you mean using this script??
(..)
no i mean using script in general, depending on what you want to do..
(regarding simulating non Unit actions)
- calc distance betwen all battleunits(events) and a singel map position
(rpg maker script, or srpg, both is availleble)
(instead of trying to simulate an aoe-shape which might be more difficult)
- trigger other script based on that distance from above..
- request animations on events
(rpg maker script-"event" script)
- change battleUnit hp/mp
(needs srpg script knowledge about "battleunits")
- trigger dmgpopup
(needs srpg script knowledge about the mapbattle part)
-> and combining these examples above, builded in a common event with script usage,,
.. like i sayed this requires js knowledge, and also exp with the srpg plugins..
this needs time, using the console and reading the plugins
.. i suggest to start with easier things in your project before trying more complicate stuff..
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Thats why i say its possible but not easy to do..
however at the moment
the only plugin (still work in progress) which is supposed to do such things or support doing such things is my "force-action"-plugin..
thats because i had the same idea,.. aswell as trying to do combos with other units ect
(the aoe plugin is not made for such things, its made for the default battlestuff, but you can read the aoe plugin to find some helpfull script parts or to understand better how it works ect)
edit
we can even use regions to affect units , or as indicater for which unit gets such dmg ect.. instead of distances