Is there a way to make the light center on a location (such as from a lamp or torch) instead of being around the player?
If so, how? The instructions aren't clear.
Terrax Lighting system
● ARCHIVED · READ-ONLY
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@alphawiz Try community_lighting which is the improved version of
terrax lighting.
it is possible, but there is also new nice effects in community lighting
like lights in a corners, side wall, disco light etc etc.
it is also higher compitable with other plugins if you have those. -
@ShadowDragon - Thanks for the tip! I just need a couple of lights here and there in certain situations.
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terrax lightning has some minor bugs, and isn't updated, I think
the plugin I linked has an improved helpfile and there is a demo of it as well.
so you can check how some things are done, so it's easier to get it done.
there are other lights plugin as well, but it depends on your needs and compability
that works on your other plugin.
but you can set x and y in community_lighting, but the forum that fix all bugs
and glitches can help you if you are stuck :) or have questions. -
Hey so the MVPlugins link isn't working for me RN, getting a 403 error, and the github has the scripts but not the demo. Does anyone have a mirror link to download the demo?
Thanks! -
I added the plugin, made 1 simple event like the directions state, but when game starts I get "Cannot read property 'addChild' of undefined" ... any clue what this is referring to?
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My creator Daryl would love too thank all the people that worked on this plugin!
It is, just magical! The effects that can be added with this is just beautiful!
Thank youuuuu!!!!!
BTW: It's really a problem but we were wondering about the little black dot in the middle of the light sources?
Is it like, unavoidable? Because of the way it works.
Edit: It doesn't appear to show in the demo. we have a modified screen size, maybe it is because of it ?
Edit 2: Deactivating all plugins one by one didn't do anything :/
Final Edit: Okay so it seems to only appear where I use the orientention parameters. A normal light with no B5/B2 for exemple doesn't show that dot. It does actually also happens within the Demo." -
I've been trying to find the demo too. If anyone has an alternative link I would greatly appreciate it.Hey so the MVPlugins link isn't working for me RN, getting a 403 error, and the github has the scripts but not the demo. Does anyone have a mirror link to download the demo?
Thanks! -
So, a few questions regarding this plugin.
>I just want the lighting effects, without the tint. This plugin seems to rely on tinting in order for lights to show. How would I disable tinting while keeping the lights?
>I have followed the instructions below in making this work together with Mog's Time System, but I feel like either the notetag doesn't work, or the plugin commands don't work. Has anyone had better luck with doing this than I did?
SpoilerCode:Setting up the Mog Time system together with TerraxLighting system. Step 1: Downloading the Mog Time system -> Go to https://atelierrgss.wordpress.com/rmv-timesystem-hud/ [dead link] You will download the Mog_Master_MV.zip. Step 2: This zip contains a lot of plugins, you can use them all, but if you are only interested in the time system these are the files you need Mogmaster_MV/js/plugins/MOG_TimeSystem.js Mogmaster_MV/js/plugins/MOG_TimeSystem_Hud.js Mogmaster_MV/img/system/TimeHud_A.png Mogmaster_MV/img/system/TimeHud_B.png Mogmaster_MV/img/system/TimeHud_C.png Mogmaster_MV/img/system/TimeHud_D.png Mogmaster_MV/img/system/TimeHud_E.png Copy these files to the right place in the game directory. Step 3: Start up RPGMaker MV, load your game and go to the plugin-manager Add MOG_Timesystem and MOG_Timesystem_HUD In the parameters of MOG_Timesystem set the parameter 'Tint screen' to false. <-don't forget or you get double tinting Step 4: In the TerraxLighting plugin go to the parameters and set parameter 'Save daynighthours' to 0 <-don't forget or you get weird time jumps Step 5: To activate the Mog Time system together with the TerraxLigthing system use the plugin call Plugin command : tls_moghunter on You only need to call this once. When its activated any map with the note-tag 'mogtimesystem' will have the screen tinted by the terraxlighting depending on the mog time. Step 6:(optional, always supply 6 colors, only needs to be called once) If you do not like the default colors you can change them with the following plugin call: plugin command : tls_moghunter tint #555555 #FFEFD5 #FFFFFF #EEE8AA #555555 #111111 The colors are for: Dawn, Rise, Day, Set, Dusk, Night Should you need to turn it off, you can use plugin command : tls_moghunter off Step 6: It should work now, if not you can ask in the forums.
>And speaking of having this play nice with Mog's...are there other ways to do this? I've attempted to cheat by setting the daynight hours the same as Mog's, but I feel like the flow of time works differently for this plugin than Mog's. I've also tried to disable the tint via the 'Tint set' command, but as mentioned above, it also disables lights. I'd edit the code myself, if I knew where to look; though honestly the best I can do is just comment out what I don't need. -
Hello everyone!
I have an issue with this plugin. I was trying to set a light source on the entrance and the exit of a cave.
With the entrance I have no problem. With the exit, the source light is set on the upper-left corner of the map.
I noticed that if I put the "exit" source light event closer to the entrance, it works fine.
Is it possible that the size of the map (60x60) is causing the issue? And do you have any idea on how to solve it? -
@Dermir Terrax plugins has issues, but might work, I set a link to
communityLightning which is based on Terrax and works better
and mostly bug free.
remove teh CL in the parameters and the same notetags can be used.
see if that works. -
Hi @ShadowDragon and thanks for the answer. Sorry but I didn't get your suggestion o_O
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use this link [Commuty_Lightning], it's an far improved version and fixed
all the bugs this version of Terrax has.
most of the basic still works, more advance breaks alot and low control.
the link I give you have a more features, better performance that this
one.
Community Lightning if used, is crediting Terrax still required + the 4 or 5
that helps in improving and fixing it :)
so if possible, switch over, it's worth it :) -
Thank you again for the answer @ShadowDragon.
I tried using Community_Lighting, but the issue persists.
The light event appears till on the top left corner, in-game, instead from the exit event.
This is the event:
It's the same of the working one -
if you have an ingame screenshot of the light, and if it does persist,
(even in the demo of the community lightning), than I dont have a clue.
if it's a bug of something "missing" or parameter setting, try asking
on that thread.
if it appears to be a bug/glitch, they will fix in within a week, as that thread
is pretty active (and probably someone using it), could help you as well :).
I didn't took a deep dive into it yet, as I have the demo only.
so place your screen shots + ingame issue there, and one of them is
happy to guide you through :) -
Thank you for the suggestion ;)
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Thank you again for the answer @ShadowDragon.
I tried using Community_Lighting, but the issue persists.
The light event appears till on the top left corner, in-game, instead from the exit event.
View attachment 225571
This is the event:
View attachment 225572
It's the same of the working one
Maybe it has something todo with your game-resolution? -
Thanks for the answer @Squareware. @Alexandre helped me. The issue was that I set the wrong event to be moved '-.-
Thanks again to everyone :) -
Guys, move on Community Lighting System. This is too much old.
The core is from Terrax. It's the evolution of this plugin. -
Hi, im using Terrax with a plugin called AnimaX/Alpha ABS which requires for each sprite to be separate as a png. This is causing an issue where the flashlight appears below my character. How do i move the flashlight offset? I dont know if i did the offset correctly cause it has no effect.
X= 10 Y=5