TF_LayeredMap.js You can walk around the tile!

● ARCHIVED · READ-ONLY
Started by Tonbi 68 posts Page 2 of 4 View original ↗
  1. miani said:
    I tried to setup in every way, downloaded again the plugin, and it still doesn't work. Here's two screenshots of the tileset setup:
    I don't know what I'm doing wrong...
    Muuun..
    I think your configuration is not wrong.
    I will check the plugin.
  2. wow I headache about this about 3 month now but your plugin even exist before that...
    thank you I will try this now

    and can I suggess
    may be you could edit more explain to the toppic tag etc to like
    tall tile map plugin / tile for tall sprite
    or some other hit search keyword
    because I search about this kind of plugin just find plenty other
    even post ask about this
    but no one mention yours
    and I just find this toppic by acident
    because it pop up in this forum when you reply to it
  3. Tonbi said:
    Muuun..
    I think your configuration is not wrong.
    I will check the plugin.

    First displayed map could not apply layered tile.
    If you change map once.
    Layered tile apply to new map.

    Embuged at update in 04-13.

    So sorry.

    pasunna said:
    wow I headache about this about 3 month now but your plugin even exist before that...
    thank you I will try this now

    Thanks.
    You can spread this plugin by your kindness :kaoluv:
  4. Tonbi said:
    First displayed map could not apply layered tile.
    If you change map once.
    Layered tile apply to new map.

    Embuged at update in 04-13.

    So sorry.



    Thanks.
    You can spread this plugin by your kindness :kaoluv:


    Thanks it worked perfectly now, even with all my other plugins activated everything is ok.
    Question, can I use it in a commercial project? Thanks again.
  5. miani said:
    Thanks it worked perfectly now, even with all my other plugins activated everything is ok.
    Question, can I use it in a commercial project? Thanks again.
    Of course! On your own risk ;P
    This plugin is under MIT license.
  6. Just wanted to say that it doesn't work with 1.5.2, I made the tests in that and 1.6.1, where it works fine.


    0b7IVxw.png
    0b7IVxw
  7. James said:
    Just wanted to say that it doesn't work with 1.5.2, I made the tests in that and 1.6.1, where it works fine.


    0b7IVxw.png
    0b7IVxw
    I was try to test use with 1.5.2.
    But plugin has no problem.It work.

    This plugin needs 1.3.0. or later.
    Version 1.5.2 are over the conditions.I think no problem.
    why??
  8. Wow. Thank you for your information! I did test with 1.5.2 because it's fine as well (No problem) :kaothx:
    Please continue your plugin! (this) :kaojoy:
  9. Maaaaaan, or woman :), thank you for this plugin! I've been trying to get A4 tiles to display over the player for a while and I always ended up having to use photoshop to make special B-E tiles. This makes things so much simpler!
  10. Update to ver. 0.5.0.0
    • new : You can set floor 2 and 3 height to B - E tile.
    • new : A3,A4 wall tile do set height automatically.
  11. Version up to 0.6.0.0
    • new : You can use layered counter.(UseLayeredCounter parameter)
    Like this!(Use with HalfMove.js plugin)
    index.php

    However, it will dive too much as it is.
    index.phpOops!

    You must put geo tile(set as param LowerNpTerrainTag in HalfMove.js).
  12. Good work! Keep up!
  13. @Tonbi Images are down from your latest post
  14. Krystek_My said:
    @Tonbi Images are down from your latest post
    Sorry!
    I changed board priority -Infinity to Infinity.
    I will add layer priority option at next version.
  15. Version up to 0.7.0.0.

    BillboardPriority parameter is added.

    * 0xB ・→・・ : Same as [○] and north half blocked (for lower shelf) (HalfMove.js is needed)
    0xB_Sample.png

    * 0xC ・・←↓ : Same as 0x1 and south half blocked (for Barrel) (HalfMove.js is needed)
    0xC_Sample.png

    * 0xD ・・←・ : Same as 0xB and collision is half (for lower tree) (HalfMove.js is needed)
    0xD_Sample.png

    * 0xE ・・・↓ : Same as 0xC and collision is half (for chair) (HalfMove.js is needed)
    0xE_Sample.png

    * 0xF ・・・・ : Same as 0x1 and collision is half (for peg)(HalfMove.js is needed)
    0xF_Sample.png

    Set UseLayeredCounter parameter to true.
    You set the A2 tile path to [X] and the counter to [◆], the counter will be layered.
    And collision is attached to the area of the south half.(HalfMove.js is needed)
    CounterSample.png
    Enjoy!
  16. You're doing a really nice job in this plugin, it's useful in almost any project.
  17. Hi the new build had conflict with Mog chrono engine
    Version :0.4.1.0 is the last one that not
    would you kindly consider check that out
    but if not never mind
    thank you
  18. pasunna said:
    Hi the new build had conflict with Mog chrono engine
    Version :0.4.1.0 is the last one that not
    would you kindly consider check that out
    but if not never mind
    thank you
    Thank you for your report.
    But, the Mog chrono engine is too complex to follow the code.
  19. Tonbi said:
    Thank you for your report.
    But, the Mog chrono engine is too complex to follow the code.
    Hi do you keep the old version
    because I had only Version :0.4.1.0
    and miss other except the latest one
    so maybe I can test the between to use something good
    thank you