Thank you for all the help so far!
I messed around for a bit, but I have no clue how to make the Prediction Window higher unfortunately. I figured out how to stretch it out and move it left and right, but raising it up and down nope.
It's not the biggest deal I can just have the text lower, but I still think it'd be useful to know how to raise the Prediction Window.
In order to make it taller, you can edit the part of this code:
JavaScript: Window_SrpgPrediction.prototype.windowHeight = function() {
if (_srpgPredictionWindowMode === 2) {
return this.fittingHeight(1);
} else {
return this.fittingHeight(3);
}
};
And change fittingHeight(x) to a higher number.
To move it up, you'll have to edit this part of the code.
JavaScript:Scene_Map.prototype.createSrpgPredictionWindow = function() {
this._mapSrpgPredictionWindow = new Window_SrpgPrediction(0, 0);
this._mapSrpgPredictionWindow.y = this._mapSrpgStatusWindow.windowHeight();
this._mapSrpgPredictionWindow.openness = 0;
this.addWindow(this._mapSrpgPredictionWindow);
};
The .y is set to "this._mapSrpgStatusWindow.windowHeight();" which means the preidiction window is always set to the y of the Status Window. You can change this to.. like, 200 for example, which makes it look like this:

If editing SRPG_core does not allow your prediction window to move, that means it's being overwritten by another plugin- most likely SRPG_BattleUI, which also has the same function in it.
EDIT:
I was finally able to get things working. It turns out that unitmapinfo requires the community version of the RPGMaker MV core .js files. They can be found here or a more recent and modified version here. When used together, the save function works again. However, it DRASTICALLY inflates the save file size, to around 220kb.
Okay, I was able to fix my earlier issue with a different version of the move after action plugin and some general plugin reordering. So, if anyone has the same problem, they can look at the attached plugin order.
I have a new issue, however. I added the unit map info plugin and now the game crashes when you attempt to save. The flow to recreate the issue is new game > have a battle > battle completes > save from pause menu > click any slot to try to save. From there, the save does not create, and if you try to leave the save menu you get the attached error. I'll once again attach the console log as well.
Thanks in advance for any help that can be provided!
View attachment 330794View attachment 330795View attachment 330796
Okay, so I've boiled my troubleshooting down to the bare minimum plugin list and I'm still getting the save issue. I'm on MV 1.6.3. Does anyone know if unitmapinfo has a dependency other than srpg_core? Does it not work with MV 1.6.3?
hi! I'd love to help, but unfortunately I can't figure out what the exact problem is? From the error and its path, it seems to say that it's not finding any actors to use a function on?? I definitely might be wrong though, and welcome any corrections. If I get the time to, I might test this out myself.
What I can tell you though, is 2 things; the plugins should definitely work on MV 1.6.3, and that SRPG_UnitMapInfo only has SRPG_core as a dependency.
Edit: I just read the edit, I'm glad you found a solution!
Hi! I’d love to create a Fire Emblem styled game, but I’m a complete beginner. Is there any kind soul willing to teach me the absolute basics or directing me towards a fool proof guide? Mostly, I need help setting up the strategic battle system. I’ve tried messing around with TacticsSystem, but I can't figure out how to make it work. Also I’m not sure if there are better plugin options. Thanks for your patience
It's super cool that you wanna create a Fire Emblem style game! Go for it!
I can't teach you the absolute basics, and there's no fool proof guide, but there are a couple things I can advice you to do;
1. Use the Demos! The 1.32Q demo and the Shoukang Demos are excellent starting points, inspect them well! Tinker around with them! My own Fire Emblem style game that I'm working on right now is built on top of Shoukang's Demo
:)
2. If you're trying to make a Weapon Triangle system like in Fire Emblem, I'd direct you to
this post. It's super helpful in my own implementation of the system.
3. If you're still learning the ropes, I'd recommend not putting in any external plugins just yet, until you're entirely comfortable with the engine. The SRPG engine is extremely compatible with a lot of stuff, but adding more also increases the risk that stuff just breaks, and if you have a lot of plugins it gets a little difficult to track down errors and stuff.
4. If you have any more questions, make sure to search around the forums! Feel free to ask in this thread as well, or you can message me directly, if ever!
Good luck and godspeed
:)