Leave for 2 days and this is what you get .. a mailbox full of replys, oh well.. i'm back!
Alright im glad to hear, then i will just have to wait.
P.S
I did some testing on the issue Kilitar got, and "Light on 1" does actually turn on all lights given the number 1 on other maps as well.
This was tested with the most recent version and a new game.
I would say even if its not intended to be like this i kinda like this feature anyway so it would be nice if there is two commands.
one to turn on/off the lights on current map with given number and one for turning on/off lights on all maps with the given number.
Yeh, i had it wrong the first time.. its working as intended though, throw a switch on and it will switchs the lights on every event with the 1 tag.
Hi Terrax, I have to agree with Portkey89, after exploring the plugin a little I came here searching exactly how to do that.
Anyways, there might be a more effective way to do it, but here's some minor changes I made to your script to make this work for me. It's not exact, but it seems to work alright for 60 seconds.
Always happy when someone helps out, ill include your changes next update.
Terrax, with all these updates and bug fixes I forgot to ask a few things. For the DayNight tag, wouldn't it be better if it was in the Map's Notes?
If only to avoid littering the maps with events; especially in busy ones. You just add the tag in the map's notes and remove it if you don't want it on that map.
For the daynight colors, I'm wondering if it's possible to load the colors from a text file and set them as the global parameter settings for easier editing and to avoid event copy-pasta if possible. (Ask me to elaborate a little more if you want to try this) You can keep the current method too so as to allow certain areas to deviate from the global settings.
And did you attempt the terrain tag thingy? Or was it too complicated and diabolical to bother with? :guffaw:
Daynight tag in map's note.. sounds good, ill take a look
Daynight colors in file.. sure but i don't have a clue how to load save from files, so help would be needed.
Did take a look at terrain tags, but i couldn't figure out how each tile was encoded, if you have a page that explains it, please forward it.
Hmm, okay i got it to work but i do have a question. I put in 'Flashlight 8 12 #888888 1' into the note of the event and by default it makes the event flashlight turned off. then I used the plug in command "Light on 1" to turn it on and "Light off 1" to turn it off, and it worked. However for me the default (gameplay wise) is that the light should be on and only turns off when the player does certain things (knocks out guard from behind, defeats guard in combat, etc) . I can get around this by making a page that basically just turns the flashlight on before doing any other action but i'm not sure if that's the best way to handle this. any ideas on how to handle this smoother?
Not realy, most games start with a nice animation to start up the story, i would throw it in there.