Yeah there is a way to do this! You are on the right track! I did something similar with a Necromancer class (only targeting Zombies)
$gameVariables.setValue(1,index);). But for my game, each Dual Tech requires a specific pair of actors, and each skill's Action Sequence would only reference those two specific actors. Would I still need all those if statements?For example, let's say I have Reid learn a Dual Tech called Twin Slash, where Priscilla is the other required member. No one else has access to this skill. Can I just reference those two ActorID's in the Action Sequence, or do I still need all the if statements?