For the Action-Boost plugin, is there anyway to make it so that Boost Points act like MP? I want to make it so the player never boosts up or down. Is there a way to make this work? My thought is to create a skill note tag similar to:
IF <Boost Points: >2> <User Boost Points: -3> : (else hide skill)
INTENDED LOGIC/ACTION:
If the user has more than 2 boost points available, the skill fires and the user loses 3 boost points. If the user does NOT have more than 2 boost points available, the skill is greyed out.
IF <Boost Points: >2> <User Boost Points: -3> : (else hide skill)
INTENDED LOGIC/ACTION:
If the user has more than 2 boost points available, the skill fires and the user loses 3 boost points. If the user does NOT have more than 2 boost points available, the skill is greyed out.
Isn't that what the basic note tags do?
<User Boost Points: -3> // lose 3 boost points when using skill<Require > 2 Boost Points> // skill is only enabled when user has more than 2 boost points