That works, thank you. :)
With this out of the way, I was able to test the other code snippet for bonus effects when removing negative states. What I have is this:
<State Negative Category Remove: All>
<JS Pre-Apply>
target.gainTp(target.statesByCount("Negative").length * 5);
</JS Pre-Apply>
Which, unfortunately, doesn't work. Do you have an idea why?
Ideally, the item would only generate TP for each state actually removed, not just counted. To be honest, I don't have any plans of including states of the 'Negative' category that can't be removed with this item, but it's better to have too much design space than too little, right? :) So, should you have an idea how to implement this, that would be even better.
With this out of the way, I was able to test the other code snippet for bonus effects when removing negative states. What I have is this:
<State Negative Category Remove: All>
<JS Pre-Apply>
target.gainTp(target.statesByCount("Negative").length * 5);
</JS Pre-Apply>
Which, unfortunately, doesn't work. Do you have an idea why?
Ideally, the item would only generate TP for each state actually removed, not just counted. To be honest, I don't have any plans of including states of the 'Negative' category that can't be removed with this item, but it's better to have too much design space than too little, right? :) So, should you have an idea how to implement this, that would be even better.