TSR_Mirror

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Started by TSR 142 posts Page 7 of 8 View original ↗
  1. ShadowDragon said:
    if 180 set it down, than the plugin have a hardcode base angle.
    so 90 normally is UP and -90 DOWN,
    so you have to play around nicely for the desire effect.

    keep in mind that CTRL is through passage for developing, as deploying
    this is disabled, so you cant walk into the water.

    but if you have more questions, feel free to ask :)
    I see, thanks so much for the clarification and your help!
  2. I tested this plugin, and it's great, but I'm having an issue with double reflections (marked with red arrows in the screenshots).

    When I use the plugin in a new project, it works perfectly, so it doesn't seem to be a bug in the plugin itself. I've already tried disabling all other plugins, but the double reflection is still there.

    It appears that the issue might be related to my editor settings, sprites, or something else. Does anyone have any ideas on where I should look to resolve this problem? 2024-08-25_10-54-47.png2024-08-25_10-51-37.png2024-08-25_10-51-19.png
  3. I don't understand why the floor mirror needs an angle. Isn't water reflect always upside down?
  4. utunnels said:
    I don't understand why the floor mirror needs an angle. Isn't water reflect always upside down?
    Because I will use parallax maps instead of tiles, so there will be some angle view.
  5. if your water tileID is 5 and use region 99, than it's double.
    use either 1, not both as the mirror can be incorrect.

    so the exact issue is harder as you mirror reflection and not floor reflection
    which region 99 does, but it's also strange why it is being drawn on a far
    distance as it should be drawn within 3 tiles to make it sync.

    if the issue is deeper than this, TSR has more inside of it, because I don't
    know how to get this as I use parallax and tileset together.
  6. Are there any known issues for using this plugin with large maps? I've been messing around with it and it seems to work as I would like, but has massive slowdown whenever I go back to the world map. The world map isn't using any of the features of the plugin, yet when I turn off the plugin everything goes back to running normally.
  7. @FrozenFacade what is big map? as it seems to run fine on my end with 100x75.
    if its larger than that, I really have no idea, you can try to set the plugin lower.
    (around the middle of the game play (which is Tier 7 (game play) in my case.

    so put it between the game play if you categorize it nicely :)
  8. ShadowDragon said:
    @FrozenFacade what is big map? as it seems to run fine on my end with 100x75.
    if its larger than that, I really have no idea, you can try to set the plugin lower.
    (around the middle of the game play (which is Tier 7 (game play) in my case.

    so put it between the game play if you categorize it nicely :)
    The world map is 220x220. I've tried placing it in multiple spots on the plugin list to no avail.

    (I've never heard of "Tiers" for the plugin list, is that an MZ thing?) I am using MV which I noticed this plugin is supposed to work for both, but are there different download links or should the latest work in both engines?

    I have no issues with my second largest map 60x70 so it could be related to an event. The world map does have some events that only run on the world map but there aren't a massive number of them.
  9. VS uses a tier list from 0 to 8,
    I use one for 1 to 12 to organize my stuff.

    Code:
    → 
    Tier 1: Core
    → Tier 2: Battle
    → Tier 3: Item
    → Tier 4: Skill
    → Tier 5: Equip
    → Tier 6: Status
    → Tier 7: GamePlay
    → Tier 8: Movement
    → Tier 9: Quest
    → Tier 10: Options
    → Tier 11: Eventing/Misc
    → Tier 12: Utility

    so far, I have non to very little compatibility issues, and works good.
    even if you follow up the VS one, it should work.

    if the map is to big, than I really don't know as it mostly draw/extract data
    from the map note or regions that is been placed, to see if any matched.

    so you could divide the world map into 4 pieces to make it smoother (if possible).
  10. ShadowDragon said:
    if the map is to big, than I really don't know as it mostly draw/extract data
    from the map note or regions that is been placed, to see if any matched.

    so you could divide the world map into 4 pieces to make it smoother (if possible).
    Well, I can't really do that easily at this point...I'm very far into the development process.

    I'm only really using the Mirror plugin for some puzzles in the optional end-game dungeon anyway... I'll probably just look for another plugin that does something similar or come up with another way to implement the puzzle idea I had.

    But, thank you for the help anyway! I appreciate the quick responses.
  11. if it really lags to much somehow for big map, I linked one to KC_Mirror.
    that is also an advanced on, works differently, some other features,
    so that might work better, but cannot tell, so try it if that works for you.
  12. FrozenFacade said:
    Are there any known issues for using this plugin with large maps? I've been messing around with it and it seems to work as I would like, but has massive slowdown whenever I go back to the world map. The world map isn't using any of the features of the plugin, yet when I turn off the plugin everything goes back to running normally.
    Hello!
    I use the plugin in my own project. My world map is 200 x 148 (with no mirror features) and run smoothly.
    The only lag I ever found was when a map has a very big reflective area with several events (50+) running around and being reflected all at once. But I have no idea why a map with no mirror tag could do that. Then again, I only use my own plugins in my project...

    Sorry I could not help anymore then that, good luck!
    Regards.
  13. TSR said:
    Hello!
    I use the plugin in my own project. My world map is 200 x 148 (with no mirror features) and run smoothly.
    The only lag I ever found was when a map has a very big reflective area with several events (50+) running around and being reflected all at once. But I have no idea why a map with no mirror tag could do that. Then again, I only use my own plugins in my project...

    Sorry I could not help anymore then that, good luck!
    Regards.
    Thanks anyway, I use a good number of plugins so it could be one of them but it was just odd that the slowdown was only on the one map (At least as far as I tested.) Most of the events for the world map are pretty standard non-plugin events. Ah well, I found a different plugin that works well, but unfortunately it uses event notetags instead of region or terrain tags so it's a bit messy looking in the editor but gets the job done xD.
  14. TSR said:

    View attachment 179725
    Author:
    TSR
    Download:
    TSR_Mirror

    Use either map region Id or Terrain tag to mark tiles as mirrors. These tiles will reflect player, followers and events.



    Code:
    ===========================================================
    
    ToU:
    
    Use in any independant RPG Maker MZ or MV projects, including commercials.
    
    Credit is required for using this Plugin. For crediting, use 'TSR' along with one of the following terms: 'The Northern Frog' or 'A frog from the north'
    
    Do not change the Header or the Terms of usage.
    
    DO NOT REDISTRIBUTE! If you want to share it, share the link to my itch.io account:  https://the-northern-frog.itch.io/
    
    Sending me a copy of your completed game using my plugin would be appreciated,  but there's no obligation.
    
    ===========================================================

    Regards!
    TSR

    Hey my friend, How i disable the tsr_mirror only one map ? Help me please, my map is Very lag
  15. cicipho said:
    Hey my friend, How i disable the tsr_mirror only one map ? Help me please, my map is Very lag
    Hello! A map without mirror notetags has the mirror features 'disabled'. It shouldn't create any lag per se unless another plugin is conflicting (see previous post above).
    Regards!
  16. A UE comprou a versão 1.4.0. Há uma versão mais recente disponível?
  17. TSR said:

    View attachment 179725
    Author:
    TSR
    Download:
    TSR_Mirror

    Use either map region Id or Terrain tag to mark tiles as mirrors. These tiles will reflect player, followers and events.



    Code:
    ===========================================================
    
    ToU:
    
    Use in any independant RPG Maker MZ or MV projects, including commercials.
    
    Credit is required for using this Plugin. For crediting, use 'TSR' along with one of the following terms: 'The Northern Frog' or 'A frog from the north'
    
    Do not change the Header or the Terms of usage.
    
    DO NOT REDISTRIBUTE! If you want to share it, share the link to my itch.io account:  https://the-northern-frog.itch.io/
    
    Sending me a copy of your completed game using my plugin would be appreciated,  but there's no obligation.
    
    ===========================================================

    Regards!
    TSR


    TSR said:

    View attachment 179725
    Author:
    TSR
    Download:
    TSR_Mirror

    Use either map region Id or Terrain tag to mark tiles as mirrors. These tiles will reflect player, followers and events.



    Code:
    ===========================================================
    
    ToU:
    
    Use in any independant RPG Maker MZ or MV projects, including commercials.
    
    Credit is required for using this Plugin. For crediting, use 'TSR' along with one of the following terms: 'The Northern Frog' or 'A frog from the north'
    
    Do not change the Header or the Terms of usage.
    
    DO NOT REDISTRIBUTE! If you want to share it, share the link to my itch.io account:  https://the-northern-frog.itch.io/
    
    Sending me a copy of your completed game using my plugin would be appreciated,  but there's no obligation.
    
    ===========================================================

    Regards!
    TSR

    Hi, I bought version 1.4.0, I'm using it on a large map with more than 50 events generating reflections and I'm using it by map tag, the game's fps is dropping a lot when I activate the plugin, is there a command in this version that disables reflections on a specific map? The fps is dropping a lot :(
  18. cicipho said:
    Hi, I bought version 1.4.0, I'm using it on a large map with more than 50 events generating reflections and I'm using it by map tag, the game's fps is dropping a lot when I activate the plugin, is there a command in this version that disables reflections on a specific map? The fps is dropping a lot :(
    Hello again. If you don't want reflections on a map, you just don't put reflective tiles on that map. Alternatively, you can use the comment tag <no mirror> to prevent specific events to reflects.
  19. Thank you very much for helping^^, one more thing, it would be cool to be able to activate or deactivate the effects through the game menu, is there a version that does this? Then if it causes lag for the player he can deactivate it.
    TSR said:
    Hello again. If you don't want reflections on a map, you just don't put reflective tiles on that map. Alternatively, you can use the comment tag <no mirror> to prevent specific events to reflects
  20. TSR said:
    Hello again. If you don't want reflections on a map, you just don't put reflective tiles on that map. Alternatively, you can use the comment tag <no mirror> to prevent specific events to reflects.
    I have another question, I'm trying to reflect the sprite of a giant boss, the image is bigger than normal, so it's reflecting and cutting the image, is there a way to fix this?