@big_noob Found the problem- because the SRPG battle is technically on the map, moving the cursor counts as walking, I.E. it makes cooldowns decease according to the Cooldown Steps plugin parameter.
I'll have an updated version of the patch this evening.
EDIT: Here it is. It now stops cooldowns from updating by movement during SRPG battles. Let me know if you run into other weird behaviors I haven't caught yet.
I should probably set up a proper GitHub repository of my own to host the most up-to-date versions of all these plugins, instead of leaving them scattered around the thread.
I'll have an updated version of the patch this evening.
EDIT: Here it is. It now stops cooldowns from updating by movement during SRPG battles. Let me know if you run into other weird behaviors I haven't caught yet.
I should probably set up a proper GitHub repository of my own to host the most up-to-date versions of all these plugins, instead of leaving them scattered around the thread.
@Doktor_Q Q It works perfectly with your Map Attack plugin!
However, without it, it seems to cancel the batle scene before it happens, so you can't actually use any skills or attack other battlers.
I made this GIF so you can actually see what happens, since I'm not the most articulate person:
If you can't see it, just try to run Yanfly's Cooldown plugin with your fix, but without your Map Attack plugin.
Currently I'm not using your Map Attack plugin because my game relies on features not yet present (uncounterable attacks, multi hit attacks, etc), so unfortunately Cooldowns don't work in my game yet.
About your GitHub repository, you should totally do it! If it wasn't for you I couldn't use this SRPG Engine on my project (I was previously using Le_TBS), so I can't overstate how important it would be for everyone who wanted to use this engine.
Also, do you have any suggestions on starting to learn javascript? maybe in the future I can help too.
Thanks so much,