Battle Engine Symphony

● ARCHIVED · READ-ONLY
Started by Dr.Yami 20 posts View original ↗
  1. Battle Engine Symphony
    Introduction
    A new battle system for RPG Maker VX Ace. At the moment, It's providing a sideview battle and a language for customizing skills. There will be many add-on in the future to make it better.

    Features
    - Visualize Battles
    - Customize Skills
    - Easily Install
    - Many add-on
    - Free for using and redistributing

    Screenshots

    Download & Manual
    Symphony script: https://github.com/suppayami/rmvxa-collection/blob/master/battle-symphony/battle-symphony-116e.rb
    Github Repositoryhttps://github.com/suppayami/Battle-Symphony

    Battle Engine Manual: https://docs.google.com/document/d/16zEipBx4p4iL_ty8LGf2z3ldFUzlBEfdM9QkSu-zXyY/edit#heading=h.vlqeekpclgdk

    Battle Engine Wiki:https://github.com/suppayami/Battle-Symphony/wiki (will be updated in the future)

    Credit
    Yami
    Yanfly (for his ideas from Melody)
    Nessiah & EvilEagles (some other ideas)
    Many testing guys

    Note
    - The original language is Melody Language from Yanfly Engine Melody. Be sure to credit him in your games if You use this Battle System.
    - All Add-on can be found in Github Repository.
    - This battle system follows MIT License. tl;dr: It's free.
  2. It runs very smooth unlike others . I like it :)
  3. Cool... Gonna test it out...
  4. So this is YEM Ace???
  5. ShinGamix said:
    So this is YEM Ace???
    Yeah, Hope It will be that and more than that :p
  6. I have a project in VX I want to bring to ace but never could because of YEM ot being on Ace! Thank you so very much.

    I love YEM! Is it going to have all the features YEM had?

    Also what other features are you planning on with the more than that comment?
  7. There are some example on making skills from my old demo. Please take a look at them before making your own skills (if you are new to Melody/Symphony).

    Also, You can take a look at Melody Demo to know more about Melody/Symphony Tags. However, some skills in Melody might not work with Symphony because of a few differences between two engine tags, and I haven't ported all of melody tags to Symphony.

    It would be nice If someone help me on porting all melody tags as well as writing tutorial on making skills :">.
  8. ugh, another wonderful side-view that I can choose (>_<') Now going to try out:3
  9. For the lazy reader's information, this script is compatible with anything Yanfly, which makes Yami's sideview battle system super mega hot.
  10. I have uploaded a demo. Get it on download site :)
  11. I've been using your alpha version, and I'm really glad the full version came out! Great work!
  12. I read in your blog on your website that you must have programming knowledge to create and customize actions, can you go into a bit of detail on this? What exactly do I Need to know, and is it possible to create a tutorial to just teach how to create skills with your system without needing to know the ins and outs of programming?

    Thanks for your time
  13. Shablo5 said:
    I read in your blog on your website that you must have programming knowledge to create and customize actions, can you go into a bit of detail on this? What exactly do I Need to know, and is it possible to create a tutorial to just teach how to create skills with your system without needing to know the ins and outs of programming?

    Thanks for your time
    Creating Actions means creating another symphony tags. For example: I don't have a symphony tag for Guardian Summon now (my script on last engine), so If you want to make a skill that do something before summon, you must make a symphony tag for Summon, and that requires some programming knowledge. And about making skill, I have a manual as well as a demo there, you can learn a lot from them :)
  14. can i upgrade you engine into isometric look?

    and can you make the action sequence in the script instead?

    i can't make a action sequence....
  15. Deenos said:
    can i upgrade you engine into isometric look?

    and can you make the action sequence in the script instead?

    i can't make a action sequence....
    I don't understand what you mean.

    Anyway, You can edit or redistribute this battle system as your own system.

    And I'm gonna make a script that help guys to make action sequence by script and array. However, I still recommend you to make action sequence by notetags.
  16. Thank you for that response Yami. I'll check both out.
  17. I really love this battle system it's very easy to set up. However I believe I have found two bugs.

    The first and most important to me is the counterattack glitch. For some reason the default has your actors mimic the enemies attack when they counter, including their attack power. So if the enemies attack animation is a claw you couter with a claw too, and it's a very weak counterattack.

    The other bug I found is when an enemy has collapse effect set to boss, when they die the collapse effect takes place way to the left of the screen.

    Could you please fix these, especially the counterattack one? Thanks!
  18. Update version 1.05:

    • Fixed: Problem with countering and reflection.
    • Fixed: Problem with enemy sprites.
    • Fixed: Problem with status redrawing.
    • Fixed: Problem with Immortal Flag. Now has an option to toggle this fix in Configuration Section.
  19. That was fast :)

    but the counter glitch is still there :(

    this time counterattacks don't do any damage at all, and they still use the enemy's attack animation.
  20. JANK said:
    That was fast :)

    but the counter glitch is still there :(

    this time counterattacks don't do any damage at all, and they still use the enemy's attack animation.
    Yeah right. Have a fix, v1.06 >_>