MV - SRPG Engine MV - Plugins for creating Tactical Battle System

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Started by RyanBram 3313 posts Page 158 of 166 View original ↗
  1. Hi all. I'm sure this has been answered on here but i can't see it. Does anyone know how to solve this? I have been struggling for hours
  2. Help Me
    boomy said:
    For Quick Status:
    var user = this._battler;

    For Prediction Window:
    var user = this._actionArray[1]; (or this._targetArray[1])

    if(Imported.YEP_X_ItemDurability ) {
    if(!user.hasNoWeapons()) {
    var item = user.isActor() ? user.weapons()[0] : $dataWeapons[Number(user.enemy().meta.srpgWeapon)];
    this.drawText(DataManager.getDurability(item), 24, 24, this.textWidth(DataManager.getDurability(item)));
    }
    }

    Note enemies + weapon durability = doesn't work (without an enemy equip plugin) so durability of enemy weapons will be -1. Fix by not showing text for enemies (add a condition user.isActor())

    If you use my example for SRPG Prediction to recreate the window in Fire Emblem, you will notice there's not really any space for "weapon name" as the weapon is shown as an icon.
    We could add a number to the icon by drawing text over the icon. I wrote a more indepth tutorial if you want to achieve this on my github readme

    WeaponDurability.png

    help me, have a problem in durability, item armor durability becomes [NaN]... SRPG_Core 1.32 SRPG_Unit_Core 1.00

    1725879512829.png

    1725879592199.png

    1725879746628.png
    1725879794912.png
  3. SRPG With Aggro I Have Idea... Targert Rate must bigger..
  4. Is it possible to add additional commands to the action menu when certain conditions are met? Such as a talk command appearing when two units are adjacent or seize command when a character stands a certain space.
  5. LordEdmundGod said:
    Is it possible to add additional commands to the action menu when certain conditions are met? Such as a talk command appearing when two units are adjacent or seize command when a character stands a certain space.
    I think shoukang's advanced interactions plugin may be able to achieve what you are looking for, I haven't used it much but may be worth checking it out
  6. the plugin has several updates by the plugin author. it's now version 1.19Q
  7. triacontane directlyattackeffect.js works great with SRPG Gear MV! easy after image effect and jumping
    1728698465679.png
  8. Hi I need help changing the size of the window when you check stats of an enemy on your turn. I found that around line 4222 of SRPG core you can change the parameters of this and it works the height and Y position of the window but not the X and Width. Is there something I am missing?

    Here is the code I have so far
    JavaScript:
        window.Window_SrpgStatus = function() {
            this.initialize.apply(this, arguments);
        }
    
        Window_SrpgStatus.prototype = Object.create(Window_Base.prototype);
        Window_SrpgStatus.prototype.constructor = Window_SrpgStatus;
    
        Window_SrpgStatus.prototype.initialize = function(x, y) {
            var width = this.windowWidth();
            var height = this.windowHeight();
            var y = this.windowYpos();
            var x = this.windowXpos();
            this._type = null;
            this._battler = null;
            Window_Base.prototype.initialize.call(this, x, y, width, height);
            this.refresh();
        };
    
        Window_SrpgStatus.prototype.windowYpos = function() {
            return 300;
        };
        
        Window_SrpgStatus.prototype.windowXpos = function() {
            return 1000;
        };
    
        Window_SrpgStatus.prototype.windowWidth = function() {
            return 615;
        };
    
        Window_SrpgStatus.prototype.windowHeight = function() {
            return 150;
        };

    The numbers I put are only for testing, I still need to adjust them properly but again, only Height and Y works, but not Width or X.

    I am new to properly coding in rpg maker mv and java so I might have missed something
  9. is there any simple way to have the actor units have only one movement, what i mean is if they move and confirm there desired movement x and y positions then press cancel it wont reset to there original position or renew there movement range? pretty much just making it so once a movement position is selected that is locked in so they cant redo the movement, im using srpg_core1.34+Q.

    the reason im trying to have the movement only be used once is that i have events that trigger during
    $gameSystem.srpgWaitMoving() that apply damage or states and it feels odd being able to choose a different path if the hidden events or skills used by enemies trigger and apply there effects

    (edit 2) i managed to get the movement locked working (still need to take into consideration the movement costs of terrain tags via range control plugin) i use chat gpt to write my code so i cant post it here but happy to send it through to any one that may be interested also i have the trap event plugin that triggers during movements which mimics the effects formulas and animations of skills the trap events can also be assigned class and level information to better use damage formulas(its only basic atm but happy to share with any one who wants it) :thumbsup-right:
  10. Hi All!
    I'm a little developer (published one game) and I was actually thinking about creating an SRPG as my next project. I had already purchased another dedicated engine, but since RPG Maker MV has tons of incredible graphical assets, I'd love to be able to use them, and these plugins seem perfect!
    Has anyone already released a complete game using this SRPG_Converter?
  11. Vjoe90 said:
    Hi All!
    I'm a little developer (published one game) and I was actually thinking about creating an SRPG as my next project. I had already purchased another dedicated engine, but since RPG Maker MV has tons of incredible graphical assets, I'd love to be able to use them, and these plugins seem perfect!
    Has anyone already released a complete game using this SRPG_Converter?
    the creator of the plugin reposts games created by this plugin on twitter
  12. xabileug said:
    the creator of the plugin reposts games created by this plugin on twitter
    Thanks! Too much japanese for my brain cells :/
    If anyone could point me to a released game, preferably in English and decently made, I’d be very grateful, if there are any!
  13. Hi, I’m trying to figure out how all these plugins work, and I have a couple of questions for the experts:

    -On the battle start screen, is it possible to display the critical hit % and whether the character will attack twice?

    -In the character stats, is it possible to show evasion, accuracy, damage (atk+weapon)...

    -If I have an attack value of 40 and a skill increases it by 10, the screen will show '50.' Is there a way to display it as '40+10' instead? This would be useful to highlight the skill's effect on the base stat.
  14. Vjoe90 said:
    Thanks! Too much japanese for my brain cells :/
    If anyone could point me to a released game, preferably in English and decently made, I’d be very grateful, if there are any!
    the officially released SRPG engine (SRPG Gear MV/MZ on Steam) is fairly new and is continuing to receive updates- the most recent of which is terrain tags and the like. It might be helpful to play the demo if you haven't already to check out if it's a good fit.

    if that's still too iffy for you, there is SRPG Studio which is a completely different engine, it does have some documentation and plugins as well as some games released, I cannot vouch for any of their quality (and it'd be outside of the scope of this forum). Best of luck with whichever you choose to go with o/
  15. Thank you!
    I’ve already purchased SRPG Studio, and the software is excellent! Unfortunately, the graphic assets leave a lot to be desired, and since I’m not able to create them myself, I’d love to make use of the many available on RPGMMV :)
  16. Hi !
    I want to report a weird comportement of the SRPG Gear MV plugin in its last version (v.1.21 Q in memory).

    In my game project, the conterattacks are completly broken :/ (here a video : ).
    Maybe it's because my game ran on an old version until now (v1.11 Q), but it's very weird :/
  17. Mmmh nevermind.
    I just disabled all my plugins and re-activated them and the problem is gone lmao.
    But it's still something really strange
  18. The selector is not showing up. Please tell me how.
  19. Hi there !
    I have a question. Did someone succeed to create a "steal" skill compatible with the engine ?
    I tried to use the Yanfly steal and snatch plugin, and with the SRPG Gear, the snatch feature (where you can choose the item to steal) works like the steal feature (steal a random droped item by the ennemy).

    Did someone succeed to make it work ?

    EDIT : I want to report something. I don't know if it's normal, but healing skills are broken.
    When actor use them, there is no problem at all, but when ennemy use them, the action is canceled and the ennemy is not heal at all.
  20. AngelYuko said:
    Hi there !
    I have a question. Did someone succeed to create a "steal" skill compatible with the engine ?
    I tried to use the Yanfly steal and snatch plugin, and with the SRPG Gear, the snatch feature (where you can choose the item to steal) works like the steal feature (steal a random droped item by the ennemy).

    Did someone succeed to make it work ?

    EDIT : I want to report something. I don't know if it's normal, but healing skills are broken.
    When actor use them, there is no problem at all, but when ennemy use them, the action is canceled and the ennemy is not heal at all.
    Yes dopan made all the steal gold, weapon, armor, acc, skill.