(..)
Also, one note for the third map of the demo game, but I ended up talking to the fairy and her message loops no matter what I do. I can't get out of talking to her so I had to end the game prematurely since I was locked into the loop ;w;
Also, one note for the third map of the demo game, but I ended up talking to the fairy and her message loops no matter what I do. I can't get out of talking to her so I had to end the game prematurely since I was locked into the loop ;w;
..here is the exit for this Situation:
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@All
Finally the Aura function works in SRPG_BattleUnits.js..
there is still a little Conflict betwen Zoom and Looping Plugin Commands but thats a small Issue ..and SRPG_UnitCall.js isnt tested yet..but atleast "Aura" works and there is an example Setup for Aura in the Updated-SRPG-Demo 2.8 now.
Changelog: (mostly on Default map 0)
- REupLoaded the Updated-SRPG Demo.2.8
-Added YEP_Passive-Auto_States but didnt used them..
-Added States (Friend,Enemy,BattleUnit) into the EventPages of the Units..
-Added "better Event ID input" into the Eventpage of the Units..
(also an Example in CommonEvent for "normal" EventID input)
-Added Common Events and added stuff to CommenEvent "SRPG Battle"..to manage "Dopans Plugins".
-Reworked SRPG_BattleUnits.js ...it works Bugfree now and is able to calculate the Distance betwen 1 and 100 other Units (Events)..
-Reworked Plugin Descriptions of "Dopans SRPG_Plugins " and Added "//info" into the Code of SRPG_BattleUnits.js..
Note: the Aura Setup is only made for Actor 9 at the moment to show how it works..this can be extended with an extra common event and some "If conditions" about other actors beeing State affected with Aura.. ill add that in the next update.
(that means Actor 9 is supposed to be State affected by the Main-Aura-State in order to affect all FriendlyUnits in EffectRange with the "aura-child-state")
ToDoList:(before next update)
- SRPG_UnitCall.js is not tested yet..
- the "Zoom" and "The Show Animation Loop Timming",will be reworked to avoid conflicts in the next update.,.
-> Preview
preview
(Aura should also work for or against Enemys but i didnt tested that yet)
If anybody has questions or Recognizes Bugs ,pls let me know..
(...)