New version (1.2.1) now available
http://mvplugins.com...Lighting System
Version 1.2.1
* You can add two optional commands for brightness and direction
* Light 200 #FFFFFF B50 increases the brightness with 50%. Value between 0 and 99.
* Light 200 #FFFFFF D1 will give half a lightglobe for lightsources placed on walls.
* 1. For lights on north walls, light will face down.
* 2. For lights on east walls, light will face west.
* 3. For lights on south walls, light will face north.
* 4. For lights on west walls, light will face east.
Might I also suggest a darkness option? Having pitch black outside of light sources can look slightly ugly on maps.
There already is a darkness option,
RegionBlock 1 ON #333333 Will block lights on tiles with region-number 1, but it will not be completly dark
but slightly shaded (test with different color settings for the right effect.)
Hi Terrax
Do you think its possible to use your tint set in battle as well. Because right now we got ooo super darky dungeon who awesome. There is two slime lets fight guys! What those slime are made . its so bright !!!
i have currently try calling the plugin command in battle but to no avail.
I will look into it, won't promise anything because the battle system is new territory.
As to my issue before, it seems to be capability issues with your TerraxPuzzle. As i get the error with both of the plugin turned on.
ReferenceError: SaveLightingVariables is not defined
at Scene_Load.onSavefileOk (file:///C:/Users/Johnny/Desktop/RPG%20Maker%20MV%20Games/Project%201/js/plugins
I've made an update to the Terrax puzzle system, this should take care of the errors. Thank you for your info
:)
Make sure you put the puzzle system above the lighting plugin in the plugin list.