SRPG Engine MV updated to v1.21
Changelog:
- Add feature “Action times addition” that makes actor moveable after doing action
- Unify the behavior of the result screen in the battle scene by key operation and touch operation (contributed by: Tsumio)
@Aloe Guvner :smile:
Hi. Thank you for every suggestion you told to me.
Those really help me in managing the project.
:thumbsup-left::):thumbsup-right:
About
plugin_order.txt, do you mean something like this
https://github.com/RyanBram/SRPGcore/blob/master/docs/EXTENSION.md or something more specific?
Because currently we don't have any official extension other than SRPG_ImmediateSkill.js and SRPG_AgiAttackPlus.js we still not facing plugin order issues. But of course we will keep in mind your suggestion if this project is grow bigger.
@OverlyEpux
Wow, what a long list of suggestion.
:thumbsup-left::)
Thank you very much for your interest and appreciation for this project. I will keep in mind your suggestion for future updates.
Believe me, I also want to see those features get implemented in SRPG Engine MV. But, no matter how much desire for those features, there is always limitation that can be done for something that is worked mainly by one person, although he is a very dedicated person (Mr. Gakuto Mikagami made SRPG Engine since RPG Maker XP era). This is also the main reason I introduce this project to this forum. To unify any effort in creating Tactical Battle System into one system to avoid duplication in effort.
Some system I found usually imitate only one existing system instead of trying to imitate all available battle system. For example, RPG Maker series are known to imitate Dragon Quest-style battle system by default which is why front view battle system is the default choice until MV.
For me myself, I want to contribute to make most Fire Emblem feature available in SRPG plugin. Therefore, before implementing another style Tactical RPG like Shining force or FF Tactics, I will give priority for missing feature from Fire Emblem. If what you suggested are exist in Fire Emblem, chance are it will become part of SRPG Engine MV. But if there is other developer interested, we always open the pull request.
About
existActorVarID &
existEnemyVarID is already answered nicely by
@Doktor_Q.
Thank you very much Doktor_Q.
:kaojoy: