EDIT 3 @ ALL
added 3 fixes to SRPG_UnitCore
- Fixed a none gamebreaking Issue on the EXP/Gold steal skills,
where they didnt trigger correctly if no gold or exp left
- Fixed the Issue on checking EquipSlots_itemId without checking first if the slot is existing.
i added the slot check in the same array as the id check and i am not sure if it needs to be in an extra array instead..
- Added a check to the Itemlist, that asks if "active unit" is existing, or else if "gameMenu actor" is existing..
and use whatever "actor data" is existing to store the actor data for the function.
@DunkyClassic
You should not need to remove any code..i am pretty sure this should solve both issues,which you mentioned, even if i am not sure where your error was triggered, or if any other plugin was affected in triggering this problem.
(by checking if the data is existing before storing or using it, this should solve any Issues with other plugins or Trigger-Situations which i didnt consider)
updated the github again
added 3 fixes to SRPG_UnitCore
- Fixed a none gamebreaking Issue on the EXP/Gold steal skills,
where they didnt trigger correctly if no gold or exp left
- Fixed the Issue on checking EquipSlots_itemId without checking first if the slot is existing.
i added the slot check in the same array as the id check and i am not sure if it needs to be in an extra array instead..
- Added a check to the Itemlist, that asks if "active unit" is existing, or else if "gameMenu actor" is existing..
and use whatever "actor data" is existing to store the actor data for the function.
Spoiler
You should not need to remove any code..i am pretty sure this should solve both issues,which you mentioned, even if i am not sure where your error was triggered, or if any other plugin was affected in triggering this problem.
(by checking if the data is existing before storing or using it, this should solve any Issues with other plugins or Trigger-Situations which i didnt consider)
updated the github again
I'll let you know if I run into anything weird, but I think with your new code I should be able to figure out any oddities that pop up from having fewer slots than normal on my own from here out. You're awesome man ^^