Hello,
Issue 1:
I am using same "light settings"
for event/NPC: Event TAG: Fire 80 #FFCC00
and fo actor: Plugin Command: Fire radius 80 #FFCC00
Any guess why Actor color is totally different than event one? (light globe size is the same).
(edit: Actor globe looks like "pure light" with no ambient orange detail
- in fact, at start it works, but after map transition i am using plugin command for :Daynight hour X which maybe resets light color?
just tried with our demo - no plugins except yours installed.
I am using your plugin with default demo settings
If I add event with only plugin event command Plugin Command: Fire radius 80 #FFCC00 on touch - color is not applied, only radius and "flickering", but even flickering pass to static light soon when I try run day/night cycle on your daynight test map. So same situation as on my project.
Minor Issue 2:
I am using own "time management" common paralel event (1 game hour is 4 minutes) linked to other events. So I set plugin command: "Day Night speed 0" and manage daynight colors 0-23 (it is also based on map - forest is more green and darker tones than open plains) - also weather or moon phase modify intensity of day/night ambient light.)
But it wont work as expected.
I found, game "sometimes" loose "Day Night speed 0" I dunno why - and starts move time much faster than my own time (typicaly load game, or map transitions, but sometimes pretty randomly as well)
Current work around is to put plugin command: "Day Night speed 0" into paralel event to autosynchro - but I think modify plugin to if "Day Night speed = 0" then stop counting hours should not be problem at all for you Terrax:)
Anyway, thank you for very nice and usefull plugin. My own previous method for light was much heavier and much more complicated to operate with and also laggy.