There is no "how to do it" - the plugin is not coded to do what @Angy1910 is asking about. It's written to make a button press activate the targeting process of a skill, not move between the window elements of a scene.
The basic portion of parsing input to defined keypresses is there, but everything else would require completely new code to be written.
I won't say I'll never consider it as an add-on, but it's not a simple addition or something you can just find a way to manipulate on your own.
The basic portion of parsing input to defined keypresses is there, but everything else would require completely new code to be written.
I won't say I'll never consider it as an add-on, but it's not a simple addition or something you can just find a way to manipulate on your own.