at all and a bit complex and very tedious.
    (No I'm not talking about just removing the shadows xd )
  3. Arend Galenkamp said:
    Oh yeah shadows aren't a thing yet. I remembered I had that problem too, just forgot how I "fixed" it. But that "fix" is no shadows at all and a bit complex and very tedious.
    (No I'm not talking about just removing the shadows xd )
    There should be a plugin called "No Autoshadow" located in the RPG Maker MV / dlc / RPGmakerWeb_plugins / Archeia folder. It will essentially disable all shadows in game that MV generates when creating maps.
  4. Oh, those are shadows? Yeah, I can fix those quickly. And it makes perfect sense that they cause this error.
  5. Espilonarge said:
    There should be a plugin called "No Autoshadow" located in the RPG Maker MV / dlc / RPGmakerWeb_plugins / Archeia folder. It will essentially disable all shadows in game that MV generates when creating maps.
    But I want have shadows...
  6. @seaotter That's going to be a nightmare to event, because you'll see it only on the ground. I evented the shadow of 2 buildings before I decided it didn't look good at all and ditched shadows completely. I also got rid of the walls on the sides because walls in depth would require 3D in the first place, and secondly it doesn't look good with UM7 on.
  7. Waterguy said:
    @Arend Galenkamp well, he doesn't need to, @bblizzard just said he'll fix it soon.
    Ofcourse I don't know if bblizzard will make shadows possible in the Z-axis, probably not since it requires events. But even if they are fixed, they're still flat on the ground which seems pretty pointless to me. Or I just don't know why you would want them like that since there is no visible space between the player and a 3D wall (or building for that matter) that would give the illusion of a shadow.
  8. Oh, for those he can use something like Quasi Shadows.
    Doesn't work on doodads last I checked, but still works last I tried...
    Of course I didn't try with Mode7 on...
  9. Yeah, I was just gonna make flat shadows as if they were on the map since they are already in the tile data. If one wanted shadows on events, etc. that requires proper 3D.
  10. Edit: Resolved.
  11. are you sure this is related to this plugin? does it work when it is off?
  12. Standard battle transition is not the best match since it zooms in everything OTHER than the map by how it works. Thankfully it doesn't have any issues with alternative transition plugins so if that is something you would like to do you can do so for an extra touch. As for the background, I think it would require a little more information to make a call on that.

    EDIT: Just remembered that since it is the world map that you're talking about, that is generally supposed to change based on terrain so long as it is set to entry one in your tileset list. Unless of course you wish to override this within the event as a change battleback call.
  13. Ah crap, it seems to be a graphics driver issue. :/ It works fine on my end. I also noticed that it's broken on the right part of the map. So it's not an issue of overlapping rendering vertices. It's definitely a driver issue, but I have no idea how. :/ Try updating your graphics drivers, maybe it helps.

    dc34f58ca1761bbf81aec5b3602d7d4a.png
    https://gyazo.com/dc34f58ca1761bbf81aec5b3602d7d4a
  14. bblizzard said:
    Ah crap, it seems to be a graphics driver issue. :/ It works fine on my end. I also noticed that it's broken on the right part of the map. So it's not an issue of overlapping rendering vertices. It's definitely a driver issue, but I have no idea how. :/ Try updating your graphics drivers, maybe it helps.
    https://gyazo.com/dc34f58ca1761bbf81aec5b3602d7d4a

    ok, thank you.
  15. This is amazing and seems like it would do a lot to improve my project. Only 1 problem though.

    I would like for certain tiles to be able to be rendered in a 3D-esque perspective like characters are such as trees. Those look no good to me being rendered completely flat on my maps.

    Also how do I disable scaling of events? I don't like how events scale, as in get bigger, as I get further away from them.
  16. unfortunatelly with this plugin the only way to make something pop up is by using events or yanfly's doodads.
    ...wait, they get BIGGER as you move away? Not smaller?
  17. Waterguy said:
    unfortunatelly with this plugin the only way to make something pop up is by using events or yanfly's doodads.
    ...wait, they get BIGGER as you move away? Not smaller?

    Yes if you move away from them down vertical. Up vertical, they simply disappear off screen.

    Do Yanfly doodads have collision or no?
  18. No, you'd need to use something like his region restrictions plugin for that.

    I think there is a parameter to set when the things down disappear...