Is it possible to port MV's Octopack's JUMP to Visustella?
This is the skill's notetag in Octopack. I assume it was written by Olivia.
Skill Notetag
<Cooldown: 4>
// Action Sequences
// Setup: Jump animation.
<Setup Action>
display action
camera focus: user
zoom: 150%
perform start
wait: 60
se: Wind1, 80, 150
float user: 495%, 20
opacity user: 0%, 20
wait for float
</Setup Action>
// Whole: Ensure nothing happens.
<Whole Action>
</Whole Action>
// Target: Flag the target.
<Target Action>
action effect
</Target Action>
// Follow: Apply Jump state to user.
<Follow Action>
add state 46: user
</Follow Action>
// Finish: Without landing.
<Finish Action>
clear battle log
reset camera
reset zoom
wait for camera
wait for zoom
</Finish Action>
The skill is fairly simple. However, the STATE of jump it applies has a very interesting notetag.
State Notetag
<Cannot Select: All>
<Custom Apply Effect>
user._jumpBP = user.bp;
</Custom Apply Effect>
// Buffs & States Core
<Custom Leave Effect>
var skill = 219;
var target = -2;
user.setUseBP(user._jumpBP);
BattleManager.queueForceAction(user, skill, target);
user._jumpBP = undefined;
</Custom Leave Effect>
And lastly, here is the LAND skill the state calls for.
Land Skill Notetag
<Boost Damage>
<Critical Rate: 100%>
<Switch to Weapon: Spear>
// Action Sequence
// Setup: Setup landing spot.
<Setup Action>
clear battle log
display action
immortal: targets, true
move user: target, base, 1
</Setup Action>
// Whole: Land and deal damage to all targets.
<Whole Action>
camera focus: target
zoom: 150%
wait: 60
motion attack: user
opacity user: 100%, 1
float user: 0, 20
wait: 10
animation 2: targets
action effect
shake screen: 5, 5, 5
wait for animation
</Whole Action>
// Target: Ensure nothing happens.
<Target Action>
</Target Action>
// Follow: Reset everything.
<Follow Action>
reset camera
reset zoom
jump user: 200%, 30
move user: return, 30
wait for movement
</Follow Action>
I could probably get a JUMP skill working. What I do not understand is how to transfer boost points to the state which somehow then applies it to the LAND skill. Maybe someone knows.