The Magi Chronicles [Back to ACE!]

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Started by JacobM 365 posts Page 16 of 19 View original ↗
  1. @paladinthug

     

    Thanks! 

    I'm looking forward to it as well! :D  

    I was testing my game and wasn't very happy with how King Titus looked in the face, so, I'm going to be tweaking him.

     

    Feedback is feedback to me. My philosophy is as long as it's constructive, to receive any feedback as something good, even if it's not exactly what I would want to see or hear. I do what I can with the feedback I get because I wan't to get better at making games and everyone, including you, always has some great feedback! It really gives me the motivation I need for a project this big. So, thank you! And everyone else who's been super helpful with the development of this game.

     

    I'm honored that I could be that "mentor" for ya! 

     

    Spoiler
    The black background is actually intentional. The room is unlocked/revealed by completing the puzzle. Until then, it's more of a void.

     

    I agree with you on taking breaks.
  2. Hey guys! Not much to update on just yet but I did want to share that FleetingInfinity has a new blog about game development and I had the honor of being his first interview of it!

    Here's a link to it!
  3. Hello!

    Yes we are still alive! Wooooo. 

    Sorry about the hiatus. We've been busy with work and life so much that our game hit the back burner there for a little while. I've started working on it some more recently and I really want to give you guys a good update here in the next couple of days so hang tight!

    FleetingInfinity has been kind enough to also grace us with a Review!

    Here is Part 1 of that review. Enjoy!

     
  4. I said I would, and so here is the UPDATE!

    In the past week we have been in overdrive working on this new demo for you guys! New and old alike!

    So what have we been working on? Simply put: NPCs.

    What? Just NPCs? Well not just that, but for the most part, yes!

    NPCs breathe life into an RPG, and it was apparent that I was missing a lot of potential here, so I went in and added a bunch of NPCs and spruced up some areas, added some more drops for enemies. So on, and so on.

    I also unlocked the next area in the game, I call it Niflheim ( or The Northern Island ) It's not finished, just to warn you in advance. But, It'll give you a general Idea of what to expect, and that's what we need feedback on. Do you like the idea of what happens there? Do you like the Puzzles? 

    Saberwolf and I also worked on some new enemies!

    Thank you all you lovely followers out there! The inspiration would cease to exist without you!

    Here is the link to the new DEMO! As always, have fun.

    P.S. Old saves should work. Hopefully. lol 
  5. Oh!  I will download and get to it immediately.  Great timing.  I'll start over anyways, no worries.

    What level do you recommend for Niflheim?
  6. palladinthug said:
    Oh!  I will download and get to it immediately.  Great timing.  I'll start over anyways, no worries.

    What level do you recommend for Niflheim?
    Awesome!

    Spoiler
    At least 15 but honestly theres very few mobs there right now. So really just depends on how well you use the characters. Have fun! Thanks as always!

    Edit: I found a Game Breaking bug at the beginning of the game already... I'm sorry guys I'm re-uploading the game. Saves seem to be working though.

    Edit: Links are now fixed. the crash is due to 2 missing image files you can put dummy images for a quick fix, or re-download the game
  7. Downloading the demo now.   Awesome to see a new one.   I'll be starting from the beginning again as well.

    Figured I would just edit this and add my bugs to it as I find them.

    Right away I went ahead and checked the cabinet in the first village.   It goes further than it did before, but it still crashes.  When you click on it Kat says something, and I don't believe it let you get that far before, but then it crashes looking for a face graphic for Daryl.  I took screenshots.

    MagiBug1.png

    MagiBug2.png
  8. @Fleetinginfinity

    Oi! Thanks for catching that! I'll make sure that it is fixed for the next update! Sorry!

    Small quick announcement!

    I'm working on a website for the game. I've owned the domain for a long time but never did anything with it. Here is what I have thus far!

    The Magi Chronicles Website

    Let me know what you think. It's still very much a work in progress.

    Also, I did a stream not too long ago of me working on the game. I think I may do this again in the near future. I'll make an announcement on here for a date/time for those who are interested will know ahead of time. 
  9. For those who are interested, I plan on streaming some Magi Chronicles development tonight! I will be on at 11PM CST. It's tentative but I'll update this post if anything happens to come up that would keep me from being able to meet that time frame.

    http://www.twitch.tv/drassray

    Hope to see you guys there!
  10. Did you have a typo on the site?

    Celianna    Lunera     EnterBrain
    Was it supposed to by Lunara (I think someone has that name) or Lunarea?
  11. You're right. I'll have to fix that. I'll most likely just copy my list of credits straight in there when I get a chance. The site is not complete its merely a concept at this stage. Thanks for catching that though!
  12. Hey peeps!

    Quick update. Been working on the game here and there and for those who were able to catch my streams, thanks! It was fun talking to you all. Also, I want to give a shout out to Hotfirelegend for streaming the game! Thanks a lot!

    So I've been working on mapping for the most part, trying to add to some areas and create new ones like this:

    Game%202015-01-04%2022-59-50-32.jpg

    This is the forest town of Galfeim, I wont spoil anything for you but it will be a destination you will be able to visit in the next demo. 

    Speaking of the next demo here is a list of things we need to complete before it will be available:

    Bug Patches - Still needing feedback on this. I saw a few in the recent stream from HFL that I'll be fixing. Thank you FleetingInfinity for the one you found. 

    Mapping -  I'm down to ONE major area that needs to be completed before the next demo. This will not take long to do.

    Eventing - Two areas are needing major eventing, this of course will take the bulk of the work to do. One is already well on it's way. 

    NPCs - Can't have empty maps. 

    That's pretty much it. I already have a song for Galfeim, wrote it a while back. Follow the link if you'd like to hear it. 

    I may work on a song or two for Niflheim.

    OH and for those who can make it, HuntingSwan will be streaming The Magi Chronicles tomorrow at 1PM GMT! 
  13. Hello everyone! 

    I hope you are all well.

    So development is going pretty good so far. I figured out a round about way of having Daryl look like he is under water! Yay! What do you think?

    Spoiler
     underwater.jpgThis will be a part of the Niflheim Temple
    Also, I have been working on some music for Niflheim here is what I have so far:

    Nifleheim Mountains

    Niflheim Battle(in the mountains)

    Thanks as always for your feedback! 

    I want to give a shout out to HuntingSwan for playing through our demo, he's got a bit left but make sure to check out his other streams as well and give him a follow! 

    I plan on streaming some more of the game development this coming Friday at 10:30pm CST. I'd love to see a good crowd there to give me some feed back AS I work on the game, but also to just hang out!~ I'll see if Saber can make it as well.

    Thank you all for your support!
  14. This is great Drass!, and I love the music! I wish I could compose my own music for my game too! :D

    Looking forward to the stream as well, hopefully it wont be too late in the night for me here in Sweden xD

    Keep it up! :)
  15. @Dark_Metamorphosis Thanks man! You could compose the music, it just takes practice. And quite a bit of time to learn though if you don't have musical experience .


    The stream for development is being moved to 1/17/2015 @10:00PM CST so saberwolfcdw can join in and provide some commentary. So, if you can, please drop by and hang out with us!

    I have added a new thread for my twitch channel to the forums, so if you have a game you'd like me to try, please post it there! As always, thank you all for your support and see you there!
  16. wow that underwater effect looks nice, I just hope he doesn't drown. XD

    on the other note, I find it weird that the fountain could actually work flawlessly underwater... I would actually expect it to affect the surrounding water a bit or it gets affected by the water, causing some irregularities around it. XD
  17. This game looks very interesting. Did you draw the characters, they look very nice?
  18. Yes I drew the characters, I also do the custom music. and thank you! :)
  19. Hey drassray! After following your stream I decided to see if you had a game on these forums and found this thread. Wow, I hadn't seen this before (probably because I rarely check the Early Project forum) and considering how much content is in your demo, I'd think this would be better suited in the Project Development forum instead!

    Anyway, I played through the demo up until the Tower of Venus, where I THINK I have a progression blocking bug. I've compiled feedback that I wrote as I played. It's pretty lengthy, and so I think I might try to categorize it by section of the game so its easier to read. 

    Spoiler
    Beginning (up until entering the first dungeon)

    - I like how concise the text is that displays over the world map. I was worried I was about to sit through a history lesson at the start of the game but nope, just a few lines and bam we're in the game.

    - When Daryl wakes up in his bed and you resume control of him, maybe have him jump out of bed first. I think it would be clearer that the player now has control of Daryl if he does that, rather than staying in bed and having the Player move him from there.

    - I notice that you don't capitalize "Dad" whenever Daryl references him. I'd think it would be capitalized when used to reference someone specific.

    - Haha, I like that if you talk to your Dad enough before going to school, he starts to get pushy with you. I also like how you can talk to him about different subjects, and how he always answers briefly before telling you to rush off to school. It helps give a sense that time matters when the Player can still ultimately decide WHEN they go to school.

    - I know why you can ask Dad where the school is, but in story terms, I don't think its realistic for Dad to answer it properly. If I asked my dad where my school was when I had been going there for even just one week, he wouldn't give me a proper answer. Personally, I'm not sure if you even need to tell the player where the school is. If the building is distinctive to other buildings, players should be able to discern it almost right away or at least guess which building is the school.

    - Hahaha, I love how the girl that said she ate pancakes starts zipping around super fast.

    - The woman you talk to in a blue dress near the Transport thingy has a typo. She says, "If YOU'RE mother was still here, you would get an EARFULL." (should be "earful")

    - I like the custom (?) classroom signs.

    - I like the town music. It's very catchy! I find myself humming along with it.

    - I snickered at Joe's "Yes, when will you go out with me?"

    - If Charles, a student in Daryl's class, went missing in a forest, why send just a student to look for him? Shouldn't there be more of a precaution and send either someone like a teacher, or multiple students?

    - Talk to Joe and there's a typo: "Man, I'm so jealous the teacher chose you to go. But, I guess it's to be EXPECED..."

    - For some reason, Laura does not talk if you approach her from the right side.

    - Similarly, you can't interact with Eric from the left side.

    - Talk to Erin, she doesn't capitalize her last sentence. "you've always been really good at magic!"
    Forest

    Spoiler
    - This might be out of your control, but it's a bit annoying during the tutorial messages of the first battle that the battle hud keeps trying to show up in between messages.

    - Two fights and I'm level 2! I like it!

    - I think its a bit weird to not have a sound effect when finding items like the mushrooms in the dungeon.

    - Oh nice, I like that I learn Spark at Level 3, and that you managed to slip in an explanation to its function in an earlier scene.

    - I like how the Spiders charge after you a short ways and that the Slimes don't. It's neat to have different characteristics for different monsters on-map.

    - I'm not sure how normal it is for people to save others in your world, but Daryl's reaction to saving Charles doesn't seem real to me. He says, "Don't mention it." when Charles thanks him. "Don't mention it" is for helping someone with their homework, not saving their life!!!! I would expect Daryl to feel good about himself for saving Charles, concerned that Charles isn't suffering from any wounds or poisons (he WAS attacked by spiders after all), etc. Likewise, Charles merely "thanks" Daryl for saving his life, and does not attempt to do anything more, such as offering dinner, or just trying to find a way to repay Daryl. The way it is now, saving someone's life seems very undervalued or underplayed in this world. Maybe this is just typical JRPG stuff at work, but it still stands out as unnatural to me.
    In between 1st and 2nd Dungeon

    Spoiler
    - In Erin's house, you can't interact with the red haired man from below.

    - when buying items, there's a clipped box where I think the "x" symbol should be. A problem with the font or a script? Screenshot:





    - Revisiting the school now, and the same kid is in the detention room with the teacher still sleeping. To better show the passage of time, maybe that kid is gone, or at least says something new. Maybe the teacher is awake now, or maybe there's a new student in the detention room.

    - Teacher in Room 1A doesn't say anything new either.

    - I've noticed an inconsistency regarding which tile triggers you to exit rooms. For example, in Room 2C of the school, you actually step on the bottom most tile with the arrow to exit. But in Room 2B, you exit one tile above the arrow. There are many other houses that go back and forth between these two options.

    - In the Synthesis tutorial, the game forces you to enter the main menu, and Daryl's face graphic is of what I assume an old place holder from the character generator.

    - The Synthesis system sounds pretty neat (I'm not familiar with this script at all so it's all new to me). I like the idea of adding traits to your items! Being able to also purchase a synthesized item is also really nice and avoids the tedium of grinding for materials.

    - Got Corran in my party now. So he uses SP instead of MP, but if you enter his Status page, it displays his MP instead of SP. Viewing his Skill or Equipment page will display his SP instead of MP.

    - Corran's victory line, "Wanna know how I got this scar?." has a period after the question mark. Also, I chuckled at the line because I imagined him saying it to the dead monsters for some reason.

    - Corran's MP goes up as he levels up? Does he eventually learn something that consumes MP or is it just there because of the script?

    - Enemy drops page, Corran has a line with a typo, "We needed someTING like this."

    - Random battles on the world map seem too frequent to me. It greatly diminishes my desire to explore and makes me just want to reach my destination instead. Not being able to sprint is also a factor.

    - Haha, ok so this probably sounds nitpicky but Corran's victory line, "After what I've been THOUGH (typo), this is cake." sounds a bit Engrishy to me. Why not stick with the proper version "that was a piece of cake."? Unless its meant to be a characteristic of Corran's.

    - In the next town, there's a passability problem with the clothesline. Screenshot:






    - Ooooh, nice of you to fully heal me before fighting the Skeleton Boss!

    - After beating the Skeleton, the sky just lightens up? And the flame on the church just goes out on its own? That didn't seem right to me.

    - Hmm, another thing I've noticed is that there are a lot of dialogue boxes where the text doesn't continue to the end of the box and seems to randomly break to the next line instead. It just looks kinda weird.

    - The nun that you speak to after the Skeleton boss spells priest as "preist" in one of its dialogue boxes (I skipped the box too quickly to be 100% sure, but I think I saw it spelt that way just as I pressed the spacebar to proceed...)

    - I can't return to the town from the Church section. There's nothing that tells me why I can't go there either. I just step on the edge tiles and nothing happens.

    Catacombs

    Spoiler
    - Oooh, it's nice to have a shop incorporated into the save points.

    - Now before I start the Catacombs dungeon, I just gotta say that this really REALLY sounds like one of those "filler" dungeons. I mean, I expect that vampire dude to have story significance later and all, and maybe something significant is going to happen when I reach the end of the dungeon, but the whole reason to enter the dungeon is at odds with the character's overall quest. I always find these dungeons to flow against the story, even if at the very end they somehow DO progress the story further. For example, you're on a quest to reach the capital city for story reasons but you have three dungeons along the way of the heroes just doing errands for villages. Does that make sense or am I just talking nonsense/rambling?

    - The book on the altar has a line, "The Gods blessed the people with gifts of rain plentiful harvests." There's a problem with "rain plentiful harvests".

    - The crate puzzle in the Church F2 took me a few tries to figure out. I like that the reward was well worth the effort though!

    - I really like the level pacing. It never takes more than a few fights to level up, and if it starts to take more I know I'm as strong as I need to be for the area. I feel no need to grind.

    - Wow the sparkle graphic for hidden items really blends in with the skeletons, making them properly "hidden" compared to the sparkles on the mushrooms back in the first dungeon.

    - Wow, Ice has such strong base damage. It does 500 damage right now, while my Spark spell only did ~330 and Ignite's damage per turn is something like 180-200. Ice does so much upfront damage that I don't even care about using Spark or Ignite anymore. It takes too many turns for Ignite's DoT to exceed one turn's casting of Ice, and the stun effect of Spark is so far not really needed. Daryl has a huge MP pool, so I'm not even worried about spamming Ice every turn.

    - In the Catacombs, the sparkle graphic for the switch inside a sarcophagus appears in the wrong place. Screenshot:





    - In the Catacombs F2, after I push a button and it tells me a sarcophagus to the south moved, the sarcophagus does not properly have the shiny sparkle graphic on it. I guessed the correct sarcophagus randomly, and when I interacted with it, I saw the sparkle appear on my character and move up to where it SHOULD have been. THEN, I could interact with the sarcophagus as normal and open the door. Though you can't see the problem in the following screenshot, I just wanted to be clear which sarcophagus I'm referring to:






    - Hehe, I reach Catacombs F3, and I see the barrels and pots arranged so that there's only one space through. That's like placing a save point before a boss room :p

    - I like that using Corran's Strong Attack allows you to then use Stronger Attack. However, it seems you place a state on Corran, and this prevents him from using Strong Attack a second turn in a row. This means that if I use Strong Attack with less than 30 SP, I can't use either of those skills next turn. Is this intended?

    - Was the Head Priest Brand supposed to first appear as a a white sparkle slowly moving toward the glyph? It seemed kind of strange to me.

    - It breaks the flow of battle to have the first phase of the Head Priest fight to end, transition to the map, then immediately transition into a new battle. I think you could merge it into one fight and just summon the skeletons once the Head Priest's HP is low enough.

    - I feel like the Head Priest has too much HP. At a certain point, nothing new is happening in the fight, and it just becomes a matter of wailing on him while healing when necessary. It felt like the fight could have ended maybe 2000 HP/damage ago, and would have been more satisfying. Actually, maybe its simply because you fully heal him once he gains his skeleton minions? If he retained his HP, the fight might have a better pace to it. The challenge has long left by the time I get his second form down to half HP again.

    - OK, the scene immediately after defeating the Head Priest flows very awkwardly. First off, the characters move WAY too slow if they are meant to be running away from that explosion. It seemed like they were casually strolling out of the chamber, and when the explosion occurs, they go, "That was close!" like they were in any sort of rush! Next, the Head Priest comes out of the chamber, and a battle triggers...the Head Priest has one "line" of dialogue, and then the battle immediately ends without me doing anything. What was the point of transitioning to a battle for that? It just seemed awkward to me.

    In between 2nd and 3rd Dungeon

    Spoiler
    - Now inside a house with the Head Priest and Ghorn, and Ghorn says, "He did mention seeking help at the Capitol." If you mean a capital city, then you have a typo.

    - OK, so I'm not going crazy. At first I had been using "High Priest Brand" in my notes, but then I realized you were calling him "Head Priest Brand" and I thought I had simply misread it before. Now, back in the village, it's changed back to "High Priest Brand"!

    - Scene in front of the teleportation thingy, Corran says, "If that's true. Then this "Dark Lord" must have had been corrupting the world long before we were around."  It's the 'must have had been' part, where you don't need the "had". More nitpicky, but it would flow better to bridge the two sentences instead of just having "If that's true." as its own sentence.

    - And now Brand is back to being a Head Priest. :p

    - After the scene and you talk to Brand, he says, "Before I know it, I felt like I was trapped..." Conflict of tenses. Then he says, "When, You three defeated me..." Unneeded comma and capitalized "You".

    - Talk to Naomi, she has a line, "My people have always had heightened senses when I comes to the magic of the world." You have "I" instead of "it".

    - Talking to the Contractor, and Daryl says, "I think I might can help you with that."

    - OK, so I have the quest to go get wood from the southern forest, but I can't leave the town because I have to use the teleportation statue.

    - I went back into the Catacombs, and all the way back to the boss area. The door is open but nothing happens when I step on the door.

    - So now I've teleported back to the hometown, and the soldier is talking to me. Corran has a line, "I think we ought to get some rest tonight. Then, go this Tower of Venus in the morning." You're missing a 'to' for "go to this Tower".

    - Ooh, it's nice to see there's Repellent in the item shop now! At least there's a way to work around the high encounter rate on the world map, but I'd still recommend lowering it.

    - It's weird how I can't go to the east part of town or to the school after Corran and Naomi leave for the inn.

    - After interacting with Dad's letter, I can't leave the house. Nothing tells me I can't leave...it's just that the tile with the exit arrow is not passable anymore.

    - In the dream, when your dad gets struck by the dragon, it doesn't seem as impactful for him to just fall to the level below. Not when there's lava even further below!

    - When you leave the dream, Naomi is invisible for a second and just "pops" into existence before her first line.

    - Naomi seems very open about herself. Every time there's a prompt to ask her about herself she just unloads a lot of stuff that I'd normally think is weird to reveal to someone you hardly know. Right now, I'm passing it off as part of her character, because Corran doesn't act that way.

    - When asking Corran about the Tower of Venus, he says, "Say, Daryl, do ye know anything about this Tower of Venus?" This is the first time he says "ye".

    - When asking Corran about Naomi, he says, "Theocia seems to be a much friendlier place then I was lead to believe." then -> than . and lead -> led

    - Haha, I like the maid in the room Naomi stayed in. "What's with all this hair?"

    - Ah, now that we're all ready to go to the Tower of Venus, NOW I can go exploring freely :p

    - HOLY CRAP GIANT TREES ARE CHASING AFTER ME.

    - Man, the thump thump thump of the trees stomping really adds a POW to it. And I love how enemies in general tend to have pretty good pathfinding. The trees seem to get stuck a bit more, but that's probably because of how big they are? Do they even register as taking up multiple tiles?
    Tower of Venus

    Spoiler
    - In the Tower of Venus F1, there is a sparkle on a wall that is inaccessible. Is this a bug or is there actually a way to get it? Screenshot:





    - In the Tower of Venus F2, when you re-enter the tower after going out on the balcony, you can see the triggered green square for a second before vanishing (I haven't activated it yet so it shouldn't have appeared green yet at all). Screenshot:






    Actually this isn't specific to this one case but any green square tile that is visible from an entry point.

    - So far I'm enjoying your dungeon design. They are fairly simple but fun to traverse. Not having random battles helps a lot in this regard, and the event encounters not respawning is nice as well.

    - The music is really nice in this game. I see you compose yourself! I really love the piano in the Tower of Venus battle theme.

    -  I'm starting to find that monsters have more and more health and that battles are taking a bit too long. Now, whenever I get into battles with 2+ enemies (which is almost every fight) I just spam abilities that hit everything. Quake, Cleave (when I can), and Holy Fire. I realize the Snakes are weak to Ice, but I can use Ice on a single Snake for 650-675 damage, or use Quake and deal 330-360 damage to both snakes. The enemies aren't really posing a threat to me, so I'm not having to use any real strategy either. One Heal spell can heal like 6-8 hits worth of damage so its not hard to keep my team healthy.

    - Yeah, I'm looking in the Bestiary now, and Snakes have 1500 HP and the Man-Eaters have 1400 HP. Battles take 4+ turns minimum, which is a bit too much considering I'm not feeling any challenge from them. The fights would be more engaging if their attacks did more damage and their HP was lower. If you intentionally want your fights to be of this slower pace, then I'd recommend adding more interesting abilities or behaviours to the enemies so that its not just "Attack" or "Inflict Sleep".

    - Going further, I feel that if Ice is super effective against Snakes, then I shouldn't still find it more effective to use Quake. The damage that a super effective Ice spell deals is pretty much 2x that of Quake's damage, but Quake hits both/all enemies, so it equals out anyway. I think this is a big factor in why I'm starting to lose interest in the battles. I'm never finding a need to use the different spells in my arsenal.

    - It's also taking much longer to level up, too, so battles feel even less rewarding than they did back when I was levelling every 3-5 fights. For the record, I was Level 11 when I entered the Tower of Venus, and I'm currently Level 12 after clearing a few floors.

    - Whoah I ran into a small snake sprite but it was just another 2 Snake fight. That's the first small snake sprite I've seen so far - everything else has been these GIANT snake sprites.

    - Ah man, I had been searching for a key for a while for the door on F3 but I couldn't find it. I re-searched the floors below, didn't find anything new, and THEN I finally saw that shiny sparkle that blended in with the skeleton by that book. It's pretty hard to notice that!

    - Aw what??? I'm pretty sure I've found the only door left for me to open but when I try to interact with it, nothing happens. Now I DID interact with it once before when I didn't have the key, and it told me I didn't have the key, but it would never say anything on subsequent attempts to interact with it. It seems that even with the key, the event does not run, and so I think I'm blocked from progressing further. Screenshot:






    This is a really nice project all in all. Obviously lots of work has gone into this game, and it really shows. My save file clocks in at 3 hours 32 minutes. Wow! If there is a fix for the door bug that allows me to keep my save file, I'll finish off the demo and post any remaining feedback or bugs.
  20. Hey Harmill!!

    Thanks for the extensive feedback!! I reaaaalllyy appreciate it!

    I decided to do a stream of me fixing some of the things you pointed out. Check it out on my stream archive on twitch if you'd like! 

    I didn't get to finish it yet.... but I'll probably continue it sometime soon. 

    Thanks again!

    Edit:

    So I decided to scan over what you had for the Tower of Venus this morning.

    The points you make about battle balance is actually really good. It is possible you may be slightly over leveled for the area than we are expecting (which is around level 9)... which is probably due to the high encounter rate. Lol 

    I'll talk to Saberwolf about the battle balancing and we may try some things out. 

    I'm glad you like my music! :D Makes me very happy to hear. I'd say about 85% or more of the music is mine in the current demo.

    I'll have to make the skeleton sparkle more apparent, you aren't the first to say that.

    I figured out why you can't go through that door, for most people they haven't fought the tiny snake there before having the key which is why the bug hasn't been noticed. I will patch it and post an updated link and send you a private message when it is ready.

    I'm glad you are enjoying it so far, I'm really glad you are taking your time with it as well, I wouldn't expect most people to have that much time in the game by the point you are at.

    The big trees you encountered by the way are part of another quest you pick up in Vincia. 

    Anyway I hope you'll continue the game when you get the chance and thanks again for the wonderful feedback!