Turan's Christmas Calendar - Day 7

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Started by ATT_Turan 72 posts Page 2 of 4 View original ↗
  1. ShadowDragon said:
    if you use 1 actor vs 1-3, can it also count for actor HP for danger zone?
    As I mentioned in the post/documentation, it uses a JavaScript evaluation.

    The "outnumbered" is simply the default option, but you can make the condition be anything that you can express via code.
  2. I'm particularly interested in seeing just how this plugin functions when I test it out.
  3. Merry Christmas, everybody! We're past the half-way point.

    Today's release was inspired by @TheAM-Dol.

    RPG Maker's default volume, for whatever reason, is painfully loud. And it's not something that's convenient for devs to fix - you either have to go into every audio call in every database and system entry and change the volume, or you change the configuration data to make the levels lower, which decreases the player's options.

    This plugin adds a developer master volume - whatever you set in this plugin parameter is applied as a percentage to all audio played in the game.

    It does not affect the numbers seen/used in the options menu, so the player can interact with that normally. It's also done at the lowest level I could find, so it should be entirely compatible with any plugins that add a master volume for the player options, or anything like that.
  4. I mean, definitely me too!!!

    Me, on the way to my sound levels when playing RM games.

  5. I think the plugin description is kinda wrong, as it reads:
    Provide options for sorting the list of skills and items.

    but really nice plugin, will test it out :) as I made a volume plugin
    for my own, so this can come in handy :)
  6. ShadowDragon said:
    I think the plugin description is kinda wrong
    Oops! Thanks, I'll fix that...I've been doing a bunch of these copying and pasting some of the template stuff from each other.
  7. ATT_Turan said:
    Oops! Thanks, I'll fix that...I've been doing a bunch of these copying and pasting some of the template stuff from each other.
    It's fine; it doesn't have to be perfect, and the plugin is great.
  8. For today's release, I actually owe thanks to @Trihan. I had a few thoughts in my head and I didn't think any of them were super awesome.

    So I ended up taking a non-winning item from his plugin poll (that nonetheless received a number of votes).

    This plugin provides keyboard support for both the name input processing and number input screens.

    It's not the first of its kind, but the popular version for MV is paid, and the one I know of for MZ is a part of a much larger plugin that not everyone wants to have in their project.

    Note: at the moment it only supports Latin characters for name input. I definitely intend to expand that to cover alphanumeric characters from other languages, but that's going to be something I consider next week.
  9. I've not been on the site for a couple of days so missed your awesome volume control plugin. Immense waves of gratitude sweep across the Atlantic from me to you. Thank you.
  10. ATT_Turan said:
    This plugin provides keyboard support for both the name input processing and number input screens.
    Don't be creeped out or anything, but I...at this moment...am experiencing a full on, Zombie, Fanboy Crush for you!

    What was that feeling? Emotion? But Zombies don't have emotions!

    It's a Christmas miracle!

    This is very cool and thank you so much for picking up on my suggestion and running with it. I can't wait to try this out!

    And thanks for this wonderful idea for sharing plugins like the Advent Calendar assets.
  11. ATT_Turan said:
    So I ended up taking a non-winning item from his plugin poll (that nonetheless received a number of votes).

    This plugin provides keyboard support for both the name input processing and number input screens.
    I was one of the votes for this on Trihan's poll. Good show!
  12. weird.jpg

    Wanted to mention that the master-master volume plugin does weird things to the ambient/UI/SFX (maybe music too?) volume sliders in YEP_OptionsCore.

    When pushing volume up on the slider, it turns the volume down, and begins turning the volume down in increasingly smaller increments, resulting in some really whacky decimals as seen in the picture.

    I tried placing the plugin both above and below Options core and it didn't seem to fix this. Any thoughts?
  13. Has anyone else tried the keyboard plugin?

    I just tried it and I am getting sporadic results. It seems like the number keys all work perfectly fine, 0-9 on both the keypad and the keyboard.

    However, the letter keys don't seem to work most of the time.

    The backspace seems to work fine.

    Just wondering if anyone else has tried it with Name Input Processing and experienced anomalies.

    This is using MZ by the way.
  14. TheAM-Dol said:
    Wanted to mention that the master-master volume plugin does weird things to the ambient/UI/SFX (maybe music too?) volume sliders in YEP_OptionsCore.
    Thanks - I didn't test it in conjunction with that plugin. It seems odd that you'd get weird values displayed since I intentionally didn't affect any numbers that are getting sent back out from the volume config, only when they're being internally set.

    But I'll check it out for sure.

    ZombieKidzRule said:
    Has anyone else tried the keyboard plugin?...However, the letter keys don't seem to work most of the time. The backspace seems to work fine.
    Hm. I went through the name entry screen maybe a dozen times as I went back and forth between MV and MZ to make sure it would work on both - I never experienced this.

    Do you have any other plugins active? If yes, does turning them off make any difference?

    If no, can you send me a demo project that illustrates the issue?

    ---------------------------------------------------------------------------------------------------------

    Today's release is one that I've seen asked for a number of times, most recently by @PaulaCucumberuwu.

    It allows you to assign skills to a button, and pressing that button at the actor command screen will jump directly to targeting for that skill. This is similar to how the menu works in Persona 5, and probably other games I haven't tried.

    The button skill assignments are configured by notetag on the actors, so each actor can have separate lists of skills.

    I'm curious what people might like added to it - I was pondering making it add the button letter next to the skill if it's one that's displayed directly in the actor command window (e.g. Attack and Guard).

    Adding a menu so players could assign skills to buttons during play is also a possibility. Thoughts?

    ---------------------------------------------------------------------------------------------------------

    For my last day, I find myself in a bit of a pickle. I discovered yesterday that what I had planned to work on had already been done, done well, and free. So there's really no point in me spending time duplicating that.

    So if anyone has any suggestions, plop 'em here! If I don't get a last thing done, I'm okay because I think it's been a very respectable run, but I'd like to finish off the octave if it's feasible :biggrin:
  15. @ATT_Turan I made a new project in MZ and made sure the keyboard plugin is the only one activated. I experimented using both an Autorun and Action Button event with Name Input Processing as the only Event.

    I observed a couple of things. The slower you type, the better.

    Sometimes the letters worked ok, but then they would skip a letter. Then they would stop altogether.

    I also noticed that the Space key will type whatever the cursor is highlighting.

    I couldn't find a discernible pattern. Maybe it is just my computer? Since I tried a brand new project as the test?
  16. @ZombieKidzRule Okay, so if I attempt to actually type, like, my 100-whatever WPM, the game parser can't keep up and it skips letters. But if I type at the rate where I hear the confirming beep per letter, I've never seen a skip.

    Can you confirm?

    The space bar is a bug I can easily fix.
  17. @ATT_Turan Here is a quick video of what is happening. It starts off fine and I am not typing fast. But then it starts getting sporadic.

    When there is nothing typing, I am typing letters but they aren't appearing. You can see that I randomly try numbers in between and they work fine.

    Thanks for being willing to try to troubleshoot. It would be nice if someone else could confirm that they aren't having any problems. Then it would seem to just be with my set up or something.

  18. ATT_Turan said:
    Thanks - I didn't test it in conjunction with that plugin. It seems odd that you'd get weird values displayed since I intentionally didn't affect any numbers that are getting sent back out from the volume config, only when they're being internally set.

    But I'll check it out for sure.


    Hm. I went through the name entry screen maybe a dozen times as I went back and forth between MV and MZ to make sure it would work on both - I never experienced this.

    Do you have any other plugins active? If yes, does turning them off make any difference?

    If no, can you send me a demo project that illustrates the issue?

    ---------------------------------------------------------------------------------------------------------

    Today's release is one that I've seen asked for a number of times, most recently by @PaulaCucumberuwu.

    It allows you to assign skills to a button, and pressing that button at the actor command screen will jump directly to targeting for that skill. This is similar to how the menu works in Persona 5, and probably other games I haven't tried.

    The button skill assignments are configured by notetag on the actors, so each actor can have separate lists of skills.

    I'm curious what people might like added to it - I was pondering making it add the button letter next to the skill if it's one that's displayed directly in the actor command window (e.g. Attack and Guard).

    Adding a menu so players could assign skills to buttons during play is also a possibility. Thoughts?

    ---------------------------------------------------------------------------------------------------------

    For my last day, I find myself in a bit of a pickle. I discovered yesterday that what I had planned to work on had already been done, done well, and free. So there's really no point in me spending time duplicating that.

    So if anyone has any suggestions, plop 'em here! If I don't get a last thing done, I'm okay because I think it's been a very respectable run, but I'd like to finish off the octave if it's feasible :biggrin:
    Thank you for that plugin, I know it'lll be really useful!!!
  19. @TheAM-Dol I updated the Developer Master Volume plugin to fix the display bug you were getting in the options menu.

    It should work correctly now, both standalone and with Yanfly's Option Core.

    Let me know if you have any further issues.

    @ZombieKidzRule I've spent some more time doing random things in the name entry, and I do seem to occasionally get a glitch where using Shift for an upper case letter seems to freeze further input for a few seconds.

    Can you verify that's what you're experiencing? I'll look into what could be causing it.
  20. I just did some tests and it definitely seems like the SHIFT key is causing a problem. I typed a bunch of different things without using SHIFT and didn't have any problem. But when I used the SHIFT key, the problems starting popping up randomly.

    I did use the SPACE key bug to get capital letters because SPACE will type whatever your mouse is highlighting.

    So it seems like the SHIFT key might be the issue.

    Thanks for continuing to look at it!