In fact, I wanted to use the whole plugin including the item equip system, but I can't get it to work in conjunction with YepMainMenuManager, as it causes the error below.
So, in your ForceAction you have information that to work correctly, it is necessary to have "edited-SRPG_core" & "SRPG_UnitCore" & "SRPG_StatBasedCounter", however, as I mentioned above, I am not able to use UnitCore because of the item equipping system. If I can use UnitCore together with YepMainMenuManager, I think that would solve both issues. As I couldn't solve the problem, I'm not using UnitCore and consequently ForceAction.
So, in your ForceAction you have information that to work correctly, it is necessary to have "edited-SRPG_core" & "SRPG_UnitCore" & "SRPG_StatBasedCounter", however, as I mentioned above, I am not able to use UnitCore because of the item equipping system. If I can use UnitCore together with YepMainMenuManager, I think that would solve both issues. As I couldn't solve the problem, I'm not using UnitCore and consequently ForceAction.
the img which i showed here: #2,905
I am pretty sure that this should work fine..
-> also at the moment i am not sure if the code you showed on your img is correct for the YepMainMenuManager setup.. i think you dont need to use that setup, because my plugin allready adds the ActorItemSlots command to the menu..
if you still need to use the YepMainMenuManager on the ActorItemSlots,.. it could be that the YepMainMenuManager plugin has to be somewhere below the srpg-UnitCore, but i didnt tested that
(JS reads the code from top first, and if the UnitCore is read later, than this scene doesnt exist at that timing, when the yep plugin asks for it)
as for the changes on the UnitMapInfo-plugin.. like i sayed, that should not be difficult, as soon i got time to look into it..
