Running into this when using Terrax lighting with Yanfly core. Any suggestions?
Tried placing script above and below Yanfly's stuff. Set resolution parameters to match what currently set.
Thanks in advance.
// ******************* FIRE *******************
if (command === 'fire') {
$gameVariables.SetFire(true);
} else {
$gameVariables.SetFire(false);
} } else if (command === "light" || command === "flashlight") { // ******************* FIRE *******************
if (command === 'fire') {
$gameVariables.SetFire(true);
} else if (command === "light" || command === "flashlight") {
$gameVariables.SetFire(false);
} // ******************* FIRE *******************
if (command === 'fire') {
$gameVariables.SetFire(true);
} else {
$gameVariables.SetFire(false);
} } else if (command === "light" || command === "flashlight") { // ******************* FIRE *******************
if (command === 'fire') {
$gameVariables.SetFire(true);
} else if (command === "light" || command === "flashlight") {
$gameVariables.SetFire(false);
}script activate
-or-
light activatescript deactivate
-or-
light deactivate // ******************** MAIN PLAYER SETTINGS ***************
if (command === 'light' || command === 'fire') {
//******************* Light radius 100 #FFFFFF ************************
if (args[0] == 'radius') { //******************* Light radiusgrow 100 #FFFFFF ************************
if (args[0] === 'radiusgrow') { if (command === 'fire') $gameVariables.SetFire(true);
else $gameVariables.SetFire(false); //******************* Light radius 100 #FFFFFF ************************
if (args[0] == 'radius') {
if (command === 'fire') $gameVariables.SetFire(true);
else $gameVariables.SetFire(false); //******************* Light radiusgrow 100 #FFFFFF ************************
if (args[0] === 'radiusgrow') {
if (command === 'fire') $gameVariables.SetFire(true);
else $gameVariables.SetFire(false); // ************* FLASHLIGHT *******************
if (command === 'flashlight') {$gameVariables.SetFire(false); // ************* FLASHLIGHT *******************
if (command === 'flashlight') {
$gameVariables.SetFire(false);script activate
-or-
light activatescript deactivate
-or-
light deactivate // ******************** MAIN PLAYER SETTINGS ***************
if (command === 'light' || command === 'fire') {
//******************* Light radius 100 #FFFFFF ************************
if (args[0] == 'radius') { //******************* Light radiusgrow 100 #FFFFFF ************************
if (args[0] === 'radiusgrow') { if (command === 'fire') $gameVariables.SetFire(true);
else $gameVariables.SetFire(false); //******************* Light radius 100 #FFFFFF ************************
if (args[0] == 'radius') {
if (command === 'fire') $gameVariables.SetFire(true);
else $gameVariables.SetFire(false); //******************* Light radiusgrow 100 #FFFFFF ************************
if (args[0] === 'radiusgrow') {
if (command === 'fire') $gameVariables.SetFire(true);
else $gameVariables.SetFire(false); // ************* FLASHLIGHT *******************
if (command === 'flashlight') {$gameVariables.SetFire(false); // ************* FLASHLIGHT *******************
if (command === 'flashlight') {
$gameVariables.SetFire(false); // ******************* FIRE *******************
// ******************* FIRE *******************
if (command === 'fire') {
$gameVariables.SetFire(true);
} else if (command === "light" || command === "flashlight") {
$gameVariables.SetFire(false);
} // ******************* FIRE *******************
// ******************* FIRE *******************
/*
if (command === 'fire') {
$gameVariables.SetFire(true);
} else if (command === "light" || command === "flashlight") {
$gameVariables.SetFire(false);
}
*/