Did i do something wrong ?
It may just not be compatible with gamepad input. Perhaps someone else knows differently, or you might just want to contact their support.
this.result.critical=true but...I have no idea if it's being called by the action, and also no idea where in the hit process this notetag occurs. It may well happen after everything about the action is already calculated.this.result.critical=true but...I have no idea if it's being called by the action, and also no idea where in the hit process this notetag occurs. It may well happen after everything about the action is already calculated.
target.startDamagePopup()target.startDamagePopup()<JS Post-Apply>
user.addState(x);
</JS Post-Apply><JS Post-Damage As Target>
if (target.isDead())
$gameTroop.aliveMembers().forEach(enemy => enemy.removeState(x));
</JS Post-Damage As Target><JS Pre-Damage As Target>
if (this.isDamage())
value/=2;
</JS Pre-Damage As Target><JS Post-Apply>
user.addState(x);
</JS Post-Apply><JS Post-Damage As Target>
if (target.isDead())
$gameTroop.aliveMembers().forEach(enemy => enemy.removeState(x));
</JS Post-Damage As Target><JS Pre-Damage As Target>
if (this.isDamage())
value/=2;
</JS Pre-Damage As Target><Learn Skills>
12
13
14
20
</Learn Skills><Learn AP Cost: 30><Class 1 Starting AP: 200>