TSR_Mirror

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Started by TSR 142 posts Page 8 of 8 View original ↗
  1. Hello again!
    cicipho said:
    Thank you very much for helping^^, one more thing, it would be cool to be able to activate or deactivate the effects through the game menu, is there a version that does this? Then if it causes lag for the player he can deactivate it.
    No version does that. I don't plan to add that feature for now (but I'll keep that in mind).

    cicipho said:
    I have another question, I'm trying to reflect the sprite of a giant boss, the image is bigger than normal, so it's reflecting and cutting the image, is there a way to fix this?
    How big the image? And mosty, how look the sprite sheet of that boss? Normally the plugin can reflect correctly bigger character, no matter if you use a big sprite sheet (starting with $) or upscale a regular sheet with script call.
    But if you use a regular 12 x 8 character sheet, it should also reflect correctly no matter its size (the characters in my project are 48x96 px and they are relfected accordingly).

    *you can check my post in this thread on aug 16 2023 about bigger characters.

    Regards!
  2. TSR said:
    Hello again!

    No version does that. I don't plan to add that feature for now (but I'll keep that in mind).


    How big the image? And mosty, how look the sprite sheet of that boss? Normally the plugin can reflect correctly bigger character, no matter if you use a big sprite sheet (starting with $) or upscale a regular sheet with script call.
    But if you use a regular 12 x 8 character sheet, it should also reflect correctly no matter its size (the characters in my project are 48x96 px and they are relfected accordingly).

    *you can check my post in this thread on aug 16 2023 about bigger characters.

    Regards!
    1745089220781.png
    Sem título.png
    The first image is the one I'm using, the second is it in game, see that the reflection is cut off, only part of the image appears.