Sprite Rotate with Battle Engine Symphony

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Started by jerrypylant 3 posts View original ↗
  1. First off, im not sure if this is the right place to post this.

    If it is not i am sorry.

    i was wondering if there was a way to rotate a sprite user(not the icon)

    in Yami Engine Symphony - Battle Symphony.

    i want to make the user flip in this action

    <target action>

    animation 110: user, wait

    icon create: user, weapon

    jump arc 20 user: target, 99, wait

    icon: user, weapon, swing, 

    skill effect: whole, wait

    wait: 20

    icon: user, weapon, swing, 

    skill effect: whole, wait

    wait: 40

    move user: backward, 215, 12, wait

    animation 110: user, wait

    jump arc 40 user: target, 24, wait

    (right here is where i want him to do a flip)

    icon: user, weapon, swing, 

    skill effect: whole, wait

    jump arc 10 user: origin, wait

    </target action>

     

    If anyone could help me, it would be greatly appreciated.

     

    using version 1.16c

    heres a link to the script.

     

    http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/
  2. Nope. Needs to go to Script Support (since you're asking for help with an existing script, not for a new one)


    Can you please add a link to the script, to make it easy for others to find (and ensure they're looking at the same version as what you're using)?
  3. I think I made a rotate symphony tag for the user named Euphoria... Ask him if you can get a copy of it... It was a commission and as part of my terms, he has the rights to decide whether he wants to share it or not.