MV - The Last Chronomancer (OFFICIAL CHAPTER 1 RELEASED)

● ARCHIVED · READ-ONLY
Started by Guld 206 posts Page 10 of 11 View original ↗
  1. I'm baaaack! Tomorrow I will reload the game save files and continue with Jett's journey.

    @Guld
    Are you going to change the demo file in the near future? (i.e. Poison effect after battle)
  2. I'm baaaack! Tomorrow I will reload the game save files and continue with Jett's journey.
    kimo said:
    @Guld
    Are you going to change the demo file in the near future? (i.e. Poison effect after battle)
    Sorry for the delayed response. I've been so busy working on "new" content that I haven't really had a chance to package up and deploy a new/reworked Demo. I was planning for one in a week or so, but now I don't even know if I'll have a proper block of time to do that.

    I'll definitely let everyone know when it goes out though!
  3. I've played this game several times and pays great homage to the classics from the 90's that I enjoyed. I need to play through chap1 soon! Keep up the great work, Guld!
  4. Give me Chapter 2 already, dude! Hehehe
  5. @Rythane Thanks for the kind words. Your game is amazing, and I'm looking forward to playing more of it soon.

    @Dutch Power Creations Haha, I don't know if I'll ever release any more publicly until I finish the game. But when I need more Beta Testing, I'll definitely keep you in mind!

    @kimo @Lady_JJ An updated version of Chapter 1 has been quietly uploaded to Itch. I haven't made a public announcement, because I'm still not 100% sure it's bug free, but I thought I'd let you know right away.

    The Last Chronomancer Demo by Guld
  6. Guld said:
    @kimo @Lady_JJ An updated version of Chapter 1 has been quietly uploaded to Itch. I haven't made a public announcement, because I'm still not 100% sure it's bug free, but I thought I'd let you know right away.
    Mahalo nui loa.
    I'll be looking for some bugs to squish. If I find minor spelling or other errors, do you want a screen shot? I'm going to play as the thief character this time.
  7. kimo said:
    Mahalo nui loa.
    I'll be looking for some bugs to squish. If I find minor spelling or other errors, do you want a screen shot? I'm going to play as the thief character this time.
    Any and all feedback is always welcome. Either here, or DM is good.
  8. I just finished Jett's "journey" without any glitches or cock-a-roaches (aka bugs). I played with a very different party than the first time, and it just as enjoyable. The game seemed shorter this time for some reason. I was much better with the row-based battle system and just had to pay attention to various character comments. Congrats on what is going to be a great game. Now I want to play the womanizing cleric's role.

    Just a few comments for you.
    Spoiler
    For some reason, both versions of your game are identified as malware by Malwarebytes software and gets quarantined. Other games are sometimes flagged because of low user history, or other reasons by Norton. Malwarebytes uses different algorithms and is typically highly reliable. Maybe you know the reason?

    Vass’s Skill "Input" field is an excellent choice which I don’t remember from before. New for this version? It’s a shame other characters don’t have the sequence behind their timed skills (at least for a skill with no keystroke variability). Also, what happens further in the game if Johan refuses to heal Vass when Vass is first encountered? After all, Vass is integral to the plot.

    Armor:
    Banded Cap vs. Mythril Helm (Medium vs. Heavy). No reason to buy heavy helm if stats are the same, the character can wear both, and price is the same. The Mail body armor made of similar materials has differences that make sense. As you know, one of the typical trade-offs for heavy armor is a reduction to the character's speed in exchange for a significant DEF increase.
  9. Guld said:
    Finally got around to updating this (all of the image links were bogus). I have sent away my game for some First Impressions Feedback, and will likely have a Demo available for everyone shortly after that (if there is any interest).

    Currently around 8hrs of Gameplay I think. I can probably speedrun it in a little under 5.

    EDIT: I have been making improvements and adjustments on a daily basis and things are finally starting to come together.
    Looking good. I recognize you as someone I follow on Twitter. If I had a PC I would give it a shot.
  10. kimo said:
    I just finished Jett's "journey" without any glitches or cock-a-roaches (aka bugs). I played with a very different party than the first time, and it just as enjoyable. The game seemed shorter this time for some reason. I was much better with the row-based battle system and just had to pay attention to various character comments. Congrats on what is going to be a great game. Now I want to play the womanizing cleric's role.

    Just a few comments for you.
    Spoiler
    For some reason, both versions of your game are identified as malware by Malwarebytes software and gets quarantined. Other games are sometimes flagged because of low user history, or other reasons by Norton. Malwarebytes uses different algorithms and is typically highly reliable. Maybe you know the reason?

    Vass’s Skill "Input" field is an excellent choice which I don’t remember from before. New for this version? It’s a shame other characters don’t have the sequence behind their timed skills (at least for a skill with no keystroke variability). Also, what happens further in the game if Johan refuses to heal Vass when Vass is first encountered? After all, Vass is integral to the plot.

    Armor:
    Banded Cap vs. Mythril Helm (Medium vs. Heavy). No reason to buy heavy helm if stats are the same, the character can wear both, and price is the same. The Mail body armor made of similar materials has differences that make sense. As you know, one of the typical trade-offs for heavy armor is a reduction to the character's speed in exchange for a significant DEF increase.
    Excellent, I'm glad you are enjoying it.
    The difference when recruiting Vass if you Heal or not is negligible. That is intentional as it fits with the theme of my story.
    Good catch on the Helm vs Cap. I have increased the DEF of the Helm by 1, and increased it's cost by 50 as well. Thanks for noticing that!
  11. Playing as Raven, just arrived in Westwell. All looks good so far.
    About Raven
    Is there any advantage to interacting with each and every water site, as in not missing any, where Raven hears voices?
  12. Lady_JJ said:
    Playing as Raven, just arrived in Westwell. All looks good so far.
    About Raven
    Is there any advantage to interacting with each and every water site, as in not missing any, where Raven hears voices?
    Glad to hear.

    There is no "advantage" from a gameplay point of view. Just something to consider/think about as the story goes along.
  13. Continuing to play as Raven...
    The Blade battle Goldmill marketplace
    Goblins come at low, partial health. If you do a multi-attack, it is possible to kill all 3 goblins in the first round, then the Blade retreats and the ladies seem quite happy that 'the Blade is free!' This now doesn't make sense as it bypasses the info dialogue immediately following the first round where one of the ladies (I forget which one) recognizes that the goblins are actually forcing the Blade to fight. There should be a way to either (1) not kill the goblins in the first round, thus ensuring the info dialogue is played out or (2) moving the info dialogue up to the beginning of round 1 rather than the end of round 1.
  14. Lady_JJ said:
    Continuing to play as Raven...
    The Blade battle Goldmill marketplace
    Goblins come at low, partial health. If you do a multi-attack, it is possible to kill all 3 goblins in the first round, then the Blade retreats and the ladies seem quite happy that 'the Blade is free!' This now doesn't make sense as it bypasses the info dialogue immediately following the first round where one of the ladies (I forget which one) recognizes that the goblins are actually forcing the Blade to fight. There should be a way to either (1) not kill the goblins in the first round, thus ensuring the info dialogue is played out or (2) moving the info dialogue up to the beginning of round 1 rather than the end of round 1.
    Good call. I like option 1 and will implement it ASAP.
    Thanks for the suggestion!
  15. Apparently The Electric Mindset played part of my Demo and seemed to enjoy it...
    Code:
    https://www.twitch.tv/videos/967244451
  16. Ambush: Update (Narshe Battle)

    Riko5.pngThis was a hard one, but I finally got it! The 3 Party Swap is a success, and I've confirmed that multiple enemy encounters work/transfer properly! Getting the timing to line up on the transfers proved to be a bit troublesome, but I eventually got it sorted.
  17. Guld said:
    Ambush: Update (Narshe Battle)
    AMAZING!
  18. Hey Guld! Somehow I had missed you in this forum! :)

    Not only do I love your game but you have a talent for taking some dope screenshots of it too!
  19. masterlobo said:
    Hey Guld! Somehow I had missed you in this forum! :)

    Not only do I love your game but you have a talent for taking some dope screenshots of it too!
    Hey Lobo (I always called you ManaFinder before haha)
    Yeah, I'm not really very active on these forums. Twitter is my primary spamming/update tool now.
    Thanks for the compliment though, sometimes it takes some work to find a good screenshot worth sharing haha.

    Your game looks great btw. It is on my "to play" list, but it's in position #8 right now because I've been so busy with my own game that I haven't had a time to play others in quite some time.

    Best of luck with everything!
  20. Guld said:
    Hey Lobo (I always called you ManaFinder before haha)
    Yeah, I'm not really very active on these forums. Twitter is my primary spamming/update tool now.
    Thanks for the compliment though, sometimes it takes some work to find a good screenshot worth sharing haha.

    Your game looks great btw. It is on my "to play" list, but it's in position #8 right now because I've been so busy with my own game that I haven't had a time to play others in quite some time.

    Best of luck with everything!
    Oh yeah I've been on this forum long before I even started my current game

    As for your screenshots... Well obviously your map design helps a lot too, including things like colors and lighting!

    BTW, thanks! And don't worry, I know you're a game Dev first and making time to play is not easy lol. I appreciate you even considering it