Something wrong with my save and load. Please Help. Rpg maker vxace

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Started by KOC-316 17 posts View original ↗
  1. I used this guy save and load script which I guess changed the data and I deleted it because it was causing to much problems. Now when I load a save game it doesnt load the town`s bgm or it load another bgm that was played previously before that point as if the save is jacked up or something. So i tested this guy script on a new game and deleted it and it wont let me continue. It goes to a black screen and shut off without any error and when I click new game I get a error on scene file. I have that error screenshot.

    How do I fix this. I hope my save and load engine isn`t broken.
  2. If you add a script that needs its own savedata (about 50% of all scripts), then you always need to start a new game because that will make older saves incompatible. That has nothing to do with that load/save script, that is general.

    so the only thing that matters and that can be solved is to see that you can start a new game, save that new game and then load that new save (without any changes to the scripts).
    If that doesn't happen now, then you did something that destroyed the regular save functions.

    In that case, follow the link to the tutorial "how to use a script" in my signature. That might help you point to where you made a mistake in the first part, but the important part is the bughunting in the later sections.
    To help further we need a screenshot of the console output of the backtracer script linked there.
  3. And what is this particular "this guy's script"?
  4. TheoAllen said:
    And what is this particular "this guy's script"?
    It`s "Splendith Save & Load Engine with Real-time Loading Screen" I made new game and save and it still save and when I load it loads but without the town`s BGM. I have the town`s bgm saved in there but when I save and load it loads either turning off the music or playing a totally different bgm.
  5. we cannot help you if you don't give us info.
    for example if we ask for what a script is, we want a link to the website where you got it to check it out.

    additionally, how did you "save the BGM"?
  6. Andar said:
    we cannot help you if you don't give us info.
    for example if we ask for what a script is, we want a link to the website where you got it to check it out.

    additionally, how did you "save the BGM"?

    This is the link >> https://forums.rpgmakerweb.com/inde...d-engine-with-real-time-loading-screen.40096/

    And ok you know you can set a bgm to a town right? So when you save and load it will load that bgm that was playing because you save it and the bgm is set to the town. Well, I`m saving the game with the town`s bgm playing and it`s loading the game without any music
  7. KOC-316 said:
    And ok you know you can set a bgm to a town right?
    No, I don't - because there are several different ways to do that, some of them having different advantages and disadvantages and I don't know which way you've used.

    It could easily be that the BGM isn't playing because you used the wrong way to set it. But to find that out we need to see how YOU set the BGM, preferably by screenshot of whatever command you used.
  8. Andar said:
    No, I don't - because there are several different ways to do that, some of them having different advantages and disadvantages and I don't know which way you've used.

    It could easily be that the BGM isn't playing because you used the wrong way to set it. But to find that out we need to see how YOU set the BGM, preferably by screenshot of whatever command you used.
    I didn`t ask that question in that way. I know there`s multiple ways and this way is the default way. I`m talking about everything was fine until I use splendith script. I send the link in my previous messages. I tested this script out on another project and it damaged the new game and load system.
  9. yes, with that info I can agree - that script most probably did change the handling of BGM as that is the secondary feature of it.
    Additionally the script is still in beta according to its description and I never heard of it before.
    Solution: don't use that script but either use default load or look for a different save script.
  10. Andar said:
    yes, with that info I can agree - that script most probably did change the handling of BGM as that is the secondary feature of it.
    Additionally the script is still in beta according to its description and I never heard of it before.
    Solution: don't use that script but either use default load or look for a different save script.
    That`s where the problem lies. I deleted that script and now it`s jack up. Is there a way to make a script to force the settings back to normal? Because the project where I tested it when it damage the save and load screen is jack up after I deleted the script and the one that messed up the BGM handling is messed up. I deleted it and its like it wont revert back to normal.
  11. no, that is where you're wrong.

    If you delete a script from Ace' script editor, then it and its settings are completely gone.

    If you have problems in a new game after deleting a script, then there are only two possibilities:
    1) the problem is caused by a different script and not the one you deleted
    2) the script wasn't deleted completely because you made a mistake on deleting it.

    the only easy way to set it back would remove all other scripts as well, so it would be better to look where you're wrong. I suggest checking all empty/unnamed slots in the script editor, because a common mistake is to add a script, forget to name the slot and then add it again sometime later.
  12. There's one other factor here too. When you remove a script, sometimes the length of the save files changes, and that will mess up ALL saves until you delete all save games in your directory then start a new game. This is due to the changed system looking for files of the wrong length now, and all files you have do not match, so weird things happen.
  13. bgillisp said:
    There's one other factor here too. When you remove a script, sometimes the length of the save files changes, and that will mess up ALL saves until you delete all save games in your directory then start a new game. This is due to the changed system looking for files of the wrong length now, and all files you have do not match, so weird things happen.
    I deleted all the save files and I know it`s the guy`s script because everything was working fine until I got it then I deleted it. I tested his script on a new game and it destroyed the load and new game function literally. The game refused to play new game it gives this error scene_file line 69 and when I press continue it just shuts off the game without any errors.
  14. @KOC-316
    Please read what I wrote above.

    If you really and correctly deleted the script and old saves, then that script CANNOT destroy new saves. That is technically impossible.
    If your new saves are destroyed, it needs to be something else no matter what you think.
    So follow the steps I mentioned to find out what else might be causing this.
  15. Andar said:
    @KOC-316
    Please read what I wrote above.

    If you really and correctly deleted the script and old saves, then that script CANNOT destroy new saves. That is technically impossible.
    If your new saves are destroyed, it needs to be something else no matter what you think.
    So follow the steps I mentioned to find out what else might be causing this.
    deleted all the scripts. It still wont work. Wont let me continue and new game is broken. Everything was fine until that script. It was nothing else because I would`ve been fine just deleting it but yeah I followed your instructions and it`s preventing me from going to new game and wont let me continue after all the switches was deleted.
  16. That means you have somehow changed part of the base scripts.
    If you already removed all other scripts, then there is a simple solution: make a new project, and then copy that projects script file (the file in the folder, nothing in the script editor) over the script file of your damaged project.
    The editor must not be open when you copy the file under Windows!!!

    I didn't give that option before because it will delete all added scripts even those who work correctly, but if you already removed those...
  17. Andar said:
    That means you have somehow changed part of the base scripts.
    If you already removed all other scripts, then there is a simple solution: make a new project, and then copy that projects script file (the file in the folder, nothing in the script editor) over the script file of your damaged project.
    The editor must not be open when you copy the file under Windows!!!

    I didn't give that option before because it will delete all added scripts even those who work correctly, but if you already removed those...
    yeah I had already decided to do that. I copied all the data except for "scripts" and just copied paste the scripts I had on the previous one and now it`s all fine.