Hey there!
the eval suggestion for the enemy notetags works great. Thx again for that :) The only problem is, that with Yanflys Enemy Base Parameter with an level up for the enemy, the stats are not changing. When leaving the Map and doing the quest/mission again, then it is shown (the level with a variable is shown, that it changed, but not the stats, which will be calculated with that level variable)
got a new question:
I want to store the actorID of the battling actor into a variable. in the plugin parameters there allready exists a variable for this, but I want to store it in another one, so right in the after Battle Event I do
$gameVariables.setValue(80, $gameVariables.value(24));
this works perfectly in the Player Turn, but seems not to happen in the enemy turn
my goal is something like this:
- when my actor is defeated (either my turn or in the enemy turn), I want to give the enemy, who defeated it a special boost (or other stuff)...depending on the actor wgo got defeated (so f.e. if my archer actor got defeated, the enemys health will recover a bit, if the warrior is defeated, the enemy will be stronger in the next battle and so on.
is there a way to check, whether it's the enemies turn? then I could make a condition workaround maybe :3
I found a workaorund for the last thing, the stat changing thingy remains :3
the eval suggestion for the enemy notetags works great. Thx again for that :) The only problem is, that with Yanflys Enemy Base Parameter with an level up for the enemy, the stats are not changing. When leaving the Map and doing the quest/mission again, then it is shown (the level with a variable is shown, that it changed, but not the stats, which will be calculated with that level variable)
I want to store the actorID of the battling actor into a variable. in the plugin parameters there allready exists a variable for this, but I want to store it in another one, so right in the after Battle Event I do
$gameVariables.setValue(80, $gameVariables.value(24));
this works perfectly in the Player Turn, but seems not to happen in the enemy turn
my goal is something like this:
- when my actor is defeated (either my turn or in the enemy turn), I want to give the enemy, who defeated it a special boost (or other stuff)...depending on the actor wgo got defeated (so f.e. if my archer actor got defeated, the enemys health will recover a bit, if the warrior is defeated, the enemy will be stronger in the next battle and so on.
is there a way to check, whether it's the enemies turn? then I could make a condition workaround maybe :3
I found a workaorund for the last thing, the stat changing thingy remains :3
