Ultra Mode 7 [RMMV & RMMZ]

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Started by bblizzard 1291 posts Page 23 of 65 View original ↗
  1. Hello, I just stumbled on this post just now and would like to thank the creator. I'm glad and thankful to know that this plugin is still supported.
    May I ask if it is compatible with Yanfly's Grid Free Doodads? 90% of my maps have it and I have a lot of maps built.

    Edit: Sadly it doesn't, (Or maybe I'm just missing something?) but it'd look freaking awesome if it did.
    Here's a vid.
    [embedded media]

    Edit: I found Waterguy's post from the previous pages and have tried to apply it, and I can definitely say it adds major improvement.

    There are some visual glitches here and there, but nothing gamebreaking, I'll list them below together with a video If anyone would be kind enough to help me out. =)

    Edit: here they are.

    For the above video:
    0:00 Some of the trees esp. the ones located near the bottom of the map are going beyond the map boundary. Possible solution I thought of would be just to simply delete the problematic trees. (some of them were placed using a different anchor setting using Yanfly's grid free doodads plugin)
    0:13-0:20 Green colored screen Flickers, (maybe bec. of the trees that are going beyond the border of the map??)
    Solution is to set NEAR_CLIP_Z to 0 in the plugin
    0:20 The earth bridge at the middle of the map (which is a regular B-E tile set as an overhead tile) above the players head is flickering. Possible solution I can think for this is to turn the bridge to a Doodad instead.
    0:24 Trees are obstructing the view?* Solution is to set NEAR_CLIP_Z to 0 in the plugin


    With regards to Yanfly's Grid Free Doodas plugin, Ulramode7 plugin together with Waterguy's add on seems to work particularly best with small to medium doodads(like trees for example) that are not the size of buildings like in the video above.

    Other than that, it's great as it ads visual impact for your maps. I'm definitely going to use this for some of my forest maps, as they work best with this plugin for me.

    Edit: So I applied some of the solutions I thought up above and I'm glad to say almost all of them got resolved except for the Green colored screen flickers which i suspect is caused by the trees, (or grass?). now I'm stumped on what to do next. :blink:

    here's an updated video to see my problem.


    Edit: tried the set the NEAR_CLIP_Z to 0 and it fixed the remaining problem, Now it's working flawlessly, thank you very much!

    Below is the updated video with no other problems encountered so far, it is even compatible with Terrax Lighting! overall this plugin is pretty sick with regards to adding depth to your maps. I'd consider this the next big thing after I found out about Yanfly's Grid Free Doodads plugin.


    My heartfelt gratitude to the author and hope that this plugin will continue to be supported.
  2. @cedr777 looks amazing! May I know how you got the tree images? Did you make them yourself or can I get them somewhere?
  3. Arend Galenkamp said:
    @cedr777 looks amazing! May I know how you got the tree images? Did you make them yourself or can I get them somewhere?
    Thanks, I'm glad you liked it. As for your question, I got some of it from Celianna's website. look in "materials" tab. The others, I can't recall since I couldn't organize my resources well when I was starting out.
    (note that I also own VX Ace though.)

    Edit: now I remember, I got them from comshou's site. I've read somewhere that they are free to use.
  4. cedr777 said:
    Thanks, I'm glad you liked it. As for your question, I got some of it from Celianna's website. look in "materials" tab. The others, I can't recall since I couldn't organize my resources well when I was starting out.
    (note that I also own VX Ace though.)

    Edit: now I remember, I got them from comshou's site. I've read somewhere that they are free to use.
    Thahank you! I will take a look at it soon :D
  5. seaotter said:
    BUG REPORT

    At html5 server....

    01. Microsoft Edge is ok
    02. FireFox is ok
    03. Chrome error

    2019/03/04 update

    Could you provide more information about the error?

    Was there an error message? Was there anything on the console?
  6. malonkey1 said:
    Could you provide more information about the error?

    Was there an error message? Was there anything on the console?
    I am make much game and do RPG MAKER MV html5 games site, So Browser support is very important
    I alway test plugin support at Mobile IOS/Android and install Chrome or Firefox or other Browser to run my games.
    my vistors have 84% PC Browser and 16% Mobile Browser.

    This Ultra mode 7 plugin is very cool plugin but

    01. at PC Chrome all version all The character will float in midair and cannot be positioned
    but at mobile chrome last version is fine.
    02. at PC IE or firefox support html5 engine browsers all ok , no and problem.

    You can say, use others browser don't use PC Chrome browser !

    but my games site vistors 84% is PC Desktop users, and 83% use chrome browser ,just 17% use others browser

    I have send error screen to google chrome help desk, but google no any respone.

    609ece5ce2931fbd5dbaa0d43374c27c-full.png
  7. seaotter said:
    I have send error screen to google chrome help desk, but google no any respone.

    609ece5ce2931fbd5dbaa0d43374c27c-full.png
    There's no image there.
  8. malonkey1 said:
    There's no image there.

    Now can see picture ?

    609ece5ce2931fbd5dbaa0d43374c27c-full.png
  9. @cedr777 I honestly don't remember anymore whether I made it compatible with the doodads script or not. o_O I still see that I have the file that was supposed to be a reminder that I implement it, but it looks like I never got around actually doing it. xD I'll see if I can finally spare some time to check up on it (as well as the bugfix I need to do for the script @Arend Galenkamp uses :X ).

    @seaotter As I already mentioned in the plugin, the browser must properly support WebGL in order for the script to work. AFAIK Chrome on Android has issues with that, but it kinda depends on the version. I remember that it worked on one phone, but not on another. Sadly there's nothing that can really be done with such browsers. WebGL is required.
  10. No you didn't implement Doodads yet, but someone else did in the form of a second plugin on one of the earlier pages. It works but needs to be placed UNDER Ultra Mode 7 AND UNDER the Doodads plugin. Beside that Doodads should only be added with UM7 turned OFF otherwise it will be a pain in the ass (even more than it already is).

    @seaotter If I remember correctly: If you try to put a WebGL game on mobile devices, you're gonna have a bad time. Correct me if I'm wrong but almost every device's webbrowser has its own instructionset that interprets your code in a different way. Sometimes even 2 of the same device show 2 different results.
  11. @seaotter As I already mentioned in the plugin, the browser must properly support WebGL in order for the script to work. AFAIK Chrome on Android has issues with that, but it kinda depends on the version. I remember that it worked on one phone, but not on another. Sadly there's nothing that can really be done with such browsers. WebGL is required.[/QUOTE]

    You are Right , Chrome last version at PC no support WebGL, So no support this cool plugin..... no way

    Chrome at PC
    Google Chrome 目前是最新版本
    版本 72.0.3626.121 (正式版本) (64 位元)

    WebGL Draft Extensions ( Disable )
    Enabling this option allows web applications to access the WebGL Extensions that are still in draft status. – Mac, Windows, Linux, Chrome OS, Android
  12. seaotter said:
    @seaotter As I already mentioned in the plugin, the browser must properly support WebGL in order for the script to work. AFAIK Chrome on Android has issues with that, but it kinda depends on the version. I remember that it worked on one phone, but not on another. Sadly there's nothing that can really be done with such browsers. WebGL is required.

    But I try at now, I enable this WebGL, Ultra still no action.... So >_< no good, not only WebGL this problem

    Chrome is bad browser for this Plugin..... right

    WebGL Draft Extensions ( Disable )
    Enabling this option allows web applications to access the WebGL Extensions that are still in draft status. – Mac, Windows, Linux, Chrome OS, Android[/QUOTE]
  13. @seaotter Just tested Chrome 73.0.3683.75 on PC and it works just fine. Have you tried updating your GPU drivers? The PC I tested this on has an Intel HD 630 only so you don't need a beast GPU to make it work.
  14. bblizzard said:
    @seaotter Just tested Chrome 73.0.3683.75 on PC and it works just fine. Have you tried updating your GPU drivers? The PC I tested this on has an Intel HD 630 only so you don't need a beast GPU to make it work.

    I am updating GPU Drivers or change a PC ( my home have PC * 4 ( diff GPU card and chrome version ) at all Chrome PC version TEST
    Change PC or GPU drivers all same, so just chrome version's problem, not GPU drivers
    Firefox all version is ok, IE all version is ok.

    Chrome I test list
    01. 版本 73.0.3683.75 (正式版本) (64 位元) , It is bad version is last version
    chrome-ultra-error.png
    02. 版本 49.0.2623.75 (32-bit) GoogleChromePortable , It is ok but version too old >_<
    03. 版本 49.0.2623.75 (64-bit) GoogleChromePortable , It is ok but version too old >_<
    04. 版本 72.0.3626.121 (正式版本) (64 位元) GoogleChromePortable , It is ok but version too old >_<
    05. 版本 73.0.3683.75 (正式版本) beta (32 位元) Install version , It is ok Best version
    06. 版本 73.0.3683.75 (正式版本) beta (64位元) Install version , It is ok Best version

    --------------------------------------
    So the official version has this problem, but the beta version does not have this problem.

    Here can download beta version

    https://www.google.com/intl/zh-TW/chrome/beta/

    ---------------------------------------
    But my games's site vistor just can to use official version , no way can to use beta version....

    I try
    01. delete last version Chrome
    02. ctrl + shift + delete ( to delete all cookies and others )

    Still get error at new chrome.....

    I broke down
  15. I really don't know. It's best if you post a bug report for Chrome or something.
  16. bblizzard said:
    I really don't know. It's best if you post a bug report for Chrome or something.

    a bug report for Chrome

    I done.

    Hope google will do something at next version....

    But I report this post * 6 times, no any change.

    I have add image for them, but no any change.
  17. seaotter said:
    a bug report for Chrome

    I done.

    Hope google will do something at next version....

    But I report this post * 6 times, no any change.

    I have add image for them, but no any change.
    Keep in mind Google is an extremely large company that already has to process so many things. I doubt it will get a fix soon as they're more looking out for security breaches instead of problems like this.
  18. haha , I am close this problem.

    My pc all get a chrome's virus... now I all delete virus and reinstall chrome last version now this plugin all fine.
    So I will use this great plugin at my new games, thank you ~ bblizzard

    This virus is very bad,

    01. if you update chrome, virus still live ( because chrome userdata live )
    02. if you reinstall chrome,virus still live ( because chrome userdata live )

    So update or reinstall chrome then install chrome , virus still live. >_<
    ---------------------
    You need
    01. reinstall chrome and delete chrome/userdata all files <--- virus live this
    02. install chrome
    03. chrome is clear ! Great !

    Thank you for your note this problem.

    I am very happy now. wonderful ! ^________^
  19. New Problem, I at this map code : <UltraMode7_Pitch:45>

    but Why like this...

    right.png
    This map is right , no open ultra mode.

    error.png
    Open Ultra mode, Dog is on TOP of the tree.... >___<

    How let Dog on Under of the tree ?
  20. HA thanks for reminding me. I still need to write an ~API or handbook on how to easily use UM7.
    You can't place the dog under the tree like this. UM7 interperts all map layers as just 1 layer. So "Below Characters" obviously works, "Same as" only as function, not visual; and "Above" doesn't work at all. To keep it short and simple: Everything except for the ground needs to be an event.