Hey there.
Two questions. I'm using SumRndmDde's HUD Maker in order to show a stats window:
First question is: does any of the plugins have an option to do it automatically? I looked into them for a while before resorting to HUD Maker and didn't find anything.
If not, here's a suggestion for the plugin(s) maker(s): use the empty space on the HUD there, to the right of the HP and MP gauges, and put the stats in there. That would facilitate comparison between your parameters and the enemy's.
Second question: in case there isn't a built-in option to show the stats, how can I make my stats window appear only when a character is selected?
As it works right now, the box only appears when the 'srpgBattle' switch is on, that's easy enough. I also managed to make the stats update whenever a different character is selected. However, when none is, the window defaults to the stats of party member 0(1) instead of going away. Does anyone know how to deal with that?
I tried adding
Code:BattleManager.actor() && BattleManager.actor().actorId() === 1
and variations of it as a second condition to show/hide the window, but then it just doesn't show, period.
Thanks for the amazing plugin and for your time!
@
JessieAnn
well as far i know, more stats are shown whenever cursor is on enemys,.. or on actors that have their turn done..
But what you want is to show this when an actor, that has
not made its turn,- is seleted..? which only show this by default:
.. If you can code, than you can probaly change these Windows in the function that controls this, but i never tried that and cant give more advise for this..
also for hudmaker showing "0 .." you probably have to find a way to disable the Huds
(perhaps with switches idk) so they only try to get and show data at the situations you want..
i made a plugin "SRPG_phaseSwitches.js" that adds switches to each possible phase&subphase and i also made imgs and 1 map that show when the phases&subphases happen ,by showing the related images , whenever the spezific phase is active..
(perhaps that can help to use phaseSwitches as trigger for the Hudmaker or the status Windows ..)
And of course SRPG battle has to be "on" to show status info, because if not they are no Units(=battler&event)..
only events and the gameplayer and perhaps its followers ..
You could also make huds that go by the actor id and show whatever data you want whenever you want
(even if the actors are not visible on map because SRPGbattle is OFF)
to be honest i am not sure if i understand correctly what you want to archieve at the end..most stats are shown anyway ,whenever you try to target an enemy unit..