Tonbi's MV material factory

● ARCHIVED · READ-ONLY
Started by Tonbi 368 posts Page 9 of 19 View original ↗
  1. Tonbi said:
    I can't understand.
    I think we contacting now.
    I am making an action game, so I need to draw a weapon on your character material.
  2. Of course! modification free!
  3. thank you very much.
  4. I really like the look of then tall sprites. You’ve done a great job with them!
  5. Really excellent work, and thanks for sharing.
  6. Second time I can put the word EPIC on stairs... First time was Escher's.
  7. To querende usa em Game Comercia tenho Licença para isso ou não.
    inglês
    To want to use in Commercial Game I have License for it or not.

    Chines.

    要在商业游戏中使用,我是否拥有许可。
  8. Add Castle tile(Battlement etc.)
    index.php


    For auto tile A4.
    index.php
  9. I was wondering about bottom floor of the tower, then went Awwww Clever~! ^^
  10. Update Stairs and banisters/Slope.png
    • Add spiral stairs!
    • Add some more banisters.
    • Remove duplicate tiles.
    • Remove some dot bugs.
    • Reduce file size.

    Use with TF_Undulation.js and TF_LayeredMap.js.

    ↓ more update.
  11. Update Stairs and banisters/Slope.png
    • Remove some dot bug.
    • Replace tile layout.
    index.php
  12. How to use stairs 1

    Put tile pattern [North・South] [North・Middle・South] [North・Middle・Middle・South]
    You can extend width of stairs.
    If you want to add height of stairs.Connect same tiles to diagonal position.
    This stairs has no wall. Put walls you like before put stairs.
    001.png

    How to use stairs 2

    There are two types of outdoor (external) staircases made to match the cliff tiles in A.
    The basic usage is the same, but the cliff is already drawn and connected to the standard cliff tile.
    In the case of cliff auto tiles, use SHFT + paste to prevent the cliff from shifting.
    The fall prevention fence is supplemented with a pile that is cut in half at the end because the upper and lower piles are not enough.

    002.png

    How to use stairs 3

    There are two similar banisters, but they are used separately at the back and the front.
    If it is standard, the back is [○] and the front is [☆].
    In the foreground, using TF_LayeredMap.js settings is recommended because it can be expressed more naturally.
    Two tiles will be stacked with banisters and stairs.
    So be careful that the tiles at the bottom will disappear if you don't use A.
    It is also good to prepare a tile that combines the wall part and the stairs from the beginning (You are free to change the tiles)
    006.png 007.png

    How to use stairs 4

    In this way, the stone banisters connects the pillar and the stone fence upward.
    I think you don't know where the stairs on the right are different.
    The difference is whether there is grass on the ground contact surface with the grassland.
    The grass tile is in the lower right corner of the entire tile set.
    003.png
  13. Thank you for your hard work.
  14. Oh wow @Tonbi ! Those explanations would be so neat in a PDF or printed book ^^
  15. Thanks!
    I will write more explanations of tile set...may be later.
  16. Some image links are broken.
    But really nice work!
  17. Rogue Milk said:
    Some image links are broken.
    But really nice work!
    Thanks!

    I think images are not broken.
    Perhaps the server or line power is insufficient.
    You can try to open image with new tab.
  18. Rogue Milk said:
    Some image links are broken.
    But really nice work!

    Tonbi said:
    Thanks!

    I think images are not broken.
    Perhaps the server or line power is insufficient.
    You can try to open image with new tab.

    I often have problems viewing images if I am using the Firefox browser. I am not sure what other ones have issues but I am sure Firefox is not alone with this problem. I think if you switch browsers you might have better luck. I have found Google Chrome to be pretty good at viewing the images on this sight.