Wanted to mention that the master-master volume plugin does weird things to the ambient/UI/SFX (maybe music too?) volume sliders in YEP_OptionsCore.
Thanks - I didn't test it in conjunction with that plugin. It seems odd that you'd get weird values
displayed since I intentionally didn't affect any numbers that are getting sent back out from the volume config, only when they're being internally set.
But I'll check it out for sure.
Has anyone else tried the keyboard plugin?...However, the letter keys don't seem to work most of the time. The backspace seems to work fine.
Hm. I went through the name entry screen maybe a dozen times as I went back and forth between MV and MZ to make sure it would work on both - I never experienced this.
Do you have any other plugins active? If yes, does turning them off make any difference?
If no, can you send me a demo project that illustrates the issue?
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Today's release is one that I've seen asked for a number of times, most recently by
@PaulaCucumberuwu.
It allows you to assign skills to a button, and pressing that button at the actor command screen will jump directly to targeting for that skill. This is similar to how the menu works in Persona 5, and probably other games I haven't tried.
The button skill assignments are configured by notetag on the actors, so each actor can have separate lists of skills.
I'm curious what people might like added to it - I was pondering making it add the button letter next to the skill if it's one that's displayed directly in the actor command window (e.g. Attack and Guard).
Adding a menu so players could assign skills to buttons during play is also a possibility. Thoughts?
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For my last day, I find myself in a bit of a pickle. I discovered yesterday that what I had planned to work on had already been done, done well, and free. So there's really no point in me spending time duplicating that.
So if anyone has any suggestions, plop 'em here! If I don't get a last thing done, I'm okay because I think it's been a very respectable run, but I'd like to finish off the octave if it's feasible
:biggrin: