SV_Battlers from SV_enemies [9. The Hornet]

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Started by byBibo 193 posts Page 3 of 10 View original ↗
  1. Nightshade said:
    can you you pleaseeeeeeee make a cat RTP SV-Animated Battler for us! : O
    Yes yes yes!! We NEED this!! It would be the greatest sprite since the Behemoth (he's just so cute!!)  :D
  2. Great Job!

    Gonna be watching this post
  3. The willowisp is killer man. Great Work!
  4. @Marston: Well, maybe not Pokemon based monsters as it already takes so long for 1 battler, so create an entire species of 100+ monsters... XD The humanoids characters are in my schedules tho, and with time there will be enough resources to build a team! :)

    @Nightshade & Kloe: i'm not sure if i'm able to do it, but i always can give it a try! Although it would become an original battler, so i think it would fit in another thread ^^.

    @Omen613 & Sythian Bard: thank you! :)
  5. If you are using new beta animated sv enemies from Yanlfy you need to put in enemy note tag different information.

    <Sideview Battler: SV_Bat>

    <Sideview Idle Motion: walk>

    <Sideview Idle Motion: wait>

    <Sideview Idle Motion: victory>

    Hope it help someone, I have struggled a little bit with this.
  6. @OneManArmy: those settings are in the case you want to add randomness in the idle animation display, they are not mandatory ^^

    I didn't put them here because they are up to everyone. I only mentioned the mandatory notetag (<Sideview Battler: pngname>) and the original Width and Height of each file, so it's easier to find out what the most important to know :)

    Note: The Bat and the Rat  having same animation for Idle, wait and victory, it's kind of useless to put inside these. But it might be a good idea for the Wisp and the Rogue! :D
  7. Hmm ok I didn't know that.

    But with width and height values your animations don't work, well... battles don't work. I used the same values as with Yanfly slime and everything is working now and your works are great I am looking forward for more animated animals. :)
  8. byBibo said:
    @Marston: Well, maybe not Pokemon based monsters as it already takes so long for 1 battler, so create an entire species of 100+ monsters... XD The humanoids characters are in my schedules tho, and with time there will be enough resources to build a team! :)

    @Nightshade & Kloe: i'm not sure if i'm able to do it, but i always can give it a try! Although it would become an original battler, so i think it would fit in another thread ^^.

    @Omen613 & Sythian Bard: thank you! :)
    were wait . we been waiting for along while for someone to make us a cat sv animated battler for along while we can wait some more ; D
  9. Congratulations on your honors by Master Yanfly! And may I say these are super awesome!  BD
  10. Just want to convey my appreciation of you'r work. Really ups the visual side of combat to the next lvl. Might not seem like much compared to big budget games but every RPG Maker game is a baby the continues to grow :)
  11. Humm I can't make it work.... :(

    Can someone help me with which tag you need to put to make the bat come to life with you superb work?

    A screenshot of your setup with the updated plugging of yanfly will be pretty great:D

    thx!
  12. Val said:
    Humm I can't make it work.... :(

    Can someone help me with which tag you need to put to make the bat come to life with you superb work?

    A screenshot of your setup with the updated plugging of yanfly will be pretty great:D

    thx!
    Put the file in your SV_Actors folder and add <Sideview Battler: SV_Bat> as a notetag
  13. Thank!! U ^_^ !!!
  14. Amazing stuff, love your work!!! ;-)
  15. This is sooo cool!  :rock-right:

    By the way, what about make a sv dragon or Succubus?
  16. @¦OneManArmy: just remove the height and width notetags and everything should work! I tested it, it works with the beta version and the full version of the plug-in! :)

    @Kloe: yeah, it was very kind of him to put a link here! ^^ Also thank you for your quick answer to Val's question XD

    @Val: every important notetag is featured in the spoiler menu ;) [the width and Height notetags became optionnal though]. But i'll make demos in the future so everyone can see how every battler works :)

    @felenstern: thank you!

    I won't be able to answer this thread until thursday, please wait a bit, i'll come back on friday with tests with the final plug-ins, and will surely release a little demo thingy ^^

    In the mean time, enjoy SV_Battlers from SV_enemies! :)
  17. These are really amazing.  Looking forward to more of these.

    The Chimera and The Minotaur would both be cool to see.
  18. I just wanted to congratulate you and say thank you for your work. It is really useful.

    Can we use all this commercially ?
  19. This is why I wish there was some kind of patreon-ish system here, I'd pledge $1 per monster! :D
  20. @The Infamous Bon Bon: Thank you! That's the second time i see the Chimera coming, i might consider doing it ^^

    @Saneterre: as these are only RTP alterations, as long as you have a RPG MV license, yes, you can use it commercially ^^ If so, i'd like to be credited for the animated version but it's optionnal.

    @Haydeos: I see more of a Tipeee for that, as you can pledge per content instead of per month ^^ I might consider creating one for original SV_battlers (i'm currently planning to make some ;) ). But for these ones, i want to keep it available for everyone, and even if i wanted to, they belong to kadokawa so it would be wrong to make money out of alteration of RTP content!