http://mvplugins.com/plugin/Terrax/Terrax%20Lighting%20System
or
https://github.com/Terraxz/TerraxLighting
Fix: Added a little more glow to the Region and Tile glow
Fix: Bug with looping area's
Fix: Tileblock no longer worked in browsers, fixed with new filter.
Hello! I've installed the plugin on a project I'm using, but when I make the plugin call via note the default setting from the plugin menu appears to be overriding the plugin call.
Example:
I've got in the Note entry: "Light radius 85 #AAAA77", but the Player radius is still at its default radius of 300 and color of pure white.
Example:
I've got in the Note entry: "Light radius 85 #AAAA77", but the Player radius is still at its default radius of 300 and color of pure white.
You have to use Plugin command : Light radius 85 #AAAA77, instead of putting it in a tag of some event.
Create an event..
Put in :
Plugin command : Light radius 85 #AAAA77
Erase Event
Hi Terrax, thank you very much for all of your improvement. New things are fantastic and i'm very hyped.
I've only one question: When i try to play the game on pc that aren't powerfull like mine, fps down to 30 when i walk. This problem is caused by cpu or GPU?
I talk with ignorance: is it possible to clean the code, improve it to avoid the lag of under-performing PC?
I repeat: i'm talking with ignorance.
Thank you very much for all ^^
I've only one question: When i try to play the game on pc that aren't powerfull like mine, fps down to 30 when i walk. This problem is caused by cpu or GPU?
I talk with ignorance: is it possible to clean the code, improve it to avoid the lag of under-performing PC?
I repeat: i'm talking with ignorance.
Thank you very much for all ^^
Drawing globes on a canvas in Javascript is CPU intensive. The more globes you include in the map, the slower it becomes.
Some tips:
- Give players an option to turn the script off completly (less atmosphere, but playable on low end machines)
- Don't build huge maps with lots of events and lightsources, keep area's a little smaller.
- Give players a setting that only shows vital lightsources (medium graphic settings) and include a setting for all lightsources (high graphic settings).

