Terrax Lighting system

● ARCHIVED · READ-ONLY
Started by Terrax 1467 posts Page 26 of 74 View original ↗
  1. Hi guys, i've a question. Is it possible to set up the light on battles? Because if there is for example the "tint set" command, like in the demo... with a "soft dark", in the moment that you start a battle, the screen return normal. There is a method to "adjust" the light even in battles?
  2. Ok so I am trying to configure an event so if the variable ranges between 19 and 6 that an "effect" will play on another event, which triggers a switch for a special character to appear. I then want it to disappear if its not between the above time ranges.


    I can't seem to get it to work at all, it's either continuously spamming the effect on the event and making the game unplayable or the character isn't appearing.


    How would I write an event to trigger a switch on between specific times else its off?


    EDIT:


    Think I have figured it out.
  3. Code:
    Unfortunately, it goes only as an event score , but not as a command . I'm not the only one where it does not.

    Code:
    I wanted to set an automatic light but it dont work .
  4. Is there a way to grow radius light of events other than that of the player?
  5. I have a problem , my walking light sources (people) move but the light doesn't follow them and remains in the position the light source was before moving. The player light source works as intended.
  6. When I am doing plugin command: Daynight Add 4 (also tried daynight add 4 00)


    It doesn't add the time on at all, the whole script works fine but the daynight add doesn't seem to add the 4 hours on.
  7. Guys? Does it exist a support for this script or not? :/
  8. To use a flashlight effect use 'Flashlight on 8 12 #FFFFFF 3' and 'Flashlight off'


    The arguments are optional (8=beamlength, 12=beamwidth, #FFFFFF=color, 3=beam density)


    Events can also use the flashlight effect. Use 'Flashlight 8 12 #888888 1 2' in the note-tag.


    where 8 is the length of the flashlights beam and 12 is the width of the beam. The last numbers are


    optional and can be used to turn the NPC's flashlight on or off and set the direction of the beam


    if the event is not moving (1=up, 2=right, 3=down, 4=left) the default is down.

    The above quote is directly from the help information for the Terrax Lighting system. The issue I'm having is that this doesn't work as I would expect it too.


    1. It doesn't work on the player, which is what I would expect it to work on and not the event it's set in.


    2. Including the word "on" after Flashlight doesn't turn it on, it does nothing at all.


    3. Any numbers I use after the color code just gives me a white circle, and that's it. Even if the color is set to yellow or something else.


    I'm also having the same issue as Witchcat with the Flashlight, when I can get it to work, only faces to the left regardless of settings. It's a great system, but some of the most useful aspects of it are actually not working. Which is a pity. I have no other plugins going either, so it shouldn't be in conflict with another plugin. So far only "Flashlight 8 12 #FFFF00" causes a flashlight effect, but it only does it for the event it's set on and always points to the left.
  9. Hi Terrax


    sorry for my english.


    i love the plugin. but i have a problem. if I'm game over, the lights is still on after restart.


    i have your version (1.2.7)


    after "battle-game over" or "enent call -game over" the lights still on by restart. why?


    please help


    thanks
  10. Has anyone found an overlay plugin that is compatible with this software?


    Also a Time GUI plugin that works with this software? I nearly got one to work, however it also deals with tint screen and when you try to add time it starts screwing everything up (which my game heavily relies on).
  11. Hello, I am unable to download this as I keep getting a warning that it's a trojan. Do you think you could create a mirror of the download?
  12. BigToastie said:
    Has anyone found an overlay plugin that is compatible with this software?


    Also a Time GUI plugin that works with this software? I nearly got one to work, however it also deals with tint screen and when you try to add time it starts screwing everything up (which my game heavily relies on).



    Been having the same problem. I'm gathering that the lighting effects take place on a layer that is higher than all others, regardless of what plugins are used...?


    Would be great if a way to address this could be found.
  13. Windows Defender identifies the latest release 1.2.7 as a trojan Win32/Spursint.A!cl at sever alert level, why is this?


    Edit: version 1.2.6 there is no malware detected, I will use that version but not 1.2.7. As much as I respect the work put into a plugin I will not willingly compromise my systems integrity for it.
  14. I have an event that acts like a car with the carlights on using this note tag (Flashlight 8 12 #888888 0 1)


    I'm looking to make depending on switches/variables to have the car events have an extra normal light center of the event that flickers between two colours like a police car would in persuit. Is this script capable of having two lights function at once per event with a torchlight one included?
  15. Terrax where are you? We need support... i found that if you shake the screen, even if you add more resolution, the screen shake and you can see the borders with no Light.... Is there a solution?
  16. I'm still around.. My main job is in agriculture, so the spring is a very very buzy time of the year. I should be able to put some new work and requests in soon when things settle down a bit. Whats the command to shake the screen?


    Terrax
  17. Just wanted to say thanks for this plugin
  18. I love this plugin and I use it for the majority of my game...  There is only one thing I would love to see added to it.  The ability to recognize transparency.  Right now when you use the TileBlock 1 On command the light is blocked on that tile completely...  Even it the item is nothing more than a pole.  I have a more than a few pillars on some of my maps, when I mark them with the light blocking number [1 in my case] the pillar is blocked but so is the ground behind it.  I would be nice if the tile block could recognize the alpha channel of the tile and only block the pixels that have something on them.  It would allow the creator to make more dynamic looking maps.
  19. First of All, thank you so much for this plugin Terrax, it will help me a lot in my project.


    However, I have 2 doubt, the first one is about the light player radius, where I put he command to it works?


    And the second is how I change the lightcolor?