TileD Plugin (Version 1.3.0+ Released)

● ARCHIVED · READ-ONLY
Started by Archeia 471 posts Page 14 of 24 View original ↗
  1. Where to Put the files from TileD ver 1.3.1 rar file.
    Already Installed The Tiled editor and TileD Plugin version 1.2.0 at project/js/plugins/YED_Tilemap.js
    But don't know what to do with the Plugin ver 1.3.1 files they look somewhat like the Project files, folders.
    Please help me out I'm a N00B
  2. Rishi Raj Jain said:
    Where to Put the files from TileD ver 1.3.1 rar file.
    Already Installed The Tiled editor and TileD Plugin version 1.2.0 at project/js/plugins/YED_Tilemap.js
    But don't know what to do with the Plugin ver 1.3.1 files they look somewhat like the Project files, folders.
    Please help me out I'm a N00B

    That's just a sample project.
    You don't need to use it :)
  3. Archeia said:
    That's just a sample project.
    You don't need to use it :)
    I thought u updated your Plugin.

    I hope it's done soon with tons of new features like; 1. sample map generator, like how it's in RMMV inbuilt already.
    So people can start with a hand full of maps of Town, shops, etc.
    2. More User Friendly TileD Map Editor interface like; Warcraft 3 Map editor. As the present map editor is not Intelligent as there should be Respective Img folder in the TileD editor main folder like Img/trees Img/ground with pre installed Tilesets in it. (+user can add additional tilesets by importing them and at that time user should be given an interface to break the tileset apart by drawing line along the grids and then save all IMGs in a folder so then the user puts the specific tiles in the specific folders of the Img/ground, Img/tree Img/walkable i.e grass etc... Img/blockables i.e. collision items "doodads") And it should understand the difference between them when generating maps
    TileD is following RMMV approch in map building rather it should follow Warcraft 3 Map Editor style, user friendly

    Please Help me I'm Not able to load Map1.json (in my RPG Maker MV) which is saved under Maps folder of the Project. Getting a Black Screen Error

    maybe beacuase, As I'm also unble to Add Character sprite to the TileD Map.
    Used all Guildline in the PDF
    EventId = 1 (each and every thing)

    Can u make a Video tutorial on it
  4. Rishi Raj Jain, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


    Do not use the color blue or red on posts as those are strictly reserved for mods and admins.


    • Allow me to reiterate since clearly my response flew over. The plugin is updated. You do not need to copy any of the sample project. It is there if you want to quickly test things out or check the correct script order. Except maybe the plugin files I guess but I thought that was a given.
    • You can see all the updates that happened with Tiled in the PDF file.
    Now for the rest of your questions.
    Please Help me I'm Not able to load Map1.json (in my RPG Maker MV) which is saved under Maps folder of the Project. Getting a Black Screen Error

    maybe beacuase, As I'm also unble to Add Character sprite to the TileD Map.
    Used all Guildline in the PDF
    EventId = 1 (each and every thing)
    • You shouldn't set ID Event #1 on all your event instances, that would just confuse the script where to put Event #1. For each object you place, you have to put a new event id. You know what an event ID is right?
      upload_2017-7-4_10-54-35.png
    • Are you sure map1.json (try no capitals) is named correctly and are you starting at the correct map number?
      upload_2017-7-4_11-3-13.png
    • Property naming is case sensitive it should be eventId. Hence why I even showed a screenshot.
    I can try making a video to explain it but I'm a very busy person.
  5. Archeia said:
    • You shouldn't set ID Event #1 on all your event instances, that would just confuse the script where to put Event #1. For each object you place, you have to put a new event id. You know what an event ID is right?
      View attachment 67823
    • Are you sure map1.json (try no capitals) is named correctly and are you starting at the correct map number?
      View attachment 67826
    • Property naming is case sensitive it should be eventId. Hence why I even showed a screenshot.
    I can try making a video to explain it but I'm a very busy person.

    Please Help

    I have just Started the Map so there is just one event named EV001, ID:001 and in TileD an Object with Custom property eventId =1 and the Map saved as map1.json is in small case

    Map saved and tileset imported in TileD Map editor are saved in maps folder inside project.

    map size is 100 X 100 in both TileD and RMMV

    Still i get an black screen error while test run
    Error
    Uncaught ReferenceError: tilesetData is not defined
  6. Rishi Raj Jain said:
    Please Help

    I have just Started the Map so there is just one event named EV001, ID:001 and in TileD an Object with Custom property eventId =1 and the Map saved as map1.json is in small case

    Map saved and tileset imported in TileD Map editor are saved in maps folder inside project.

    map size is 100 X 100 in both TileD and RMMV

    Still i get an black screen error while test run
    Error
    Uncaught ReferenceError: tilesetData is not defined

    Show me a screenshot of
    1.) Your plugin manager
    2.) Maps Folder
    3.) Data Folder
    4.) Event ID Property of your tiled map
    5.) The Map ID of your map where the player is starting.
  7. Archeia said:
    Show me a screenshot of
    1.) Your plugin manager
    2.) Maps Folder
    3.) Data Folder
    4.) Event ID Property of your tiled map
    5.) The Map ID of your map where the player is starting.

    1.)
    1.PNG

    2.)
    2.PNG

    3.)
    3.PNG

    4.)
    4.PNG

    5.)
    5.PNG

    6.) Error getting while test run
    6 error.PNG
  8. Your problem is:
    Why is there 2 Tiled plugins? Remove YED_Tilemap. That's for 1.2.0 RPG Maker MV. Even in guide I only showed 1 script.
  9. Archeia said:
    Your problem is:
    Why is there 2 Tiled plugins? Remove YED_Tilemap. That's for 1.2.0 RPG Maker MV. Even in guide I only showed 1 script.
    Removed the Extra Plugin YED_Tilemap
    And now it loaded the Tiled Map but the screen is continuously flickering and I'm unable to move the player.

    ezgif.com-optimize.gif

    Please help
  10. Rishi Raj Jain said:
    Removed the Extra Plugin YED_Tilemap
    And now it loaded the Tiled Map but the screen is continuously flickering and I'm unable to move the player.

    View attachment 68099

    Please help

    That's because of your event. Try not making it autorun and set to action button and see if it flickers
  11. Plugin Name: YED_Tiled
    Error Message: /H:/My%20Games/LMBS_MV/js/plugins/YED_Tiled.js:961 Uncaught ReferenceError: ShaderTilemap is not defined

    My TileD maps don't load, basically.

    How to Replicate Bug:
    1. Download Moghunter's LMBS (link is at the top of the page)
    2. Install YED_TileD plugin.
    3. Draw map and save.
    4. Playtest.
    Screenshots:

    Spoiler
    quC9CEc.png

    YgsLIPT.png

    I assume this issue may not be because of TileD but I just thought I'd give it a go. Thanks.
  12. Threepwood Jones said:
    Plugin Name: YED_Tiled
    Error Message: /H:/My%20Games/LMBS_MV/js/plugins/YED_Tiled.js:961 Uncaught ReferenceError: ShaderTilemap is not defined
    [/SPOILER]

    I assume this issue may not be because of TileD but I just thought I'd give it a go. Thanks.

    Usually that error means your project is not updated to 1.3.0+ Can you try in a completely new project?
  13. Archeia said:
    Usually that error means your project is not updated to 1.3.0+ Can you try in a completely new project?
    Yeah it works in a new project, but then Moghunter's LMBS no longer works. I guess I have to figure that one out myself then. Thanks.

    Edit: Yeah updating my project fixed it but broke my battle backgrounds. Hopefully I can fix that myself. Cheers.
  14. Does someone have a demo for this with a working map?

    The instructions are not very clear.
  15. RosePortal said:
    Does someone have a demo for this with a working map?

    The instructions are not very clear.

    There's a PDF file that details this. I would like to know what is "not clear" based on the written instructions.
  16. For me, what's not clear is "Open TileD" on step 6. How does one open TileD?

    Edit: Nevermind, found I had to download the file from a link in the PDF. Maybe add a line to step 6 to make it clearer?
  17. Teague said:
    For me, what's not clear is "Open TileD" on step 6. How does one open TileD?

    Edit: Nevermind, found I had to download the file from a link in the PDF. Maybe add a line to step 6 to make it clearer?

    I had it linked on like the very first paragraph of the pdf file to explain what it is. It's even in here in getting started:
    upload_2017-7-19_20-38-23.png

    However, I'll work on making some parts of the documentation a lot clearer.
  18. So here's a quick update of what the new documentation will look like,
    upload_2017-7-21_12-30-24.png

    there's also some updates to the Autotile converter plugin and I will add it to the download link once it's ready.
    • The autotile converter now supports RPG Maker XP Autotiles.
    • The autotile converter will work with A4 Walls soon.
  19. What happened there was that I assumed the zip file had the program I needed. Then I realized that wasn't the case.

    Seems like the kind of mistake others might've made too.
  20. I can't seem to get the test project to work. I downloaded the demo, opened in it RM and tried to playtest, but I'm just getting a black screen. Nothing happens when I press F8 so I don't have any errors to show you. I'm not sure if anyone else has this problem (My editor is 1.5.0)

    I haven't tried setting it up in a new 1.5.0 project as of yet. (I am still just learning how to map in Tiled, so I have nothing to try and implement as of yet.)

    I know that you must be very busy, but I'm also curious to know how the new documentation is going? :D I really appreciate that you're going through it in baby steps. I'm kind of an idiot but your style of writing makes it a lot easier and less intimidating to try. :cutesmile: