State Remaining Turns in MOG Battle Hud

● ARCHIVED · READ-ONLY
Started by TESTOSTERONE 27 posts Page 1 of 2 View original ↗
  1. PluginName: WR_MOG_BattleHud_StatesPatch
    Author: WindRyderGame

    TERMS OF USE:
    Credit Wind Ryder
    Do not redistribute the plugin but link back to this post instead.
    Post: https://forums.rpgmakerweb.com/index.php?threads/state-remaining-turns-in-mog-battle-hud.157782/

    DO NOT CHANGE THE HEADER OR TERMS OF USAGE.
    Free to use in any project with proper credits.

    Version: 1.1.1

    Description:
    The plugin requires:
    • MOG_BattleHud (10_Classic_II) - I have not tested it with other MOG battle hud designs.
    • YEP_BattleEngineCore
    • YEP_BuffsStatesCore
    1. When using the MOG_BattleHud (10_Classic_II), this patch will allow you to see in the battle hud the amount of turns left before a state that each actor is affected with expires.

    2. If you purchased Olivia_StateTooltipDisplay plugin, this patch will allow you to see this state tooltip once again if you hover over the battle hud state icons.

    GIPHY (Is this link broken?)




    Instructions
    In MOG_BattleHud, set the State Mode parameter = 0.

    IMPORTANT: Plugins should be in the following order:
    • YEP_BattleEngineCore
    • YEP_BuffsStatesCore
    • Olivia_StateTooltipDisplay
    • MOG_BattleHud
    • THIS PLUGIN

    History:
    • 2023-05-29 (v1.1.1) - Fixed how states, buffs, and debuffs work
    • 2023-05-28 (v1.1.0) - Added remaining turns for buffs and debuffs
    • 2023-05-26 (v1.0.2) - Fix for when state does not exist
    • 2023-05-25 (v1.0.1) - Fix to clear the remaining turns number when the state has expired
    • 2023-05-24 (v1.0.0) - First Release

    Download from Google Drive
  2. What do you think this could be?
    1685099568407.png
  3. Hi @Gudako could you please screenshot your plugins and their order and I’ll investigate. (Meanwhile I'll post v 1.0.3 to what I think might be a fix to at least prevent the error from happening).
  4. While I can't see the number of turns and such in the battle HUD itself, you can still see it in the Status Menu, in the MOG_BattleHUD the '1' option of states put them all in a line, but it would be cool if you can put them in two lines one above the other
  5. Wow, you have a lot of plugins.

    I only coded the states to display for State Mode '0' for now in the MOG_BattleHUD.

    I uploaded v1.0.3 which will get rid of the error.

    EDIT (5/29/2023):
    I uploaded v.1.1.1 - this version now supports showing remaining turns for buffs and debuffs.
  6. Hey! I'm using your plugin to fix the incompatibility, it works fine with the Classic I template but I need to use the Line mode, showing all the icons. I know the plugin was made for the Timing mode and I tried a lot of things but nothing worked :(

    Is there a way to add turns to the Line mode as well? Thanks!
  7. Need is a strong word. :D

    Sorry, I don’t have any plans on doing that in the near term b/c I am just too busy with other things at the moment.
  8. That's fair, no worries, I'll keep looking for a solution
  9. this is actually really awesome, thank you <3
  10. Thank you for making this. Do you think there's any chance something similar could be achieved for RMMZ and VisuStella?
  11. Hi Matt. Thanks! Probably not for MZ since VisuStella obfuscates their plugins
  12. It works like a charm on my end thanks but I've noticed that the more states/buffs/debuffs I hover over, the more laggy it becomes, despite my cpu,ram, usage,gpu werent affected. Though, not much of a problem if u stop hovering over them as the gameplay speed is back to 60fps. Still I wonder if this is a bug...
  13. Does it still happen if you disable this plugin and disable MOG battlehud?
  14. TESTOSTERONE said:
    Does it still happen if you disable this plugin and disable MOG battlehud?
    the slowdown is gone when I turned off the state remaining turns patch but the hover over and remaining turns wouldn't show in MOG BattleHud.
  15. I mean does the slow down still happen when you hover over the state if you turn off:
    • this plugin
    • MOG battlehud
    Leave turned on:
    • YEP battle core
    • Olivia state tool tip
  16. TESTOSTERONE said:
    I mean does the slow down still happen when you hover over the state if you turn off:
    • this plugin
    • MOG battlehud
    Leave turned on:
    • YEP battle core
    • Olivia state tool tip
    nope, the slowdown is gone when I turned off the aforementioned plugins.
  17. Eeek, thanks. Then it sounds like my plugin issue. :D I'll take a look
  18. TESTOSTERONE said:
    Eeek, thanks. Then it sounds like my plugin issue. :D I'll take a look
    thank you for understanding, hoping the best of luck since this plugin is very promising to use with credits to u ofcourse.
  19. OMG! I have been looking a long time for this. Thank you for doing this. I hope you can add this with all lines in the future as well.*icon* other hubs work too without Yep plugin, but the font is default. This is RMMZ.1716836178745.png
    1716836199150.png
  20. Looks like it doesn't work with YEP_EquipBattleSkills and YEP_AutoPassiveStates. When an actor with skills including <Equip State: x> or <Passive State: x> notetag, it crashes. (Notetags doing basically the same thing and i am using EquipBattleSkills only) Would be nice if it got fixed.


    2024-06-24_19-03-15.png