TF_LayeredMap.js You can walk around the tile!

● ARCHIVED · READ-ONLY
Started by Tonbi 68 posts Page 4 of 4 View original ↗
  1. Tonbi said:
    This plugin is easy to use, I think.
    Step 1 Set B-E tile Passage to upper[☆].
    Step 2 Set Passage (4 dir) bottom to [・].

    Some functions need HalfMove.js
    TF_LayeredMap.js You can walk around the tile!
    Everything seems to be working, except for one thing that I can't figure out. I don't understand how you made it possible to walk under the hedges in your 10 second video, even with your instructions, it doesn't seem to be working for me.
    I can't walk under them, even with these settings.
    I'm not quite sure if I'm doing something wrong, or if I missed something? It's really weird. I even created a brand new test map, placed the tiles, and tried it out, but it still didn't work. Do you happen to know what might be wrong?
    problem_1.pngproblem_2.pngproblem_3.png
  2. Use A3・A4 tile with [counter] option.
    Set [counter] true and [Passage] to [×], You can attach the '10 second video' behavior.
  3. Tonbi said:
    Use A3・A4 tile with [counter] option.
    Set [counter] true and [Passage] to [×], You can attach the '10 second video' behavior.
    Oh my gosh, thank you! Ugh, I feel so dumb. Lol :rswt
    Thank you so much for your help, it works perfectly now. :kaoluv:
  4. Hello,
    Is it possible to make billboard tiles with this plugin while still being able to pass through them?
    I need that for some grass tiles.
  5. Harven said:
    Hello,
    Is it possible to make billboard tiles with this plugin while still being able to pass through them?
    I need that for some grass tiles.
    You can do it!

    Set pass setting to [☆] & ・→←↓
  6. Tonbi said:
    You can do it!

    Set pass setting to [☆] & ・→←↓
    Thank you so much for help and the script!
  7. Hi, do you know what i might be doing wrong?
    1758295323802.png1758295335075.png1758295350486.png

    As you can see, setup made as asked, but it somehow being displayed bellow the player. But for event it works ok.