I have decided to join the MZ bandwagon and will be porting some of the plugins from MV to MZ. My first plan is to port the terrain modifier plugins (modify stats based on terrain) and probably port over some of shoukang's plugins that didn't make the cut. Kind of sad to see the state of the MZ plugin compared to the MV one which seems to be more active
Excellent! The MZ version is sorely in need of attention. I've been troubleshooting things as they pop up for me, but my knowledge of JavaScript is pretty slim.
It's especially excellent that you're porting over the terrain modifier plugins first. The reason I returned to this topic was to ask about how to override a terrain tag’s effects for particular characters. I used terrain tags and the SRPG Range Control plugin to make mud and ice that hinder units’ movement. However, I don’t want my flying characters to have their movement restricted. Using the <srpgThroughTag:> notetag on my flying classes doesn’t seem to make a difference.
I'd also love to make terrain that different types of units can pass through. For example, tiny characters would move through briar patches but large characters would not, and large characters would move up enbankments/small cliffs but tiny characters would not.
I use Akea Battle Animations to animate enemies and it works fine; I ditched yanfly since all the rect functions have to be translated from MV to MZ and didn't want to use FOSSIL
I used Akea for quite a while, and while it is technically compatible, I ran into all sorts of glitches where animations wouldn't work for no apparent reason. For example, an animation might not work in one skill slot, but if I copied it into an adjacent skill slot it would. I had to do this a few times (which also made it a pain in the neck to keep the plugin parameters organized.) I tried to report these glitches on the official Discord several times and never received responses.
I'm glad to hear Akea is working consistently for you. Personally, I gave up and moved onto NRP Dynamic Motion MZ for actors and its sister plugin SoR Enemy SV Sprite for enemies. It helps that it was created by the same person who created SRPG Core.
https://newrpg.seesaa.net/article/477190386.html (I think the link for the enemy version is also on this page; I don't recall exactly where on the website it is.)
The manual can be found here:
https://ryanbram.github.io/documentation/dynamicanimation/#/
It's not quite as versatile as Akea, but there are less steps involved in using it and I haven't run into any issues yet with any animations not working. Mercifully, unlike Akea, it also has copy-paste templates for action sequences.
The new
srpg_core.js fixes a lot of bugs including the one where the wait command is hidden
Thank you for fixing that! There's also a glitch where if a character has more than five or so skill types, the ones lower on the list won't display. This is the glitch I posted my solution for earlier on this page, but you probably know a better method.