Hello all! Thanks for your continuous and amazing effort on this awesome plugin! I have a quick question... after an actor finishes an action, even one with Addactiontimes, the cursor automatically moves to the next actor's coordinates. This can be confusing in the case of an actor with multiple actions possible. I tried looking into SRP_Core with no success, do you know of any way to disable this automatic cursor movement after an actor's action?
PS: also, just to confirm, ImmediateSkills is still not compatible with the current core, right? The recommandation is still to use Addactiontimes?
Thanks a lot for your help! Cheers.
PS: also, just to confirm, ImmediateSkills is still not compatible with the current core, right? The recommandation is still to use Addactiontimes?
Thanks a lot for your help! Cheers.
I tried immediate skills and it works. Funny enough though, you need to write the note tag like this:
<ImmediateSkill:true>, with no space between the tag name and value. Immediate skill is different from add action time. After an actor uses an immediate skill, the actor will go back to its original position. I guess it's designed like this.
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I update the Auraskill plugin again and now you can give an aura to event with type: object/unitevent
Also, I made a new plugin to provide AI skill choices for actors. SRPG_AIControl provides control of how to select targets with a given skill, but the skill is selected randomly from all useable skills(for actors), as you can see in the SRPG core code. This is very different from enemy skill selection, in which you can set skill rating, and skill condition. So I made a plugin to enable similar control of actor skill selection.
Game_Actor.prototype.makeAutoBattleActions = function() {
if ($gameSystem.isSRPGMode() == true) {
for (var i = 0; i < this.numActions(); i++) {
var list = this.makeActionList();
this.setAction(i, list[Math.randomInt(list.length)]);// It use randomInt here to pick skill
} .......