TSR_Mirror

● ARCHIVED · READ-ONLY
Started by TSR 142 posts Page 4 of 8 View original ↗
  1. When can there be a DEMO FILES?
    No matter how this plugin doesn't work, I tested it many times...
  2. @seaotter - it takes a little tinkering but it does work! :LZSexcite:
    Here's a demo clip from my latest project.
  3. @seaotter if you use mirror at 100% tile image, it doesn't work,
    you must edit your mirror tileset along with other tiles you want
    a reflection on them, if the tiles arent transparant it doesn't work.

    so you need to have gimp with opacity settings (make a copy as backup)
    than make teh opacity to 80% or 60% for mirrors, place it, and it works :).

    otherwise, show use how you set your event or tilesset for the mirror why
    it doesn't work and/or plugin database so we can see if there is a conflict.
  4. My demo files, no any way can to work at this....
    TSR_mirror
  5. @seaotter 2 questions:

    1) why do you use rpgmakerMZ with MV core plugins?

    2) none of your mirror has a opacity on the mirror why it doesn't work.

    if it's just white, than the issue is obviouse it doesn't mirror your image,
    you need to make a selection of the tile of the mirror and make it opacity
    of around 90%, the lower you go, the more visible it will be. but none of the
    B tiles seems to have that, so it doesn't reflect anything.
  6. ShadowDragon said:
    @seaotter 2 questions:

    1) why do you use rpgmakerMZ with MV core plugins?

    2) none of your mirror has a opacity on the mirror why it doesn't work.

    if it's just white, than the issue is obviouse it doesn't mirror your image,
    you need to make a selection of the tile of the mirror and make it opacity
    of around 90%, the lower you go, the more visible it will be. but none of the
    B tiles seems to have that, so it doesn't reflect anything.
    01. MZ core have big bug ,he just run at WebGL ,if your PC no support WebGL ,your game will can't to run.
    But MZ's edit manager is better MV's edit manager, so I use MZ to edit MV game.

    02.Can you edit my DEMO then edit done upload to (free and no need to reg account,just upload file ) https://www.mediafire.com/ ?
    then I can see what's your say, because I study long time can't right to work.

    I google your plugin and no anyone use your plugin at they game.
    this is great plugin but no one to use because no one can work the same me.

    at MV, same future plugin have * 4, but no one can work fine >_<
  7. @seaotter you need to edit the tile of the mirror reflection, this is with
    the wall removed, but you need to use the wall on the side and the center
    of the mirror removed.
    Untitled-2.png

    also, tileTag you used = 5, or REGION 4, you dont need to use both,
    use tiletag or region only.

    while the floor is 100%, it doesn't reflect, edit the tiles for mirror and floors
    can be a bit time consuming, if you dont have GIMP or PhotoShop or Krita
    or another software with layering.

    but you can get 100% control how far or less the reflection goes.

    if you cannot EDIT the tiles if you dont have GIMP or anothe editor to do so,
    I can try, but the main base to make this work is to make the mirrors/walls/floors
    a bit transparant, everything with opaciy 95% or lower does the trick.

    0% opacity = 100% reflection
    10% opacity = 90% reflection
    50% opacity = 50% reflection
    80% opactiy = 20% reflection.

    so use either tiletag or region, try to avoid both of them.
    the reason why tiletag and region are used, is because of other plugins
    with entre region use, so tiletag can be handy here, if others use tiletag,
    you can regions.
  8. Thank for DEAR ShadowDragon :

    01.png
    直立)
    02.png
    左(錯誤)

    03.png

    TSR_mirror_2
    如何修復此錯誤?
  9. @seaotter ShadowDragon already explained everything about how to make the plugin works. Beside, he even took the time to try you demo. Don't you think he deserve some words of thanks?

    In the last image you sent, you said there was an error when goin left. It is not an error, but it look like you set this mirror as a 'floor mirror'.

    Wall and floor mirrors behave differently, as stated in the plugin instructions:

    TSR_Mirror instructions
    Code:
    * =================================================================================
     * == About this Plugin ============================================================
     * =================================================================================
     * Use either map region Id or terrain tag to defines tiles as mirrors. These
     * tiles will display the reflection of player, followers and events.
     *
     * The reflection sprites are created bellow the tileset level, but above
     * parallax level. That means the tiles you define as mirror should have
     * a slightly decreased opacity so the reflection sprites can be seen
     * beneath. You can then add a parallax as a background for the mirrors.
     *
     * The plugin provide 2 types of mirror tiles:
     *
     *      Wall Mirrors:
     *         The reflection sprites are exact copy of the characters they
     *         represent, and mirror their movements. When approaching the
     *         mirror, reflection first appear at top of the mirror, and as
     *         the character get nearer, it will move down to be just in front
     *         of the character when it is standing in front of the mirror.
     *
     *              Parameters
     *        ==========================================================
     *       X Offset = the horizontal offset of the reflection sprite.
     *
     *       Y Offset = the vertical offset of the reflection sprite.
     *
     *
     *
     *      Floor Mirrors:
     *         The reflection sprite can have a little blur filter and a
     *         small angulation. They always stick slightly to a fixed
     *         position relatives to the character they represent. The
     *         floor mirrors settings are managed by plugin parameters.
     *
     *              Parameters
     *        ==========================================================
     *       X Offset = the horizontal offset of the reflection sprite,
     *                  relative to the character.
     *
     *       Y Offset = the vertical offset of the reflection sprite,
     *                  relative to the character.
     *
     *          Angle = the angle of the reflection sprite rotation. Set it
     *                  to 0 for no rotation or 2 to flip the sprite upside
     *                  down. Float values can be used.
     *
     *           Blur = the strenght of the blur effect on the reflection
     *                  sprite. Set it to 0 for no blur.
     *
     *       Opactity = the opacity of the reflection sprite ranging from
     *                  0 (invisible) to 255 (full opacity).
     *
     *          Pulse = enable a slight pulsating effect on the reflection
     *                  sprite to mimic water movement.
     *
     *
     *
     *  HOW TO USE:
     *
     *         1) Select the tiles on your tileset that you want to act
     *            as mirror. Make the part of the tile where reflection
     *            should appear semi-transparent (50-75% opacity).
     * 
     *         2) Set the Plugin parameters and choose map region Id or
     *            terrain tag to mark the mirror tiles.
     *
     *         3) Place the mirror tiles on you map and mark them with the
     *            id you selected in the parameters. Make sure there's no
     *            other layers bellow the mirror tiles, because the reflection
     *            sprites appears beneath all tiles layer.
     *
     *
     *
     *  EVENT COMMENT TAG:
     *          Use the following Event Comment Tag to prevent reflection of
     *          an event page.
     *
     *                               <NO MIRROR>
     *
     *
     *          Those comment tags can be used to assign specific offset to
     *          an event reflection on wall or floor.
     *
     *                         <WALL MIRROR OFFSET: X, Y>
     *
     *                        <FLOOR MIRROR OFFSET: X, Y>
     *
     *
     *          This Event Comment Tag will prevent the flipping of the vertical
     *          direction of the reflections. This is useful when using a non
     *          character sheet such as 'Flame', 'Switch' or 'Doors'.
     *
     *                             <FIX MIRROR IMAGE>
     *
     *
     *
     *  MAP NOTE TAG:
     *          Use this notetag in a map notebox to turn map region Id into
     *          floor mirror. These floor mirrors will use the setting defined
     *          by the notetag instead of those set in the parameters. You
     *          can put more than one notetag in a map notebox to add more
     *          floor mirror region Id with different settings.
     *
     *       <FLOOR MIRROR INFO: regionId, x, y, angle, blur, opacity, pulse>
     *
     *       regionId = the map region Id that is turned into a floor mirror
     *                  with the settings defined by the following arguments.
     *              x = the horizontal offset of the reflection sprite,
     *                  relative to the character.
     *              y = the vertical offset of the reflection sprite,
     *                  relative to the character.
     *          angle = the angle of the reflection sprite rotation. Set it
     *                  to 0 for no rotation or 2 to flip the sprite upside
     *                  down. Float values can be used.
     *           blur = the strenght of the blur effect on the reflection
     *                  sprite. Set it to 0 for no blur.
     *       opactity = the opacity of the reflection sprite ranging from
     *                  0 (invisible) to 255 (full opacity).
     *          pulse = enable a slight pulsating effect on the reflection
     *                  sprite to mimic water movement.
     *
     *
     *          MIRROR BACKGROUND
     *          =================
     *          Use the following map notetag to draw an image from the /img/
     *          parallaxes folder of your game, and use it as background for
     *          your mirroring areas. You can use images of any size and set
     *          as many mirror background as you need.
     *
     *              <**LABEL** MIRROR BACKGROUND: filename, x, y, z>
     *
     *      **LABEL** = the label or name of the notatag. You can name it as
     *                  you want, but be sure that it is followed by the key
     *                  words 'mirror background'. If you use more than one
     *                  notetag, each must have a different name, of course.
     *              x = the map tile X of the left border of your background
     *                  image. You can use float number.
     *              y = the map tile Y of the top border of your background
     *                  image. You can use float numbers.
     *              z = the z index of your background image. You can use
     *                  float numbers.
     *
     *                **Wall reflection sprites have a z index of -0.5 and
     *                  floor reflection sprites have a z index between -0.6
     *                  and -0.8. Use z values bellow the reflection sprites
     *                  for your background images.
     *                 
     * 
     *
     * =======================================================================================
     * == Term of Usage ======================================================================
     * =======================================================================================
     *
     * Use in any independant RPG Maker MZ or MV projects, including commercials.
     *
     * Credit is required for using this Plugin.
     * For crediting, use 'TSR' along with one of
     * the following terms:
     *      'The Northern Frog' or 'A frog from the north'
     *
     * Do not change the Header or the Terms of usage.
     *
     * DO NOT REDISTRIBUTE!
     * If you want to share it, share the link to my itch.io account:
     * https://the-northern-frog.itch.io/
     *
     *
     * =======================================================================================
     * == Version and compatibility ==========================================================
     * =======================================================================================
     * 2021/02/15 completed plugin, v1.0.0
     * 2021/02/18 small fix on wall mirror functions, v1.0.1
     * 2021/02/20 fix wall and floor mirror reflection position delay, v1.0.2
     * 2021/02/21 fix bug due to previous update, v1.0.3
     * 2021/02/21 add parameters for floor mirrors settings, v1.0.4
     * 2021/03/14 add the regionId argument to the map notetag, v1.0.5
     * 2021/03/17 fix reflection for event with image from tile sheet, v1.0.6
     * 2021/03/18 fix compatibility with TSR_MoveEvent, v1.0.7
     * 2021/03/19 add wall and floor mirrors offset event comment tag, v1.0.8
     * 2021/03/22 add mirror background image map notetag, v1.0.9
     * 2021/06/19 fix a bug with followers reflection, v1.1.0
     * 2021/08/15 add fix image comment tag and compatibility for big characters, v1.1.2
     * 2021/08/21 fix bug reported by user, v1.1.3
     *
     * This plugin should be installed bellow TSR_MoveEvent for optimal compatibility
     *
     * =======================================================================================
     * == END ================================================================================                                             
     * =======================================================================================

    The video at the top of the thread also depict straightforwardly how to setup things with this plugin.

    Regards.
  10. TSR said:
    @seaotter ShadowDragon already explained everything about how to make the plugin works. Beside, he even took the time to try you demo. Don't you think he deserve some words of thanks?

    In the last image you sent, you said there was an error when goin left. It is not an error, but it look like you set this mirror as a 'floor mirror'.

    Wall and floor mirrors behave differently, as stated in the plugin instructions:

    TSR_Mirror instructions
    Code:
    * =================================================================================
     * == About this Plugin ============================================================
     * =================================================================================
     * Use either map region Id or terrain tag to defines tiles as mirrors. These
     * tiles will display the reflection of player, followers and events.
     *
     * The reflection sprites are created bellow the tileset level, but above
     * parallax level. That means the tiles you define as mirror should have
     * a slightly decreased opacity so the reflection sprites can be seen
     * beneath. You can then add a parallax as a background for the mirrors.
     *
     * The plugin provide 2 types of mirror tiles:
     *
     *      Wall Mirrors:
     *         The reflection sprites are exact copy of the characters they
     *         represent, and mirror their movements. When approaching the
     *         mirror, reflection first appear at top of the mirror, and as
     *         the character get nearer, it will move down to be just in front
     *         of the character when it is standing in front of the mirror.
     *
     *              Parameters
     *        ==========================================================
     *       X Offset = the horizontal offset of the reflection sprite.
     *
     *       Y Offset = the vertical offset of the reflection sprite.
     *
     *
     *
     *      Floor Mirrors:
     *         The reflection sprite can have a little blur filter and a
     *         small angulation. They always stick slightly to a fixed
     *         position relatives to the character they represent. The
     *         floor mirrors settings are managed by plugin parameters.
     *
     *              Parameters
     *        ==========================================================
     *       X Offset = the horizontal offset of the reflection sprite,
     *                  relative to the character.
     *
     *       Y Offset = the vertical offset of the reflection sprite,
     *                  relative to the character.
     *
     *          Angle = the angle of the reflection sprite rotation. Set it
     *                  to 0 for no rotation or 2 to flip the sprite upside
     *                  down. Float values can be used.
     *
     *           Blur = the strenght of the blur effect on the reflection
     *                  sprite. Set it to 0 for no blur.
     *
     *       Opactity = the opacity of the reflection sprite ranging from
     *                  0 (invisible) to 255 (full opacity).
     *
     *          Pulse = enable a slight pulsating effect on the reflection
     *                  sprite to mimic water movement.
     *
     *
     *
     *  HOW TO USE:
     *
     *         1) Select the tiles on your tileset that you want to act
     *            as mirror. Make the part of the tile where reflection
     *            should appear semi-transparent (50-75% opacity).
     *
     *         2) Set the Plugin parameters and choose map region Id or
     *            terrain tag to mark the mirror tiles.
     *
     *         3) Place the mirror tiles on you map and mark them with the
     *            id you selected in the parameters. Make sure there's no
     *            other layers bellow the mirror tiles, because the reflection
     *            sprites appears beneath all tiles layer.
     *
     *
     *
     *  EVENT COMMENT TAG:
     *          Use the following Event Comment Tag to prevent reflection of
     *          an event page.
     *
     *                               <NO MIRROR>
     *
     *
     *          Those comment tags can be used to assign specific offset to
     *          an event reflection on wall or floor.
     *
     *                         <WALL MIRROR OFFSET: X, Y>
     *
     *                        <FLOOR MIRROR OFFSET: X, Y>
     *
     *
     *          This Event Comment Tag will prevent the flipping of the vertical
     *          direction of the reflections. This is useful when using a non
     *          character sheet such as 'Flame', 'Switch' or 'Doors'.
     *
     *                             <FIX MIRROR IMAGE>
     *
     *
     *
     *  MAP NOTE TAG:
     *          Use this notetag in a map notebox to turn map region Id into
     *          floor mirror. These floor mirrors will use the setting defined
     *          by the notetag instead of those set in the parameters. You
     *          can put more than one notetag in a map notebox to add more
     *          floor mirror region Id with different settings.
     *
     *       <FLOOR MIRROR INFO: regionId, x, y, angle, blur, opacity, pulse>
     *
     *       regionId = the map region Id that is turned into a floor mirror
     *                  with the settings defined by the following arguments.
     *              x = the horizontal offset of the reflection sprite,
     *                  relative to the character.
     *              y = the vertical offset of the reflection sprite,
     *                  relative to the character.
     *          angle = the angle of the reflection sprite rotation. Set it
     *                  to 0 for no rotation or 2 to flip the sprite upside
     *                  down. Float values can be used.
     *           blur = the strenght of the blur effect on the reflection
     *                  sprite. Set it to 0 for no blur.
     *       opactity = the opacity of the reflection sprite ranging from
     *                  0 (invisible) to 255 (full opacity).
     *          pulse = enable a slight pulsating effect on the reflection
     *                  sprite to mimic water movement.
     *
     *
     *          MIRROR BACKGROUND
     *          =================
     *          Use the following map notetag to draw an image from the /img/
     *          parallaxes folder of your game, and use it as background for
     *          your mirroring areas. You can use images of any size and set
     *          as many mirror background as you need.
     *
     *              <**LABEL** MIRROR BACKGROUND: filename, x, y, z>
     *
     *      **LABEL** = the label or name of the notatag. You can name it as
     *                  you want, but be sure that it is followed by the key
     *                  words 'mirror background'. If you use more than one
     *                  notetag, each must have a different name, of course.
     *              x = the map tile X of the left border of your background
     *                  image. You can use float number.
     *              y = the map tile Y of the top border of your background
     *                  image. You can use float numbers.
     *              z = the z index of your background image. You can use
     *                  float numbers.
     *
     *                **Wall reflection sprites have a z index of -0.5 and
     *                  floor reflection sprites have a z index between -0.6
     *                  and -0.8. Use z values bellow the reflection sprites
     *                  for your background images.
     *                
     *
     *
     * =======================================================================================
     * == Term of Usage ======================================================================
     * =======================================================================================
     *
     * Use in any independant RPG Maker MZ or MV projects, including commercials.
     *
     * Credit is required for using this Plugin.
     * For crediting, use 'TSR' along with one of
     * the following terms:
     *      'The Northern Frog' or 'A frog from the north'
     *
     * Do not change the Header or the Terms of usage.
     *
     * DO NOT REDISTRIBUTE!
     * If you want to share it, share the link to my itch.io account:
     * https://the-northern-frog.itch.io/
     *
     *
     * =======================================================================================
     * == Version and compatibility ==========================================================
     * =======================================================================================
     * 2021/02/15 completed plugin, v1.0.0
     * 2021/02/18 small fix on wall mirror functions, v1.0.1
     * 2021/02/20 fix wall and floor mirror reflection position delay, v1.0.2
     * 2021/02/21 fix bug due to previous update, v1.0.3
     * 2021/02/21 add parameters for floor mirrors settings, v1.0.4
     * 2021/03/14 add the regionId argument to the map notetag, v1.0.5
     * 2021/03/17 fix reflection for event with image from tile sheet, v1.0.6
     * 2021/03/18 fix compatibility with TSR_MoveEvent, v1.0.7
     * 2021/03/19 add wall and floor mirrors offset event comment tag, v1.0.8
     * 2021/03/22 add mirror background image map notetag, v1.0.9
     * 2021/06/19 fix a bug with followers reflection, v1.1.0
     * 2021/08/15 add fix image comment tag and compatibility for big characters, v1.1.2
     * 2021/08/21 fix bug reported by user, v1.1.3
     *
     * This plugin should be installed bellow TSR_MoveEvent for optimal compatibility
     *
     * =======================================================================================
     * == END ================================================================================                                            
     * =======================================================================================

    The video at the top of the thread also depict straightforwardly how to setup things with this plugin.

    Regards.
    OK,DEAR TSR :

    this really is a bug,

    I note , at a map can't use Wall Mirrors: + Floor Mirrors: use regions id,

    example :

    I use Wall Mirrors (region 253) + Floor Mirrors(region 254) at map 1

    Wall Mirrors (region 253) will = Wall Mirrors (region 253) + Floor Mirrors(region 254) is error
    Wall Mirrors (region 253) should only Wall Mirrors (region 253) , not Wall Mirrors (region 253) will = Wall Mirrors (region 253) + Floor Mirrors(region 254)
    but
    Floor Mirrors(region 254) will only = Floor Mirrors(region 254) is ok

    so this not my setup error or study error.

    You can try it.

    Thank you TSR for your REPLY.
  11. @seaotter
    1) you probably didn't edit the floor with opacit 95% or lower in order to reflect

    2) it IS NO bug at all as it behave as normal, if you dont edit the tiles opacity, it doesn't work.

    3) if you use wall mirror with region ID, it does work if it has opacity on them.

    4) mirrors without a WALL are REQUIRED to place a wall behind it (place mirror on wall, make a screenshot,
    edit the mirror inside opacity, and replace it it back).

    if you cannot read the instructions, OR follow the easy rules how reflection works, than you are stuck with
    a NON-Working mirror.

    I use it on water, mirror, and it DOES work smoothly, you just need to read and edit the tiles.
    if you dont have GIMP, PhotoShop or Krita with layering options, than how are you going to make it work?

    this is NO bug at ALL.

    if it was a real bug/glitch in the plugin, make a gif or a small video of it and the tileset opacity you made.
    otherwise, you do it wrong.

    so read carefully the instruction and take the time to edit your tiles properly for them to work.
  12. Dear ShadowDragon:

    You download my TSR_Mirror_3.zip to test...
    TSR_Mirror_3
    1) you probably didn't edit the floor with opacit 95% or lower in order to reflect
    :I do it, can you download demo files 3
    TSR_Mirror_3
    2) it IS NO bug at all as it behave as normal, if you dont edit the tiles opacity, it doesn't work.
    : I do it, you can see /img/characters/$mirror.png
    ( 70% opacit )
    TSR_Mirror_3
    3) if you use wall mirror with region ID, it does work if it has opacity on them.
    :now problem is
    I use Wall Mirrors (region 253) + Floor Mirrors(region 254) at map 1

    Wall Mirrors (region 253) will = Wall Mirrors (region 253) + Floor Mirrors(region 254) is error
    Wall Mirrors (region 253) should only Wall Mirrors (region 253) , not Wall Mirrors (region 253) will = Wall Mirrors (region 253) + Floor Mirrors(region 254)
    but
    Floor Mirrors(region 254) will only = Floor Mirrors(region 254) is ok

    so this not my setup error or study error.

    You can try it.

    4) mirrors without a WALL are REQUIRED to place a wall behind it (place mirror on wall, make a screenshot,
    edit the mirror inside opacity, and replace it it back).
    : DEMO files >>>> mp4

    ShadowDragon said:
    @seaotter
    1) you probably didn't edit the floor with opacit 95% or lower in order to reflect

    2) it IS NO bug at all as it behave as normal, if you dont edit the tiles opacity, it doesn't work.

    3) if you use wall mirror with region ID, it does work if it has opacity on them.

    4) mirrors without a WALL are REQUIRED to place a wall behind it (place mirror on wall, make a screenshot,
    edit the mirror inside opacity, and replace it it back).

    if you cannot read the instructions, OR follow the easy rules how reflection works, than you are stuck with
    a NON-Working mirror.

    I use it on water, mirror, and it DOES work smoothly, you just need to read and edit the tiles.
    if you dont have GIMP, PhotoShop or Krita with layering options, than how are you going to make it work?

    this is NO bug at ALL.

    if it was a real bug/glitch in the plugin, make a gif or a small video of it and the tileset opacity you made.
    otherwise, you do it wrong.

    so read carefully the instruction and take the time to edit your tiles properly for them to work.
  13. Hello
    seaotter said:
    I use Wall Mirrors (region 253) + Floor Mirrors(region 254) at map 1

    Wall Mirrors (region 253) will = Wall Mirrors (region 253) + Floor Mirrors(region 254) is error
    Wall Mirrors (region 253) should only Wall Mirrors (region 253) , not Wall Mirrors (region 253) will = Wall Mirrors (region 253) + Floor Mirrors(region 254)
    but
    Floor Mirrors(region 254) will only = Floor Mirrors(region 254) is ok
    I don't undertand this non sense... sorry.

    If there's indeed a bug, then you must clearly describe what is the bug and how to reproduce it.

    Now, what are you trying to do? Are you putting floor mirror just in front of the wall mirror (like in the video)?
    If it is the case, then it's normal that the floor reflection appear in the wall mirror when standing in front of it because both reflections are superposed.

    There's a trick to prevent that, though. You can use the Mirror Background map notetag (see instructions) to set a background behind the wall mirror. The wall reflections have a z index of -0.5 while the floor reflections have z index of -0.6. By setting the z index of your wall mirror background to -0.55, the wall reflection will appear above the background while the floor reflection will remains behind.
  14. Hey Im using your plugin with galvs character animations and diagonal movement and it doesn't seem to be working can you help me?
  15. Hello @DestroyDX
    If you read some previous posts in this thread, you'll see that my plugin won't work with 8 directions character sheets. And as I said previously, I don't intend in a near future to make it work with it.
    Thank you.

    Regards.
  16. Hello! Is there any way to change the sprite shown in the reflection? Or can it only replicate the sprite which is currently used?

    Thank you!
  17. @lar do you mean, sprite is actor 1 and in reflection actor 2?
    if so, than no, it's not possible, but might be doable, as there
    is a plugin that is able to do that.

    as it is also far differently than this one, I dont know if he
    will be able to add it or has time for it.

    however, you can hide reflections, not changing them at
    this point so far I know it.
  18. ShadowDragon said:
    @lar do you mean, sprite is actor 1 and in reflection actor 2?
    if so, than no, it's not possible, but might be doable, as there
    is a plugin that is able to do that.

    as it is also far differently than this one, I dont know if he
    will be able to add it or has time for it.

    however, you can hide reflections, not changing them at
    this point so far I know it.
    Yes, that‘s exactly what I mean! To bad it doesn‘t work with this plugin but you said there is another one that would do the trick? Which one are you talking about?
  19. lar said:
    Hello! Is there any way to change the sprite shown in the reflection? Or can it only replicate the sprite which is currently used?
    Hello @lar
    Since it was simple, I just made the change so it will do what you want. I will release the next version this evening (going to work right now....)

    Regards.

    ShadowDragon said:
    as it is also far differently than this one, I dont know if he
    will be able to add it or has time for it.
    True that have don't have much time on my hand, but actually it was a less than 5 min edit ;)
  20. nice =) it can have a nice touch, but I canno think of a purpose
    at the moment, but there can be nice things.

    lar said:
    but you said there is another one that would do the trick? Which one are you talking about?
    I dont like to link it in a plugin dev thread as he is active, but would link it,
    if a dev is 6month+ not active or could fix a bug or add features.

    so only if TSR allow it, I might.