TileD Plugin (Version 1.3.0+ Released)

● ARCHIVED · READ-ONLY
Started by Archeia 471 posts Page 16 of 24 View original ↗
  1. Bug report: (or maybe missing feature?)
    If I use the "flip" feature of tiled (shortcut X), the plugin crashes when tries to render that tile.
    Plugin version v1.10

    w6qyo2.png
  2. @ProGM we don't support flipping tiles
  3. @Archeia Wow, fast answer! Oook, thanks, I'll just avoid to use it ^_^
  4. @Archeia I'm getting a Black Screen
    Engine - RPG Maker MV 1.5.1
    Plugin Name - YED_Tilemap.js (v 1.2.0)
    Error - TypeError: Cannot read property 'split' of undefined
    Other Details (might of use)
    Map Id (in Game) - Map001
    Map size (in Game) - 50 X 50 Tiles
    Map size (in TileD) - 50 X 50 Tiles
    Map save Name - Map1
    Map save Location - Project/maps (folder)
    Tile size in TileD - 24 X 24 pixel

    List of Plugins
    ConsoleLog
    ivara_loading_image
    PH_VideoTitle
    YEP_CreditsPage
    YED_Tilemap
    -------------------------
    NCE_BasicModule
    NCE_EnemyClasses
    NCE_PokemonStatFormula
    NCE_PokemonDamageFormula
    NCE_PokemonExperience
    NCE_GuardianForces
    NCE_X_GFMenu
    NCE_X_GFSummon
    NCE_X_GFItems
    NCE_X_GFJunctions
    ------------------------------
    iavra_Gif
    ------------------------------
    SRD_PKM_TypeSystem
    SRD_PKM_TypeDisplay
    SRD_PKM_TrainerName
    SRD_PKM_TrainerSprite
    SRD_PKM_4MovesOnly
    SRD_PKM_MovesDeleter
    -------------------------------
    YEP_BattleEngineCore
    YEP_X_ActSeqPack1
    YEP_X_ActSeqPack2
    YEP_X_ActSeqPack3
    YEP_VictoryAftermath
    ---------------------------------
    SRD_SuperToolsEngine
    SRD_HUDMaker
    ---------------------------------
    MrTS_MonsterBook
    Upp_minimapPro
    --------------------------------


    e1.PNG e2.PNG
  5. @Rishi Raj Jain Please follow this format as stated in my opening post.
    To Submit a Bug Report
    To make a bug report, simply report it in this thread.
    Chances are, I will find out about the bug in this thread than by making one in the JS Support forum.
    If your map reaches 10k+++ pixels I will ignore all reports about that.


    Disclaimer:
    We're super busy and we won't have time to do compatibility fixes or checks AT ALL
    . Please test it out yourself and ask the respective scripter for any issues that may happen.

    >>>NOTE!<<<
    HOWEVER, before you make a bug report! Download all the latest version of the plugins (and installing them properly). If you don't have the patience to do that, I won't share my patience to fix the bug. If you still get the bug after updating all the plugins and installing them properly, continue on and using this template:


    Here is the template to submit a bug report:

    Plugin Name: (What is the name of the plugin?)
    Error Message: If you received an error message:
    1. Press F8 when you receive it to open up the debug console.
    2. On the console tab, copy/paste the error log and paste it here.
    3. If you post a screenshot, host it on imgur.com or another website because the images posted here are tiny and I can't read it.
    How to Replicate Bug: In order for me to fix a bug properly, explain to me IN DETAIL, how you managed to get it to occur. If I cannot replicate the bug, I may ask you to upload a copy of your game's project for me online through either Mediafire, Dropbox, Mega.co or any other online hosting provider. Do NOT deploy the game. After doing so, it's best if you send it through private message if you don't want others rummaging through your game's files.

    Other: Post screenshots of the bug, screenshots of your plugin list, videos also help, etc. Anything that will make it more clear for me will help me out.
  6. Altimit Movement supports TileD maps: https://forums.rpgmakerweb.com/index.php?threads/altimit-pixel-movement-0-30β.85408/

    Specifically, I've added support for TileD collision polygons. You can modify the collision of individual tiles and they'll be applied to generated Altimit Movement collision meshes.

    You can also define a collision mesh layer: just create an Object Layer, set the "collision" property to "mesh" for that layer, then use the rectangles, ellipse, polygons or polylines to draw out your collision.

    There are some limitations:
    • No rotation support. This will require some work, but it is possible to get working. Don't use rotation.
    • No concave polygon support. There is potential to write a work-around similar to the rotation work-around I have in mind. For now, stick with polylines if you absolutely need concave polygons.
    • Non-circular ellipses will generate a regular polygon. You can add the int property "points" to define how many points the generated regular polygon has.
    • Text boxes currently generate colliders. This will be fixed in the future.
    • Tiles on object layers generate event-tile colliders. This seems to be an issue with YED_TileD - from what I can tell. Needs investigating.
    To re-iterate; both tile collision and map collisions are supported.


    IMPORTANT: Remember to modify your character colliders for Altimit Movement if you are using half-sized tiles with TileD!

    Special thanks to user @Nines for providing a demo project proving Altimit Movement works with TileD.


    I've wanted arbitrary collisions to be part of Altimit Movement for a while, TileD always seemed like a good way to add that, however there isn't a good way to simply use TileD with vanilla maps. YED_TileD is an excellent middle-ground and I think it's a must-have for those who want to create an MV game that truly stands out from the crowd.
  7. Thanks @xilefian! that is very useful :D

    @Rishi Raj Jain again if you want help with your issue, you have to test it WITHOUT plugins and add your plugins one by one to see what is causing the error.
  8. So nice tool and stuff....BUT WHERE IS THE EDITOR?
    downloaded both versions and it came with an rpg maker mv project without any program. In the first PDF there's a link to a website that doesn't open (mapeditor) and theres no indication of what to do.
  9. elpeleq42 said:
    So nice tool and stuff....BUT WHERE IS THE EDITOR?
    downloaded both versions and it came with an rpg maker mv project without any program. In the first PDF there's a link to a website that doesn't open (mapeditor) and theres no indication of what to do.

    http://www.mapeditor.org/

    This is the website. The download link is near the top.
  10. elpeleq42 said:
    So nice tool and stuff....BUT WHERE IS THE EDITOR?
    downloaded both versions and it came with an rpg maker mv project without any program. In the first PDF there's a link to a website that doesn't open (mapeditor) and theres no indication of what to do.
    I would assume the mv project is so you can make something using the version of rpg maker that they know works with the plugins. @Archeia is there a repository somewhere with previous versions of rpg maker in case you need to find them?
  11. bhindi1224 said:
    I would assume the mv project is so you can make something using the version of rpg maker that they know works with the plugins. @Archeia is there a repository somewhere with previous versions of rpg maker in case you need to find them?

    No that's not his problem. For some reason he can't open Tiled Map Editor's website which my PDF and @andai already linked. So it's either his internet blocks it or he can't load it. If he still can't then I can't help him. I'm not customer support for Tiled.
  12. Hi, i need help with events.

    How to expand the contact activation area of an event. When I set the event in any box, the event is only activated if I press the upper right corner of the box, I would like it to be activated anywhere in the selected box, I don't know what functions to modify or what to do, your help would appreciate it very much.

    In a box
    f0z5HiF.png

    three quarters of the total area do not activate an event in the box.

    In my case the configuration is basic map 32x32 measure each square to form an environment of 50x50. With a simple event transport the character to any fixed square on the map.

    Only YED_Tiled.js plugin

    In RMMV whitout YED_Tiled plugin events work well.
  13. Alekhine said:
    Hi, i need help with events.

    How to expand the contact activation area of an event. When I set the event in any box, the event is only activated if I press the upper right corner of the box, I would like it to be activated anywhere in the selected box, I don't know what functions to modify or what to do, your help would appreciate it very much.

    In a box
    f0z5HiF.png

    three quarters of the total area do not activate an event in the box.

    In my case the configuration is basic map 32x32 measure each square to form an environment of 50x50. With a simple event transport the character to any fixed square on the map.

    Only YED_Tiled.js plugin

    In RMMV whitout YED_Tiled plugin events work well.

    How did you make this work with RMMV without any plugins? Irregardless of the event size, it will only have a 48x48 collision. You'll have to be more specific than that.
  14. Alekhine said:


    Your mouse pointer is a tiny square. What size is that? If your tile grid size is correct it should be showing a square as big as your grid.
  15. If it's the size of the grid, only the distances are too short. The squares are 32x32 and as you can see in the video, with mouse or movement keys does not work the box where the event is. On the other hand, the above box works and only a part of it. Do you have any idea what's wrong with me?
    Sorry to bother you, I'm sure it's a strange thing, thank you for your help.
  16. Alekhine said:
    If it's the size of the grid, only the distances are too short. The squares are 32x32 and as you can see in the video, with mouse or movement keys does not work the box where the event is. On the other hand, the above box works and only a part of it. Do you have any idea what's wrong with me?
    Sorry to bother you, I'm sure it's a strange thing, thank you for your help.

    That's what I'm asking, what's the size of the mouse square right now. If it's a 32x32 tile grid that square should be as big as 32x32. Do you have half tile enabled?
  17. Where I can verify this option(Half tile)?, I haven't touched anything, I have left everything as it is, just activated the plugin, activate an event and create the map.....


    I won't be getting in the way of the post anymore, thank you so much for everything. The plugin is very good, everyone enjoy it. I'll try to find a solution by reading over there. I think learning javascript will be the solution.
  18. Alekhine said:
    Where I can verify this option(Half tile)?, I haven't touched anything, I have left everything as it is, just activated the plugin, activate an event and create the map.....


    I won't be getting in the way of the post anymore, thank you so much for everything. The plugin is very good, everyone enjoy it. I'll try to find a solution by reading over there. I think learning javascript will be the solution.

    It's over here:
    upload_2017-11-7_8-36-54.png
  19. That is indeed the solution. I don't know what has to be added so that having that option in true solves the problem. However, I have to say finally, that in itself it is not such a critical problem. I think setting the size of the tile is enough.
  20. Alekhine said:
    That is indeed the solution. I don't know what has to be added so that having that option in true solves the problem. However, I have to say finally, that in itself it is not such a critical problem. I think setting the size of the tile is enough.

    You had it on True on video so you have to set it to False. That's what causing the event placement differently. Anyway, glad it works.