@dopan Thanks for the help, sadly the plugin doesn't work all the way. I can make it to where the plugin decides who can counter attack but it flat out refuses to make use of the <srpgCounterSkill:X> notetag regardless of where I actually put it. Actors, enemies, equipment, states, none wanna work.
I tried searching the tag itself on this thread but the only post that comes up on it is another user stating how the notetag doesn't work. T-T
Also for some weird reason the core plugin doesn't seem to care if I set UseAgiAttackPlus to true or false it still functions regardless. Though I looked that up too and followed advice you posted for another user and set the Number required to "Blank."
Ah well. There's another method I can and will try. Thanks for taking the time out to help me.
Edit: I should mention I was curious if it was an incompatibility between the plugins I have so I tested this all out on a brand new project with just the StatbasedCounter and the Core plugins, nothing else.
I tried searching the tag itself on this thread but the only post that comes up on it is another user stating how the notetag doesn't work. T-T
Also for some weird reason the core plugin doesn't seem to care if I set UseAgiAttackPlus to true or false it still functions regardless. Though I looked that up too and followed advice you posted for another user and set the Number required to "Blank."
Ah well. There's another method I can and will try. Thanks for taking the time out to help me.
Edit: I should mention I was curious if it was an incompatibility between the plugins I have so I tested this all out on a brand new project with just the StatbasedCounter and the Core plugins, nothing else.
Spoiler Setup Screenshots
Spoiler
edit about agiatt+
If you cant disable it, you can use an older core version that doesnt have it..
but it should be possible to disable it anyway..