Hey. So I'm having performance issues with tppd parallax mapping and was looking how should i make rpg maker use less memory for maps like 60x60.
Can I cut my parallax map into 10x10 pieces and somehow use it in rpg maker? How would default characters would move in map like that?
Does it have limited amount of tilesheet's like rpg maker where you can only use 8 or something like thats? This was my main reason why I'm creating maps using parallax.
Can I cut my parallax map into 10x10 pieces and somehow use it in rpg maker? How would default characters would move in map like that?
Does it have limited amount of tilesheet's like rpg maker where you can only use 8 or something like thats? This was my main reason why I'm creating maps using parallax.
That said, if you're making your parallaxed maps out of TILES (but making use of things like layers and such in photoshop) Tiled is an excellent choice and will decrease your map/file sizes significantly. If you're painting/blending your maps, Tiled won't help you at all.
