Hello, RPG maker members and thank for contributing to this thread.
"A role-playing video game is heavy required a storyline. Sometimes it tasks the player with saving the world, or whichever level of society is threatened."
I would like to discuss with you what story aspects do you prefer in RPG (this is purely opinions). You explain your choice in the reply section. I would put the adventure genre, but all of us would pick that option because that defines RPG. Think about the movies or the novels you like.
Genres:
Romance: focus on the relationship and romantic love between two people
Tragedy: (a sad story of some kind of losses)(betray someone).
Mystery: a mysterious death, a crime to be solved, or mysterious of locations.
Horror: intended to, or has the capacity to frighten, scare, disgust, or startle its readers or viewers by inducing feelings of horror and terror.
Satire: satire is usually meant to be humorous and it offers constructive ways to learn different philosophies and other POVs.
omedy: I mean "comedy". This is focused on funny and nonsense stuff.
Survey:What story aspects do you prefer in RPG ? (this is purely opinions).
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You mean, "story aspect"? because saying "aspect" itself has a wide meaning. I can even put aside the story and say "grinding/customizing my character/crafting" instead of the pool above. Because that's what I'm looking when playing games. While RPG requires a storyline, I think it isn't a requirement to make it as a point of the game.
Does Starbound has story? yes it has. Is it even RPG? Personally, I think it's RPG. But I don't care bcz I'm playing for exploration and crafting. Fallout 4 is RPG, but I spent 50% of my playtime (not an actual number) building my settlement (scavenging included), 25% exploration, and 25% care about the story.
But, if you really want me to vote your pool, I'm going with the tragedy. Romance could be the second, it can pull off well combined with tragedy. On the third, instead of horror, I'd put thriller (something like Doom, or Prototype 2) instead because I associate horror as horror games and I don't like horror games. Thriller has action while horror isn't. -
I voted Romance but only because it wouldn't let me Null-Vote and I guess I dislike Romance less than most of those other genres. :p
Adventure really is my favorite genre of story - exploration of new places, overcoming of obstacles, and generally heroic vibes, with an emphasis on worldbuilding. Anything from Indiana Jones to Skies of Arcadia.
I also really like human drama (often tied in with the more serious works in the Slice of Life genre) - quiet, realistic, and down-to-earth stories about human emotion, complex relationships and an emphasis on pathos in defining the tone of the work. Anything from Rune Factory to NANA. -
@TheoAllen and @Wavelength , I have been added the choices that you want on the poll. Now you recast you vote if you want.Thank you for stopping by.
@TheoAllen, thank you for correcting my writing, yes I mean story aspects. -
@TheoAllen and @Wavelength , I have been added the choices that you want on the poll. Now you recast you vote if you want.Thank you for stopping by.
Done and done! :D
I understand how you felt about "Adventure defines RPGs" and how it will probably become the most popular option for various reasons. You're almost definitely right. But I also feel like there are a lot of RPGs that focus (at least in their narrative) on romance, horror, mystery, or other things moreso than their sense of adventure, and some people like that a lot. I for one like when adventure is at the forefront of the narrative! -
Just a quick thought from me on each listed aspect:
Romance: Requires very good writing to not come over as cringey or painfully cheesy. It can be nice if it works, but let's not kid ourselves, that never really happens.
Tragedy: I don't like games that have me feel sad.
Mystery: One of the better ones, and works well in RPG Maker games.
Horror: Topdown view horror really does not do it for me...
Satire: In theory, this should be high up my list, but this genre is so full of overused memes and trope jokes, it's just not funny anymore. Those with better writing and original jokes do score high for me, though.
Adventure: Definitely the best genre for RPG Maker, because it complements the 2 core gameplay features in RPG Maker games so well, namely exploring and battling. It's the genre best told through gameplay itself.
Thriller: As with horror, topdown view graphics just fail at creating tense atmosphere in games. -
Adventure and mystery are two I really like. If it's done well, Romance and Horror as well, but I'm going to cast my vote as only the first two.
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My votes went to:
- Tragedy: But only if the game bounces back with something positive and happy afterward. Of course, in order for this to work, you need to be a good writer and storyteller because otherwise, who cares if [person] dies, betrays me, etc.
- Satire: I find games that parody RPGs and other genres to be quite entertaining, even if that's the only real focus of the game. If it is, make sure it's entertaining.
- Adventure: Pretty much the heart of an RPG, so this goes without saying.
- Romance: I actually wouldn't mind seeing a good romance game, but I've yet to see an RM game that pulls it off. You need really good storytelling skills to make this work, because if I don't care about the characters, why do I want to watch them spout heart balloons back and forth?
- Horror, Thriller: RM games are generally too casual for this to actually work. No offense to those who make/like them, but I find these two elements to usually be pretty cringeworthy in their execution. You need to be an excellent artist, musician, and sound effect creator to pull the necessary ambience off, as the RTP is too cutesy/corny.
- Mystery: Not a bad genre for RM games, just not really my cup of tea. Usually, what I see is "talk to all the NPCs and examine all the objects until the plot/mystery/whatever advances." You know, kinda like mad-clicking in point and click games (a genre I pretty much despise)
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When I voted for Mystery, I should be clear I mean having some sort of mysterious question in your game, a question that keeps players wanting to know the answer to it.
Of course more than one works for me too, but even with just one, that's what I meant by mystery.
I'm also surprised Satire is on the list but not Comedy, as they are different, I think? I usually like some light-hearted comedy in games, but usually I don't like satire, though in some rarer instances I have liked a bit of it.
That's my main reason for not voting Satire, but if Comedy was on the poll I'd have voted for it too. I still see 1. Adventure and 2. Mystery as being what I'd most like to see in a game, those two still go above Comedy and Satire for me. -
@atoms, Mystery can play a detective, paranormal stuff or learn more about plots or story. I put comedy in the choice if you want to recast; "omedy."
The way I distinguish between comedy and satire is the purpose of jokes. Comedy can be many things that funny and purpose to entertain the viewers. Comedy can be yelling, cursing, name-calling, dirty word, and make fun of something.
Satire is a type of comedy which has a purpose than a cheap laugh. It uses to convey themes, educated player different ways of thinking. Technically, every piece of writing has a part of thinking and emotion states of the writer.
Here if you want to hear from another person:
http://pediaa.com/difference-between-satire-and-comedy/ -
I'd say Mystery/Adventure. I love getting thrown in a strange relatable setting and go do stuff. While I tend to add the Horror aspect to my games, it's not really something I look for the most in other games. Maybe because I don't find many things that disturb me and jump scares are just cheap :v
Romance is good too, I guess..
Also, I consider Comedy a secondary genre. If a game/story relies only on comedy to be the selling point then I instantly hate it lol. I mean, if the game can't take itself seriously, why should I? -
@Kupotepo Thank you for the link! It was a useful read for me.
What I like with comedy is having some characters that are light-hearted and funny to read through at times. Not because they are joking, but because you know these characters can make you laugh by how they interact with each other.
So maybe two characters with slight opposites in there personalities could achieve that, but that is just one example.
I don't mind a few jokes too, but I don't want constant jokes nor for it to feel over the top. Would what I am saying here be satire or comedy? I think light-hearted comedy but I'm not certain.
I am also the same as @Kyuukon , even with comedy, I would still want the game to have some level of seriousness to it. -
Romance. Though I am a romance author so that does bias me a bit.
Typically a romance can really help two characters learn about each other and develop and for readers/players to build empathy with them. I mean, every story has a "romance" aspect to it, whether it's traditional boy meets girl or buddy cop or love interest, etc. -
@atoms I get what you mean now. You are talking about stupid ,silly, or nonsense comedy. I like that too I do not to analyse a hidden meaning.
@rue669, thank you for your comments and nice to meet you. It is healthy that recognize bias. Sometimes, writer that does not his/her bias can pass that bias to readers. Do not worry, all of us have preferences, likes, and dislikes. -
I think A good rpg has all those aspects in some degree, especially when character development comes Into play, however for me A True rpg is about the journey the MC makes both in the world as on A personal level, for that reason I guess adventure is the choice to make for me :unsure::)
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Omedy. Omedical games are the best!
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Sci-fi and situational comedy mixed with social satire/look into our present society.
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Adventure / Back-Story of each Character. I would like to know about the Character I am playing. I hate games that start off with a random character and doesn't explain their History, Personal Life / Beliefs etc.
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Thank you for stopping by @Finnuval, @Aniknk, @Marquise* , and @Black Pagan.
@Black Pagan, I agree that randomed characters are not fun. Many of rpg writer like explain everything near the end of the game. So, yeah the writer has to explain enough for players to get an idea of what is going on.