Terrax Lighting system

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Started by Terrax 1467 posts Page 30 of 74 View original ↗
  1. Perr_ said:
    Awesome plugin! Thank you.


    By the way, is it okay to translate this plugin's help text and tutorial into Korean?


    Many RMMV users in South Korea want to use this awesome plugin but have trouble in understanding its instruction. I want to help them. Can you admit translation?

    Sure, i can include a translation if you make one.
  2. InkPotion said:
    Hey there,
    When I try to download the file it detects a virus.


    View attachment 42668 





     






     







     

    I am having the same problem D: I tried to download it then my windows defender game me a warning the Malware was detected and i had to delete the virus, Is there any way I can get the latest update  (1.2.9) through another download link or a RAW file
  3. The plugins work great I love the recent update but is there any way to have the light appear above a screen tint. If I use the plugin Comand: Tint set #???? it displays correctly except it will show under Moghunter screen tints making the orb of light seem dull and faded. if I darken the tint set to a darker colour the light still remains dark and faded. Maybe with the next plugin update, you can add a  (for Lights) plugin command: Light Set above Tints all.  (for Tints) Plugin Command: Tint Set #???? blend.  Command: Tint Set #???? Below Command: Tint Set #???? above. Of maybe have a new plugin parameter: Is using MogHuner TimeSyeterm: Yes/No. I do love using your plugin it nice a flexible. I might use it for my next game. Thanks for the update.  

    Capture.PNG

    Capture.PNG
  4. Sakurahan01 said:
    The plugins work great I love the recent update but is there any way to have the light appear above a screen tint. If I use the plugin Comand: Tint set #???? it displays correctly except it will show under Moghunter screen tints making the orb of light seem dull and faded. if I darken the tint set to a darker colour the light still remains dark and faded. Maybe with the next plugin update, you can add a  (for Lights) plugin command: Light Set above Tints all.  (for Tints) Plugin Command: Tint Set #???? blend.  Command: Tint Set #???? Below Command: Tint Set #???? above. Of maybe have a new plugin parameter: Is using MogHuner TimeSyeterm: Yes/No. I do love using your plugin it nice a flexible. I might use it for my next game. Thanks for the update.  


    Maybe try having Terrax Lighting at the top of your plugins...? 
  5. InkPotion said:
    Maybe try having Terrax Lighting at the top of your plugins...? 





     

    I have Terrax Lighting above all my other plugins I will try to see if it will work under Moghunter time system. 
  6. @InkPotion 


    I moved the plugin under Mog hunters Time system and Time Hud. it still the same. 

    Capture.PNG
  7. Sakurahan01 said:
    I am having the same problem D: I tried to download it then my windows defender game me a warning the Malware was detected and i had to delete the virus, Is there any way I can get the latest update  (1.2.9) through another download link or a RAW file

    I will try and publish it in plain text as well, some malware detection will detect any javascript inside a zip as mallware.

    Sakurahan01 said:
    The plugins work great I love the recent update but is there any way to have the light appear above a screen tint. If I use the plugin Comand: Tint set #???? it displays correctly except it will show under Moghunter screen tints making the orb of light seem dull and faded. if I darken the tint set to a darker colour the light still remains dark and faded. Maybe with the next plugin update, you can add a  (for Lights) plugin command: Light Set above Tints all.  (for Tints) Plugin Command: Tint Set #???? blend.  Command: Tint Set #???? Below Command: Tint Set #???? above. Of maybe have a new plugin parameter: Is using MogHuner TimeSyeterm: Yes/No. I do love using your plugin it nice a flexible. I might use it for my next game. Thanks for the update.  

    I will take a look at Moghunter this weekend and see if i can write a little code to make both plugins work together.
  8. Terrax said:
    I will try and publish it in plain text as well, some malware detection will detect any javascript inside a zip as mallware.


    I will take a look at Moghunter this weekend and see if i can write a little code to make both plugins work together.





    2






     

    Thank you so much. I appreciate all the work you have done and the help you have given, It means a lot. Thank you. 
  9. New version (1.3.0) now available


    http://mvplugins.com/plugin/Terrax/Terrax%20Lighting%20System


    Added :


    1) Put a simpel password (terrax) on the scriptfiles so downloaders won't be bothered with false malware alerts anymore.


    2) Added full compatiblity with Moghunters time system.


    Setting up the Mog Time system together with TerraxLighting system.


    Step 1:
    Downloading the Mog Time system  -> Go to https://atelierrgss.wordpress.com/rmv-timesystem-hud/
    You will download the Mog_Master_MV.zip.


    Step 2:
    This zip contains a lot of plugins, you can use them all, but if you are only interested in the time system
    these are the files you need


    Mogmaster_MV/js/plugins/MOG_TimeSystem.js
    Mogmaster_MV/js/plugins/MOG_TimeSystem_Hud.js
    Mogmaster_MV/img/system/TimeHud_A.png
    Mogmaster_MV/img/system/TimeHud_B.png
    Mogmaster_MV/img/system/TimeHud_C.png
    Mogmaster_MV/img/system/TimeHud_D.png
    Mogmaster_MV/img/system/TimeHud_E.png


    Copy these files to the right place in the game directory.


    Step 3:
    Start up RPGMaker MV, load your game and go to the plugin-manager
    Add MOG_Timesystem and MOG_Timesystem_HUD
    In the parameters of MOG_Timesystem set the parameter 'Tint screen' to false.  <-don't forget or you get double tinting


    Step 4:
    In the TerraxLighting plugin go to the parameters and set parameter 'Save daynighthours' to 0  <-don't forget or you get weird time jumps


    Step 5:
    To activate the Mog Time system together with the TerraxLigthing system use the plugin call
    Plugin command : tls_moghunter on
    You only need to call this once.
    When its activated any map with the note-tag 'mogtimesystem' will have the screen tinted by the terraxlighting depending on the mog time.


    Should you need to turn it off, you can use plugin command : tls_moghunter off


    Step 6: It should work now, if not you can ask in the forums.


    Terrax
  10. Really nice update ! (But I spend all yesterday configuring the day/night system with your plugin (1.2.9) with moghunter's one ^^ 


    So, If I understand well, I write  "mogtimesystem"  instead of "Daynight" in the map tag, I activate it with  tls_moghunter on  at the beginning of my game, and the screen will be tainted.


    But, which color are the tint use ? The one I define like this : ?

    Spoiler
    Daynight color 0 #111111


    Daynight color 1 #111111


    ...

    Or making a common event and tint the screen for each time switch of Moghunter's time system ?


    Sorry to bother you, but I would like to know before changing all my settings ^^
  11. Hi there really nice plugin .. however I'm having some serious problems .. whenever I use the tint screen command in an area with this enabled it causes a lot of slowdown in the game. Even in areas where I haven't used the lighting itself. And if I try to combine the screen tint and this lighting the game becomes almost unplayable. Is there any way around this? In some areas I want to use screen tint and in others your lighting effects.
  12. InBlast said:
    Really nice update ! (But I spend all yesterday configuring the day/night system with your plugin (1.2.9) with moghunter's one ^^ 


    So, If I understand well, I write  "mogtimesystem"  instead of "Daynight" in the map tag, I activate it with  tls_moghunter on  at the beginning of my game, and the screen will be tainted.


    But, which color are the tint use ? The one I define like this : ?

    Spoiler
    Daynight color 0 #111111


    Daynight color 1 #111111


    ...

    Or making a common event and tint the screen for each time switch of Moghunter's time system ?


    Sorry to bother you, but I would like to know before changing all my settings ^^

    At this moment its fixed colors in the code, starting at line 782


                            if (new_phase == 0) { newtint = '#555555'; } //Dawn
                            if (new_phase == 1) { newtint = '#FFEFD5'; } //Rise
                            if (new_phase == 2) { newtint = '#FFFFFF'; } //Day
                            if (new_phase == 3) { newtint = '#EEE8AA'; } //Set
                            if (new_phase == 4) { newtint = '#555555'; } //Dusk    
                            if (new_phase == 5) { newtint = '#111111'; } //Night


    But i could make it configurable if needed.

    RHachicho said:
    Hi there really nice plugin .. however I'm having some serious problems .. whenever I use the tint screen command in an area with this enabled it causes a lot of slowdown in the game. Even in areas where I haven't used the lighting itself. And if I try to combine the screen tint and this lighting the game becomes almost unplayable. Is there any way around this? In some areas I want to use screen tint and in others your lighting effects.

    The plugin can be heavy if used on low-end android devices, the canvas routines can be hard on the processor, but i can't imagine a pc having problems.
  13. Ah yes .. this is somewhat embarrassing. But although I have confirmed a minor amount of fps loss this issue was in fact connected to an earlier weather effect that was not properly coded in by me. I set the weather effect to last for a long time and then refresh. But I forgot to tell rpgmaker to wait the full length of the effect. Meaning that my computer was trying to apply the effect as fast as it possibly could.I got away with it before because my computer is a good one and your lighting effects just caused the problem to surface. I am somewhat new to MV so it took me a while to track down what the problem was XD. Would have edited my reply but I've been neck deep in artistic contract negotiations the last couple of days. Please forgive XD.
  14. I upgraded your plugin. Everything works fine ! Took me 20mn to make everything work well instead of the 4 hours I spend making the 2 plugins working together :p
    I would be really glad if you could add plugin commands to change the colors of the tints (Night is a little too dark for me^^)
     
  15. New version (1.3.1) now available


    http://mvplugins.com/plugin/Terrax/Terrax%20Lighting%20System


    Added :


    1) Plugin call  to change the tints in the MogTimesystem


    To change the default tints  (Always supply 6 colors, only needs to be called once)
    plugin command : tls_moghunter tint #555555 #FFEFD5 #FFFFFF #EEE8AA #555555 #111111     
    The colors are for: Dawn, Rise, Day, Set, Dusk, Night

    InBlast said:
    I upgraded your plugin. Everything works fine ! Took me 20mn to make everything work well instead of the 4 hours I spend making the 2 plugins working together :p
    I would be really glad if you could add plugin commands to change the colors of the tints (Night is a little too dark for me^^)
     

    Done :)

    RHachicho said:
    Ah yes .. this is somewhat embarrassing. But although I have confirmed a minor amount of fps loss this issue was in fact connected to an earlier weather effect that was not properly coded in by me. I set the weather effect to last for a long time and then refresh. But I forgot to tell rpgmaker to wait the full length of the effect. Meaning that my computer was trying to apply the effect as fast as it possibly could.I got away with it before because my computer is a good one and your lighting effects just caused the problem to surface. I am somewhat new to MV so it took me a while to track down what the problem was XD. Would have edited my reply but I've been neck deep in artistic contract negotiations the last couple of days. Please forgive XD.

    no problem :)
  16. I ran into a type error when testing events from the event menu. It said, "Cannot read property 'toLowerCase' of undefined.

    Spoiler
    console.PNG


    Spoiler
    plugins.png
  17. passballtotucker said:
    I ran into a type error when testing events from the event menu. It said, "Cannot read property 'toLowerCase' of undefined.

    Looks like your loading a map that doesn't have a 'note' field. I included an extra check in the code to solve such instances.


    I uploaded a new version with the fix, i didn't increase the version number.. to small a thing, just download it again.


    Terrax
  18. Terrax said:
    Looks like your loading a map that doesn't have a 'note' field. I included an extra check in the code to solve such instances.


    I uploaded a new version with the fix, i didn't increase the version number.. to small a thing, just download it again.


    Terrax



    Thanks!
  19. Terrax said:
    Just setting the Terrax Lighting Screensize a little higher then the Yanfly will correct it (just set it to 1225 x 650)



    I've tryed it. But it didn't work. Can you try to use Yanfly Core Engine and look at it? Because before that person, i've written the same issues...


    Thank you
  20. This plug doesn't work for me at all.  I did this and everything just looks normal.  No darkness, no effects, nothing.  I'm confused.  I even watched some video tutorials on Youtube








    I never had a plugin NOT work so I'm really blown away here.


    doesn't work.jpg